Free!DataAnalysisSocialInteractionPrototypingExpressiveInterface ScenarioInteractionTypesQualitativeAnalysisTaskAnalysisHumanComputerInteractionInterfacesCognitiveAspectsFree!Free!InterviewFree!DataGatheringFree!DesigningAlternativesQuestionnaireDataRecordingEstablishingRequirementsObservationFree!EmotionalInteractionConceptualModelsQuantitativeAnalysisUsabilityGoalsEvaluatingUserExperienceGoalsFree!DataAnalysisSocialInteractionPrototypingExpressiveInterfaceScenarioInteractionTypesQualitativeAnalysisTaskAnalysisHumanComputerInteractionInterfacesCognitiveAspectsFree!Free!InterviewFree!DataGatheringFree!DesigningAlternativesQuestionnaireDataRecordingEstablishingRequirementsObservationFree!EmotionalInteractionConceptualModelsQuantitativeAnalysisUsabilityGoalsEvaluatingUserExperienceGoals

HCI Term - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. Data Analysis
  3. Social Interaction
  4. Prototyping
  5. Expressive Interface
  6. Scenario
  7. Interaction Types
  8. Qualitative Analysis
  9. Task Analysis
  10. Human Computer Interaction
  11. Interfaces
  12. Cognitive Aspects
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  15. Interview
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  20. Questionnaire
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  25. Emotional Interaction
  26. Conceptual Models
  27. Quantitative Analysis
  28. Usability Goals
  29. Evaluating
  30. User Experience Goals