SocialInteractionFree!QuestionnairePrototypingFree!InterfacesExpressiveInterfaceConceptualModelsEstablishingRequirementsInteractionTypesObservationQualitativeAnalysisDesigningAlternatives HumanComputerInteractionDataAnalysisFree!CognitiveAspectsDataRecordingFree!EvaluatingFree!InterviewScenarioTaskAnalysisQuantitativeAnalysisFree!UsabilityGoalsEmotionalInteractionDataGatheringUserExperienceGoalsSocialInteractionFree!QuestionnairePrototypingFree!InterfacesExpressiveInterfaceConceptualModelsEstablishingRequirementsInteractionTypesObservationQualitativeAnalysisDesigningAlternativesHumanComputerInteractionDataAnalysisFree!CognitiveAspectsDataRecordingFree!EvaluatingFree!InterviewScenarioTaskAnalysisQuantitativeAnalysisFree!UsabilityGoalsEmotionalInteractionDataGatheringUserExperienceGoals

HCI Term - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Social Interaction
  2. Free!
  3. Questionnaire
  4. Prototyping
  5. Free!
  6. Interfaces
  7. Expressive Interface
  8. Conceptual Models
  9. Establishing Requirements
  10. Interaction Types
  11. Observation
  12. Qualitative Analysis
  13. Designing Alternatives
  14. Human Computer Interaction
  15. Data Analysis
  16. Free!
  17. Cognitive Aspects
  18. Data Recording
  19. Free!
  20. Evaluating
  21. Free!
  22. Interview
  23. Scenario
  24. Task Analysis
  25. Quantitative Analysis
  26. Free!
  27. Usability Goals
  28. Emotional Interaction
  29. Data Gathering
  30. User Experience Goals