Ignoredplayers’critiquesMaking portsfor allconsoles atonce atlaunchFalse orbuzzword-ladenadvertisingSwitchedcompaniesmiddevelopmentVery littleshow ofactualgameplayMerchandisemishapLack ofcommunicationwith audienceMultipleconflictingmechanicdesignphilosophiesSwitchedgameengines middevelopmentUnavoidableglitchesPRDisasterCrunch orpoor workenvironmentOverblownexpectationsInvasiveDRM orAnti-PiracymeasuresEmbezzlementMisunderstoodtargetdemographic“[populargame] butbetter”Team ordirector hasnever worked inthe gameindustry beforeFeaturecreepUnpaidvolunteer work,uncreditedwork, or stolenassetsOver-ambitiousproportionalto team andtechnologyIn alpha orprototypestage forseveralyearsNFTs orCryptoinvolvementTooexpensivefor whatit’s worthIgnoredplayers’critiquesMaking portsfor allconsoles atonce atlaunchFalse orbuzzword-ladenadvertisingSwitchedcompaniesmiddevelopmentVery littleshow ofactualgameplayMerchandisemishapLack ofcommunicationwith audienceMultipleconflictingmechanicdesignphilosophiesSwitchedgameengines middevelopmentUnavoidableglitchesPRDisasterCrunch orpoor workenvironmentOverblownexpectationsInvasiveDRM orAnti-PiracymeasuresEmbezzlementMisunderstoodtargetdemographic“[populargame] butbetter”Team ordirector hasnever worked inthe gameindustry beforeFeaturecreepUnpaidvolunteer work,uncreditedwork, or stolenassetsOver-ambitiousproportionalto team andtechnologyIn alpha orprototypestage forseveralyearsNFTs orCryptoinvolvementTooexpensivefor whatit’s worth

Video Game Flop Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ignored players’ critiques
  2. Making ports for all consoles at once at launch
  3. False or buzzword-laden advertising
  4. Switched companies mid development
  5. Very little show of actual gameplay
  6. Merchandise mishap
  7. Lack of communication with audience
  8. Multiple conflicting mechanic design philosophies
  9. Switched game engines mid development
  10. Unavoidable glitches
  11. PR Disaster
  12. Crunch or poor work environment
  13. Overblown expectations
  14. Invasive DRM or Anti-Piracy measures
  15. Embezzlement
  16. Misunderstood target demographic
  17. “[popular game] but better”
  18. Team or director has never worked in the game industry before
  19. Feature creep
  20. Unpaid volunteer work, uncredited work, or stolen assets
  21. Over-ambitious proportional to team and technology
  22. In alpha or prototype stage for several years
  23. NFTs or Crypto involvement
  24. Too expensive for what it’s worth