Observation Expressive Interface Free!
Scenario Establishing Requirements Prototyping Free! Qualitative Analysis User Experience Goals Free! Interfaces Interaction Types Quantitative Analysis Data Recording Free! Interview Conceptual Models Human Computer Interaction Social Interaction Questionnaire Data Analysis Data Gathering Emotional Interaction Task Analysis Free! Free! Designing Alternatives Cognitive Aspects Evaluating Usability Goals Observation Expressive Interface Free! Scenario Establishing Requirements Prototyping Free! Qualitative Analysis User Experience Goals Free! Interfaces Interaction Types Quantitative Analysis Data Recording Free! Interview Conceptual Models Human Computer Interaction Social Interaction Questionnaire Data Analysis Data Gathering Emotional Interaction Task Analysis Free! Free! Designing Alternatives Cognitive Aspects Evaluating Usability Goals
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Observation
Expressive Interface
Free!
Scenario
Establishing Requirements
Prototyping
Free!
Qualitative Analysis
User Experience Goals
Free!
Interfaces
Interaction Types
Quantitative Analysis
Data Recording
Free!
Interview
Conceptual Models
Human Computer Interaction
Social Interaction
Questionnaire
Data Analysis
Data Gathering
Emotional Interaction
Task Analysis
Free!
Free!
Designing Alternatives
Cognitive Aspects
Evaluating
Usability Goals