Tooexpensivefor whatit’s worth“[populargame] butbetter”Team ordirector hasnever worked inthe gameindustry beforeMerchandisemishapOverblownexpectationsIn alpha orprototypestage forseveralyearsOver-ambitiousproportionalto team andtechnologyMaking portsfor allconsoles atonce atlaunchCrunch orpoor workenvironmentPRDisasterSwitchedcompaniesmiddevelopmentFeaturecreepUnpaidvolunteer work,uncreditedwork, or stolenassetsLack ofcommunicationwith audienceUnavoidableglitchesVery littleshow ofactualgameplayMisunderstoodtargetdemographicSwitchedgameengines middevelopmentMultipleconflictingmechanicdesignphilosophiesIgnoredplayers’critiquesFalse orbuzzword-ladenadvertisingNFTs orCryptoinvolvementInvasiveDRM orAnti-PiracymeasuresEmbezzlementTooexpensivefor whatit’s worth“[populargame] butbetter”Team ordirector hasnever worked inthe gameindustry beforeMerchandisemishapOverblownexpectationsIn alpha orprototypestage forseveralyearsOver-ambitiousproportionalto team andtechnologyMaking portsfor allconsoles atonce atlaunchCrunch orpoor workenvironmentPRDisasterSwitchedcompaniesmiddevelopmentFeaturecreepUnpaidvolunteer work,uncreditedwork, or stolenassetsLack ofcommunicationwith audienceUnavoidableglitchesVery littleshow ofactualgameplayMisunderstoodtargetdemographicSwitchedgameengines middevelopmentMultipleconflictingmechanicdesignphilosophiesIgnoredplayers’critiquesFalse orbuzzword-ladenadvertisingNFTs orCryptoinvolvementInvasiveDRM orAnti-PiracymeasuresEmbezzlement

Video Game Flop Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Too expensive for what it’s worth
  2. “[popular game] but better”
  3. Team or director has never worked in the game industry before
  4. Merchandise mishap
  5. Overblown expectations
  6. In alpha or prototype stage for several years
  7. Over-ambitious proportional to team and technology
  8. Making ports for all consoles at once at launch
  9. Crunch or poor work environment
  10. PR Disaster
  11. Switched companies mid development
  12. Feature creep
  13. Unpaid volunteer work, uncredited work, or stolen assets
  14. Lack of communication with audience
  15. Unavoidable glitches
  16. Very little show of actual gameplay
  17. Misunderstood target demographic
  18. Switched game engines mid development
  19. Multiple conflicting mechanic design philosophies
  20. Ignored players’ critiques
  21. False or buzzword-laden advertising
  22. NFTs or Crypto involvement
  23. Invasive DRM or Anti-Piracy measures
  24. Embezzlement