PRDisaster“[populargame] butbetter”Over-ambitiousproportionalto team andtechnologyCrunch orpoor workenvironmentSwitchedgameengines middevelopmentTooexpensivefor whatit’s worthEmbezzlementMaking portsfor allconsoles atonce atlaunchSwitchedcompaniesmiddevelopmentMultipleconflictingmechanicdesignphilosophiesInvasiveDRM orAnti-PiracymeasuresIgnoredplayers’critiquesFalse orbuzzword-ladenadvertisingUnpaidvolunteer work,uncreditedwork, or stolenassetsFeaturecreepVery littleshow ofactualgameplayMisunderstoodtargetdemographicOverblownexpectationsLack ofcommunicationwith audienceMerchandisemishapNFTs orCryptoinvolvementTeam ordirector hasnever worked inthe gameindustry beforeIn alpha orprototypestage forseveralyearsUnavoidableglitchesPRDisaster“[populargame] butbetter”Over-ambitiousproportionalto team andtechnologyCrunch orpoor workenvironmentSwitchedgameengines middevelopmentTooexpensivefor whatit’s worthEmbezzlementMaking portsfor allconsoles atonce atlaunchSwitchedcompaniesmiddevelopmentMultipleconflictingmechanicdesignphilosophiesInvasiveDRM orAnti-PiracymeasuresIgnoredplayers’critiquesFalse orbuzzword-ladenadvertisingUnpaidvolunteer work,uncreditedwork, or stolenassetsFeaturecreepVery littleshow ofactualgameplayMisunderstoodtargetdemographicOverblownexpectationsLack ofcommunicationwith audienceMerchandisemishapNFTs orCryptoinvolvementTeam ordirector hasnever worked inthe gameindustry beforeIn alpha orprototypestage forseveralyearsUnavoidableglitches

Video Game Flop Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. PR Disaster
  2. “[popular game] but better”
  3. Over-ambitious proportional to team and technology
  4. Crunch or poor work environment
  5. Switched game engines mid development
  6. Too expensive for what it’s worth
  7. Embezzlement
  8. Making ports for all consoles at once at launch
  9. Switched companies mid development
  10. Multiple conflicting mechanic design philosophies
  11. Invasive DRM or Anti-Piracy measures
  12. Ignored players’ critiques
  13. False or buzzword-laden advertising
  14. Unpaid volunteer work, uncredited work, or stolen assets
  15. Feature creep
  16. Very little show of actual gameplay
  17. Misunderstood target demographic
  18. Overblown expectations
  19. Lack of communication with audience
  20. Merchandise mishap
  21. NFTs or Crypto involvement
  22. Team or director has never worked in the game industry before
  23. In alpha or prototype stage for several years
  24. Unavoidable glitches