Ignoredplayers’critiquesIn alpha orprototypestage forseveralyearsMaking portsfor allconsoles atonce atlaunchTeam ordirector hasnever worked inthe gameindustry beforeOverblownexpectationsTooexpensivefor whatit’s worthVery littleshow ofactualgameplayMerchandisemishapPRDisasterCrunch orpoor workenvironmentNFTs orCryptoinvolvementFalse orbuzzword-ladenadvertisingSwitchedgameengines middevelopmentEmbezzlementFeaturecreepOver-ambitiousproportionalto team andtechnologySwitchedcompaniesmiddevelopmentMultipleconflictingmechanicdesignphilosophiesInvasiveDRM orAnti-Piracymeasures“[populargame] butbetter”UnavoidableglitchesLack ofcommunicationwith audienceUnpaidvolunteer work,uncreditedwork, or stolenassetsMisunderstoodtargetdemographicIgnoredplayers’critiquesIn alpha orprototypestage forseveralyearsMaking portsfor allconsoles atonce atlaunchTeam ordirector hasnever worked inthe gameindustry beforeOverblownexpectationsTooexpensivefor whatit’s worthVery littleshow ofactualgameplayMerchandisemishapPRDisasterCrunch orpoor workenvironmentNFTs orCryptoinvolvementFalse orbuzzword-ladenadvertisingSwitchedgameengines middevelopmentEmbezzlementFeaturecreepOver-ambitiousproportionalto team andtechnologySwitchedcompaniesmiddevelopmentMultipleconflictingmechanicdesignphilosophiesInvasiveDRM orAnti-Piracymeasures“[populargame] butbetter”UnavoidableglitchesLack ofcommunicationwith audienceUnpaidvolunteer work,uncreditedwork, or stolenassetsMisunderstoodtargetdemographic

Video Game Flop Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ignored players’ critiques
  2. In alpha or prototype stage for several years
  3. Making ports for all consoles at once at launch
  4. Team or director has never worked in the game industry before
  5. Overblown expectations
  6. Too expensive for what it’s worth
  7. Very little show of actual gameplay
  8. Merchandise mishap
  9. PR Disaster
  10. Crunch or poor work environment
  11. NFTs or Crypto involvement
  12. False or buzzword-laden advertising
  13. Switched game engines mid development
  14. Embezzlement
  15. Feature creep
  16. Over-ambitious proportional to team and technology
  17. Switched companies mid development
  18. Multiple conflicting mechanic design philosophies
  19. Invasive DRM or Anti-Piracy measures
  20. “[popular game] but better”
  21. Unavoidable glitches
  22. Lack of communication with audience
  23. Unpaid volunteer work, uncredited work, or stolen assets
  24. Misunderstood target demographic