story told entirely through notes genuinely interesting gimmick unfortunately overused poofing jumpscare dead family no player reflection mannequins or dolls unnecessary flashing lights openable but empty drawers mad science i guess? middle of the night battery meter / lighter fluid management gratuitous typos freesound.org noises default microsoft typeface used time doesn't pass maze-like junk-filled basement trail of blood badly balanced audio bolt cutters victory is futile, you die anyway key hunt game does everything in its power to avoid animating humans HQ residential house character decisions make no sense flashlight drags when you move camera (UGHHH) fuse puzzle asset store monster pick up and use mouse to rotate items :) furniture conveniently blocking pathways completely empty bookshelves Dev or Youtuber easter egg story makes no sense monster insta- kills you story told entirely through notes genuinely interesting gimmick unfortunately overused poofing jumpscare dead family no player reflection mannequins or dolls unnecessary flashing lights openable but empty drawers mad science i guess? middle of the night battery meter / lighter fluid management gratuitous typos freesound.org noises default microsoft typeface used time doesn't pass maze-like junk-filled basement trail of blood badly balanced audio bolt cutters victory is futile, you die anyway key hunt game does everything in its power to avoid animating humans HQ residential house character decisions make no sense flashlight drags when you move camera (UGHHH) fuse puzzle asset store monster pick up and use mouse to rotate items :) furniture conveniently blocking pathways completely empty bookshelves Dev or Youtuber easter egg story makes no sense monster insta- kills you
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
story told entirely through notes
genuinely interesting gimmick unfortunately overused
poofing jumpscare
dead family
no player reflection
mannequins or dolls
unnecessary flashing lights
openable but empty drawers
mad science i guess?
middle of the night
battery meter / lighter fluid management
gratuitous typos
freesound.org noises
default microsoft typeface used
time doesn't pass
maze-like junk-filled basement
trail of blood
badly balanced audio
bolt cutters
victory is futile, you die anyway
key hunt
game does everything in its power to avoid animating humans
HQ residential house
character decisions make no sense
flashlight drags when you move camera (UGHHH)
fuse puzzle
asset store monster
pick up and use mouse to rotate items :)
furniture conveniently blocking pathways
completely empty bookshelves
Dev or Youtuber easter egg
story makes no sense
monster insta-kills you