Focusingon PastoverPresentDisplacementEgocentricThinkingFalseConsensusEffectSublimationGrudgeHoldingBlack &WhiteThinkingPreoccupationw/ PerceivedInjusticeEntitlementThinkingCatastrophizingRunningwithAssumptionFortuneTellingSuppressionPASSIVE-AGGRESSIVEIsolationof AffectProjectionOver-GeneralizedThinkingRationalizationAIMINHIBITIONREactionFormationRegressionDenialPiggybackingor KitchenSinkingDISSOCIATIONALTRUISMMinimizingOwnContributionto ProblemIntellectualizationUndoingHUMORFocusingon PastoverPresentDisplacementEgocentricThinkingFalseConsensusEffectSublimationGrudgeHoldingBlack &WhiteThinkingPreoccupationw/ PerceivedInjusticeEntitlementThinkingCatastrophizingRunningwithAssumptionFortuneTellingSuppressionPASSIVE-AGGRESSIVEIsolationof AffectProjectionOver-GeneralizedThinkingRationalizationAIMINHIBITIONREactionFormationRegressionDenialPiggybackingor KitchenSinkingDISSOCIATIONALTRUISMMinimizingOwnContributionto ProblemIntellectualizationUndoingHUMOR

Defense Mechanism Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Focusing on Past over Present
  2. Displacement
  3. Egocentric Thinking
  4. False Consensus Effect
  5. Sublimation
  6. Grudge Holding
  7. Black & White Thinking
  8. Preoccupation w/ Perceived Injustice
  9. Entitlement Thinking
  10. Catastrophizing
  11. Running with Assumption
  12. Fortune Telling
  13. Suppression
  14. PASSIVE-AGGRESSIVE
  15. Isolation of Affect
  16. Projection
  17. Over-Generalized Thinking
  18. Rationalization
  19. AIM INHIBITION
  20. REaction Formation
  21. Regression
  22. Denial
  23. Piggybacking or Kitchen Sinking
  24. DISSOCIATION
  25. ALTRUISM
  26. Minimizing Own Contribution to Problem
  27. Intellectualization
  28. Undoing
  29. HUMOR