Obj's &Exit TicketVisible Use ofSentenceStemsGraphicOrganizer(notcopied)InteractiveWord WallSuccessCriteriaWritingStrategyUsedUsedmusic orsongRewardSystemProgressMonitoringGoalSettingDrawing /Artwork(connecting)FSGPTStorytellingJIGSAWGAMESWeek ofExitTickets(by K&S)AnyLead4WardStrategyExemplarResponseUsedUse ofGestureFocusedMonitoringTeachingin PowerZoneStudentMovementShowCallObj's &Exit TicketVisibleUse ofSentenceStemsGraphicOrganizer(notcopied)InteractiveWord WallSuccessCriteriaWritingStrategyUsedUsedmusic orsongRewardSystemProgressMonitoringGoalSettingDrawing /Artwork(connecting)FSGPTStorytellingJIGSAWGAMESWeek ofExitTickets(by K&S)AnyLead4WardStrategyExemplarResponseUsedUse ofGestureFocusedMonitoringTeachingin PowerZoneStudentMovementShowCall

Rockstar Teacher Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
G
4
G
5
B
6
N
7
I
8
N
9
O
10
O
11
O
12
N
13
O
14
G
15
I
16
O
17
I
18
B
19
I
20
B
21
G
22
B
23
N
24
I
25
B
  1. N-Obj's & Exit Ticket Visible
  2. G-Use of Sentence Stems
  3. G-Graphic Organizer (not copied)
  4. G-Interactive Word Wall
  5. B-Success Criteria
  6. N-Writing Strategy Used
  7. I-Used music or song
  8. N-Reward System
  9. O-Progress Monitoring
  10. O-Goal Setting
  11. O-Drawing / Artwork (connecting)
  12. N-FSGPT
  13. O-
  14. G-
  15. I-Storytelling
  16. O-JIGSAW
  17. I-GAMES
  18. B-Week of Exit Tickets (by K&S)
  19. I-Any Lead4Ward Strategy
  20. B-Exemplar Response Used
  21. G-Use of Gesture
  22. B-Focused Monitoring
  23. N-Teaching in Power Zone
  24. I-Student Movement
  25. B-Show Call