InteractionTypesInterfacesDataAnalysisPrototypingFree!EstablishingRequirementsCognitiveAspectsFree!DesigningAlternativesFree!EvaluatingFree!ConceptualModelsFree!TaskAnalysisInterviewSocialInteraction ScenarioDataRecordingExpressiveInterfaceFree!QuestionnaireQualitativeAnalysisEmotionalInteractionObservationDataGatheringUsabilityGoalsQuantitativeAnalysisHumanComputerInteractionUserExperienceGoalsInteractionTypesInterfacesDataAnalysisPrototypingFree!EstablishingRequirementsCognitiveAspectsFree!DesigningAlternativesFree!EvaluatingFree!ConceptualModelsFree!TaskAnalysisInterviewSocialInteractionScenarioDataRecordingExpressiveInterfaceFree!QuestionnaireQualitativeAnalysisEmotionalInteractionObservationDataGatheringUsabilityGoalsQuantitativeAnalysisHumanComputerInteractionUserExperienceGoals

HCI Term - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Interaction Types
  2. Interfaces
  3. Data Analysis
  4. Prototyping
  5. Free!
  6. Establishing Requirements
  7. Cognitive Aspects
  8. Free!
  9. Designing Alternatives
  10. Free!
  11. Evaluating
  12. Free!
  13. Conceptual Models
  14. Free!
  15. Task Analysis
  16. Interview
  17. Social Interaction
  18. Scenario
  19. Data Recording
  20. Expressive Interface
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  22. Questionnaire
  23. Qualitative Analysis
  24. Emotional Interaction
  25. Observation
  26. Data Gathering
  27. Usability Goals
  28. Quantitative Analysis
  29. Human Computer Interaction
  30. User Experience Goals