TalonmakesA PlanMarz andKiya havea blow outargumentA wilddie hitsSimbaAnother PCintervenes inthekidnappingencounterSomebody'smom callsMarz winsthekidnappingencounterBean/Oatsays morethan 10words intotalEthan goes,"Okay, so"OR "Are weready?"Opal asksEthan ifhe hateseveryoneSomeonegets agunRuhanncomesbackI-285 isadisasterEthan dropssomethingwhile DMingSomeoneasks to dosomethingthat's literallyimpossibleWe don'tfinishTides ofRetributionEthan packsup as soonas thesession isoverSomebody getsDM inspirationAND doesn't useit before the endof the sessionBoerthbecomesa criticalNPCWe don'tstart at7pmSomeonetries to attackwith a spellthat doesn'tdo damageSingeaccidentalcharacterdeathTPKEthan takesthe wrong exiton the wayback fromKennesawThreeEarringsdiesTalonmakesA PlanMarz andKiya havea blow outargumentA wilddie hitsSimbaAnother PCintervenes inthekidnappingencounterSomebody'smom callsMarz winsthekidnappingencounterBean/Oatsays morethan 10words intotalEthan goes,"Okay, so"OR "Are weready?"Opal asksEthan ifhe hateseveryoneSomeonegets agunRuhanncomesbackI-285 isadisasterEthan dropssomethingwhile DMingSomeoneasks to dosomethingthat's literallyimpossibleWe don'tfinishTides ofRetributionEthan packsup as soonas thesession isoverSomebody getsDM inspirationAND doesn't useit before the endof the sessionBoerthbecomesa criticalNPCWe don'tstart at7pmSomeonetries to attackwith a spellthat doesn'tdo damageSingeaccidentalcharacterdeathTPKEthan takesthe wrong exiton the wayback fromKennesawThreeEarringsdies

Dunge n' Drag - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Talon makes A Plan
  2. Marz and Kiya have a blow out argument
  3. A wild die hits Simba
  4. Another PC intervenes in the kidnapping encounter
  5. Somebody's mom calls
  6. Marz wins the kidnapping encounter
  7. Bean/Oat says more than 10 words in total
  8. Ethan goes, "Okay, so" OR "Are we ready?"
  9. Opal asks Ethan if he hates everyone
  10. Someone gets a gun
  11. Ruhann comes back
  12. I-285 is a disaster
  13. Ethan drops something while DMing
  14. Someone asks to do something that's literally impossible
  15. We don't finish Tides of Retribution
  16. Ethan packs up as soon as the session is over
  17. Somebody gets DM inspiration AND doesn't use it before the end of the session
  18. Boerth becomes a critical NPC
  19. We don't start at 7pm
  20. Someone tries to attack with a spell that doesn't do damage
  21. Singe accidental character death
  22. TPK
  23. Ethan takes the wrong exit on the way back from Kennesaw
  24. Three Earrings dies