Designing Alternatives Usability Goals Free! Free! Evaluating Free! Observation Free! User Experience Goals Prototyping
Scenario Free! Task Analysis Social Interaction Human Computer Interaction Expressive Interface Data Gathering Interaction Types Data Analysis Interfaces Establishing Requirements Cognitive Aspects Qualitative Analysis Data Recording Conceptual Models Interview Emotional Interaction Questionnaire Quantitative Analysis Free! Designing Alternatives Usability Goals Free! Free! Evaluating Free! Observation Free! User Experience Goals Prototyping Scenario Free! Task Analysis Social Interaction Human Computer Interaction Expressive Interface Data Gathering Interaction Types Data Analysis Interfaces Establishing Requirements Cognitive Aspects Qualitative Analysis Data Recording Conceptual Models Interview Emotional Interaction Questionnaire Quantitative Analysis Free!
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Designing Alternatives
Usability Goals
Free!
Free!
Evaluating
Free!
Observation
Free!
User Experience Goals
Prototyping
Scenario
Free!
Task Analysis
Social Interaction
Human Computer Interaction
Expressive Interface
Data Gathering
Interaction Types
Data Analysis
Interfaces
Establishing Requirements
Cognitive Aspects
Qualitative Analysis
Data Recording
Conceptual Models
Interview
Emotional Interaction
Questionnaire
Quantitative Analysis
Free!