ObservationExpressiveInterfaceFree! ScenarioEstablishingRequirementsPrototypingFree!QualitativeAnalysisUserExperienceGoalsFree!InterfacesInteractionTypesQuantitativeAnalysisDataRecordingFree!InterviewConceptualModelsHumanComputerInteractionSocialInteractionQuestionnaireDataAnalysisDataGatheringEmotionalInteractionTaskAnalysisFree!Free!DesigningAlternativesCognitiveAspectsEvaluatingUsabilityGoalsObservationExpressiveInterfaceFree!ScenarioEstablishingRequirementsPrototypingFree!QualitativeAnalysisUserExperienceGoalsFree!InterfacesInteractionTypesQuantitativeAnalysisDataRecordingFree!InterviewConceptualModelsHumanComputerInteractionSocialInteractionQuestionnaireDataAnalysisDataGatheringEmotionalInteractionTaskAnalysisFree!Free!DesigningAlternativesCognitiveAspectsEvaluatingUsabilityGoals

HCI Term - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Observation
  2. Expressive Interface
  3. Free!
  4. Scenario
  5. Establishing Requirements
  6. Prototyping
  7. Free!
  8. Qualitative Analysis
  9. User Experience Goals
  10. Free!
  11. Interfaces
  12. Interaction Types
  13. Quantitative Analysis
  14. Data Recording
  15. Free!
  16. Interview
  17. Conceptual Models
  18. Human Computer Interaction
  19. Social Interaction
  20. Questionnaire
  21. Data Analysis
  22. Data Gathering
  23. Emotional Interaction
  24. Task Analysis
  25. Free!
  26. Free!
  27. Designing Alternatives
  28. Cognitive Aspects
  29. Evaluating
  30. Usability Goals