CognitiveAspectsQuestionnaireUsabilityGoalsSocialInteractionEvaluatingUserExperienceGoalsDataAnalysisConceptualModelsQualitativeAnalysisTaskAnalysisEmotionalInteractionInteractionTypesObservationFree!HumanComputerInteractionDesigningAlternativesScenarioExpressiveInterfaceInterviewPrototypingDataGatheringDataRecordingQuantitativeAnalysisInterfacesEstablishingRequirementsCognitiveAspectsQuestionnaireUsabilityGoalsSocialInteractionEvaluatingUserExperienceGoalsDataAnalysisConceptualModelsQualitativeAnalysisTaskAnalysisEmotionalInteractionInteractionTypesObservationFree!HumanComputerInteractionDesigningAlternativesScenarioExpressiveInterfaceInterviewPrototypingDataGatheringDataRecordingQuantitativeAnalysisInterfacesEstablishingRequirements

HCI Term - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cognitive Aspects
  2. Questionnaire
  3. Usability Goals
  4. Social Interaction
  5. Evaluating
  6. User Experience Goals
  7. Data Analysis
  8. Conceptual Models
  9. Qualitative Analysis
  10. Task Analysis
  11. Emotional Interaction
  12. Interaction Types
  13. Observation
  14. Free!
  15. Human Computer Interaction
  16. Designing Alternatives
  17. Scenario
  18. Expressive Interface
  19. Interview
  20. Prototyping
  21. Data Gathering
  22. Data Recording
  23. Quantitative Analysis
  24. Interfaces
  25. Establishing Requirements