Data Gathering Expressive Interface Scenario Emotional Interaction Data Analysis Data Recording Prototyping Observation Interfaces Conceptual Models Qualitative Analysis Evaluating Quantitative Analysis Interview User Experience Goals Usability Goals Free! Establishing Requirements Questionnaire Interaction Types Human Computer Interaction Designing Alternatives Task Analysis Cognitive Aspects Social Interaction Data Gathering Expressive Interface Scenario Emotional Interaction Data Analysis Data Recording Prototyping Observation Interfaces Conceptual Models Qualitative Analysis Evaluating Quantitative Analysis Interview User Experience Goals Usability Goals Free! Establishing Requirements Questionnaire Interaction Types Human Computer Interaction Designing Alternatives Task Analysis Cognitive Aspects Social Interaction
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Data Gathering
Expressive Interface
Scenario
Emotional Interaction
Data Analysis
Data Recording
Prototyping
Observation
Interfaces
Conceptual Models
Qualitative Analysis
Evaluating
Quantitative Analysis
Interview
User Experience Goals
Usability Goals
Free!
Establishing Requirements
Questionnaire
Interaction Types
Human Computer Interaction
Designing Alternatives
Task Analysis
Cognitive Aspects
Social Interaction