DesigningAlternativesUsabilityGoalsFree!Free!EvaluatingFree!ObservationFree!UserExperienceGoalsPrototyping ScenarioFree!TaskAnalysisSocialInteractionHumanComputerInteractionExpressiveInterfaceDataGatheringInteractionTypesDataAnalysisInterfacesEstablishingRequirementsCognitiveAspectsQualitativeAnalysisDataRecordingConceptualModelsInterviewEmotionalInteractionQuestionnaireQuantitativeAnalysisFree!DesigningAlternativesUsabilityGoalsFree!Free!EvaluatingFree!ObservationFree!UserExperienceGoalsPrototypingScenarioFree!TaskAnalysisSocialInteractionHumanComputerInteractionExpressiveInterfaceDataGatheringInteractionTypesDataAnalysisInterfacesEstablishingRequirementsCognitiveAspectsQualitativeAnalysisDataRecordingConceptualModelsInterviewEmotionalInteractionQuestionnaireQuantitativeAnalysisFree!

HCI Term - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Designing Alternatives
  2. Usability Goals
  3. Free!
  4. Free!
  5. Evaluating
  6. Free!
  7. Observation
  8. Free!
  9. User Experience Goals
  10. Prototyping
  11. Scenario
  12. Free!
  13. Task Analysis
  14. Social Interaction
  15. Human Computer Interaction
  16. Expressive Interface
  17. Data Gathering
  18. Interaction Types
  19. Data Analysis
  20. Interfaces
  21. Establishing Requirements
  22. Cognitive Aspects
  23. Qualitative Analysis
  24. Data Recording
  25. Conceptual Models
  26. Interview
  27. Emotional Interaction
  28. Questionnaire
  29. Quantitative Analysis
  30. Free!