Teachingin PowerZone GAMESSuccessCriteriaGoalSettingObj's &Exit TicketVisibleFSGPTGraphicOrganizer(notcopied)Use ofSentenceStemsWritingStrategyUsedUse ofGestureStudentMovementWeek ofExitTickets(by K&S)RewardSystemAnyLead4WardStrategyUsedmusic orsongStorytellingProgressMonitoringInteractiveWord WallDrawing /Artwork(connecting)ShowCallJIGSAWFocusedMonitoringExemplarResponseUsedTeachingin PowerZoneGAMESSuccessCriteriaGoalSettingObj's &Exit TicketVisibleFSGPTGraphicOrganizer(notcopied)Use ofSentenceStemsWritingStrategyUsedUse ofGestureStudentMovementWeek ofExitTickets(by K&S)RewardSystemAnyLead4WardStrategyUsedmusic orsongStorytellingProgressMonitoringInteractiveWord WallDrawing /Artwork(connecting)ShowCallJIGSAWFocusedMonitoringExemplarResponseUsed

Rockstar Teacher Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
I
4
B
5
O
6
N
7
N
8
G
9
G
10
G
11
N
12
G
13
I
14
B
15
N
16
I
17
I
18
I
19
O
20
G
21
O
22
B
23
O
24
B
25
B
  1. N-Teaching in Power Zone
  2. O-
  3. I-GAMES
  4. B-Success Criteria
  5. O-Goal Setting
  6. N-Obj's & Exit Ticket Visible
  7. N-FSGPT
  8. G-Graphic Organizer (not copied)
  9. G-Use of Sentence Stems
  10. G-
  11. N-Writing Strategy Used
  12. G-Use of Gesture
  13. I-Student Movement
  14. B-Week of Exit Tickets (by K&S)
  15. N-Reward System
  16. I-Any Lead4Ward Strategy
  17. I-Used music or song
  18. I-Storytelling
  19. O-Progress Monitoring
  20. G-Interactive Word Wall
  21. O-Drawing / Artwork (connecting)
  22. B-Show Call
  23. O-JIGSAW
  24. B-Focused Monitoring
  25. B-Exemplar Response Used