Teaching in Power Zone
GAMES Success Criteria Goal Setting Obj's & Exit Ticket Visible FSGPT Graphic Organizer (not copied) Use of Sentence Stems Writing Strategy Used Use of Gesture Student Movement Week of Exit Tickets (by K&S) Reward System Any Lead4Ward Strategy Used music or song Storytelling Progress Monitoring Interactive Word Wall Drawing / Artwork (connecting) Show Call JIGSAW Focused Monitoring Exemplar Response Used Teaching in Power Zone GAMES Success Criteria Goal Setting Obj's & Exit Ticket Visible FSGPT Graphic Organizer (not copied) Use of Sentence Stems Writing Strategy Used Use of Gesture Student Movement Week of Exit Tickets (by K&S) Reward System Any Lead4Ward Strategy Used music or song Storytelling Progress Monitoring Interactive Word Wall Drawing / Artwork (connecting) Show Call JIGSAW Focused Monitoring Exemplar Response Used
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-Teaching in Power Zone
O-
I-GAMES
B-Success Criteria
O-Goal Setting
N-Obj's & Exit Ticket Visible
N-FSGPT
G-Graphic Organizer (not copied)
G-Use of Sentence Stems
G-
N-Writing Strategy Used
G-Use of Gesture
I-Student Movement
B-Week of Exit Tickets (by K&S)
N-Reward System
I-Any Lead4Ward Strategy
I-Used music or song
I-Storytelling
O-Progress Monitoring
G-Interactive Word Wall
O-Drawing / Artwork (connecting)
B-Show Call
O-JIGSAW
B-Focused Monitoring
B-Exemplar Response Used