X=-3,opensup 7/86x=i, -i, -3x=0,4x=4sqrt(2x+1) Incr. (0,2),Decr.(-inf,0),(2,inf) [-7,1] {2.4, 3.0,3.6, 3.8} Incr.(-inf,0),Decr.(0,inf) x=0, 2,-1+i(sqrt3),-1-i(sqrt3){(1,3),(2,5),(4,7),(8,9)} no(-3,0) 4x-4sqrt(x)+1 x=-1,opensdownyes(-1,5) (x-5)/2 +-sqrt(x-1) left 3units,down 1unit Up 8Units,reflect xaxis {19, 22,27, 36} 25B, C,Ax^2+6x+7for x>=3Up 8 units,reflect x axis,compressionof ½, right 3units X=-3,opensup 7/86x=i, -i, -3x=0,4x=4sqrt(2x+1) Incr. (0,2),Decr.(-inf,0),(2,inf) [-7,1] {2.4, 3.0,3.6, 3.8} Incr.(-inf,0),Decr.(0,inf) x=0, 2,-1+i(sqrt3),-1-i(sqrt3){(1,3),(2,5),(4,7),(8,9)} no(-3,0) 4x-4sqrt(x)+1 x=-1,opensdownyes(-1,5) (x-5)/2 +-sqrt(x-1) left 3units,down 1unit Up 8Units,reflect xaxis {19, 22,27, 36} 25B, C,Ax^2+6x+7for x>=3Up 8 units,reflect x axis,compressionof ½, right 3units 

MATH 101 Test 2 Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
  1. X=-3, opens up
  2. 7/86
  3. x=i, -i, -3
  4. x=0, 4
  5. x=4
  6. sqrt(2x+ 1)
  7. Incr. (0,2), Decr. (-inf,0),(2,inf)
  8. [-7,1]
  9. {2.4, 3.0, 3.6, 3.8}
  10. Incr. (-inf,0), Decr. (0,inf)
  11. x=0, 2, -1+i(sqrt3), -1-i(sqrt3)
  12. {(1,3),(2,5),(4,7),(8,9)}
  13. no
  14. (-3,0)
  15. 4x-4sqrt(x)+1
  16. x=-1, opens down
  17. yes
  18. (-1,5)
  19. (x-5)/2
  20. +-sqrt(x-1)
  21. left 3 units, down 1 unit
  22. Up 8 Units, reflect x axis
  23. {19, 22, 27, 36}
  24. 25
  25. B, C, A
  26. x^2+6x+7 for x>=3
  27. Up 8 units, reflect x axis, compression of ½, right 3 units