SwitchedcompaniesmiddevelopmentTeam ordirector hasnever worked inthe gameindustry beforeMerchandisemishapNFTs orCryptoinvolvementTooexpensivefor whatit’s worthLack ofcommunicationwith audienceInvasiveDRM orAnti-PiracymeasuresVery littleshow ofactualgameplayMisunderstoodtargetdemographicUnpaidvolunteer work,uncreditedwork, or stolenassetsCrunch orpoor workenvironmentMultipleconflictingmechanicdesignphilosophies“[populargame] butbetter”FeaturecreepUnavoidableglitchesEmbezzlementMaking portsfor allconsoles atonce atlaunchIgnoredplayers’critiquesPRDisasterOver-ambitiousproportionalto team andtechnologyFalse orbuzzword-ladenadvertisingIn alpha orprototypestage forseveralyearsOverblownexpectationsSwitchedgameengines middevelopmentSwitchedcompaniesmiddevelopmentTeam ordirector hasnever worked inthe gameindustry beforeMerchandisemishapNFTs orCryptoinvolvementTooexpensivefor whatit’s worthLack ofcommunicationwith audienceInvasiveDRM orAnti-PiracymeasuresVery littleshow ofactualgameplayMisunderstoodtargetdemographicUnpaidvolunteer work,uncreditedwork, or stolenassetsCrunch orpoor workenvironmentMultipleconflictingmechanicdesignphilosophies“[populargame] butbetter”FeaturecreepUnavoidableglitchesEmbezzlementMaking portsfor allconsoles atonce atlaunchIgnoredplayers’critiquesPRDisasterOver-ambitiousproportionalto team andtechnologyFalse orbuzzword-ladenadvertisingIn alpha orprototypestage forseveralyearsOverblownexpectationsSwitchedgameengines middevelopment

Video Game Flop Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Switched companies mid development
  2. Team or director has never worked in the game industry before
  3. Merchandise mishap
  4. NFTs or Crypto involvement
  5. Too expensive for what it’s worth
  6. Lack of communication with audience
  7. Invasive DRM or Anti-Piracy measures
  8. Very little show of actual gameplay
  9. Misunderstood target demographic
  10. Unpaid volunteer work, uncredited work, or stolen assets
  11. Crunch or poor work environment
  12. Multiple conflicting mechanic design philosophies
  13. “[popular game] but better”
  14. Feature creep
  15. Unavoidable glitches
  16. Embezzlement
  17. Making ports for all consoles at once at launch
  18. Ignored players’ critiques
  19. PR Disaster
  20. Over-ambitious proportional to team and technology
  21. False or buzzword-laden advertising
  22. In alpha or prototype stage for several years
  23. Overblown expectations
  24. Switched game engines mid development