Incr.(-inf,0),Decr.(0,inf) {2.4, 3.0,3.6, 3.8} (-1,5) (-3,0) X=-3,opensup 4x-4sqrt(x)+1 +-sqrt(x-1) [-7,1] x=i, -i, -3x^2+6x+7for x>=3(x-5)/2 {19, 22,27, 36} sqrt(2x+1) x=4x=0,4Up 8Units,reflect xaxis 7/86{(1,3),(2,5),(4,7),(8,9)} Up 8 units,reflect x axis,compressionof ½, right 3units yesnoB, C,Ax=0, 2,-1+i(sqrt3),-1-i(sqrt3)left 3units,down 1unit 25x=-1,opensdownIncr. (0,2),Decr.(-inf,0),(2,inf) Incr.(-inf,0),Decr.(0,inf) {2.4, 3.0,3.6, 3.8} (-1,5) (-3,0) X=-3,opensup 4x-4sqrt(x)+1 +-sqrt(x-1) [-7,1] x=i, -i, -3x^2+6x+7for x>=3(x-5)/2 {19, 22,27, 36} sqrt(2x+1) x=4x=0,4Up 8Units,reflect xaxis 7/86{(1,3),(2,5),(4,7),(8,9)} Up 8 units,reflect x axis,compressionof ½, right 3units yesnoB, C,Ax=0, 2,-1+i(sqrt3),-1-i(sqrt3)left 3units,down 1unit 25x=-1,opensdownIncr. (0,2),Decr.(-inf,0),(2,inf) 

MATH 101 Test 2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Incr. (-inf,0), Decr. (0,inf)
  2. {2.4, 3.0, 3.6, 3.8}
  3. (-1,5)
  4. (-3,0)
  5. X=-3, opens up
  6. 4x-4sqrt(x)+1
  7. +-sqrt(x-1)
  8. [-7,1]
  9. x=i, -i, -3
  10. x^2+6x+7 for x>=3
  11. (x-5)/2
  12. {19, 22, 27, 36}
  13. sqrt(2x+ 1)
  14. x=4
  15. x=0, 4
  16. Up 8 Units, reflect x axis
  17. 7/86
  18. {(1,3),(2,5),(4,7),(8,9)}
  19. Up 8 units, reflect x axis, compression of ½, right 3 units
  20. yes
  21. no
  22. B, C, A
  23. x=0, 2, -1+i(sqrt3), -1-i(sqrt3)
  24. left 3 units, down 1 unit
  25. 25
  26. x=-1, opens down
  27. Incr. (0,2), Decr. (-inf,0),(2,inf)