Use ofSentenceStemsDrawing /Artwork(connecting)StudentMovementRewardSystemUsedmusic orsongFSGPTUse ofGestureExemplarResponseUsedProgressMonitoringWeek ofExitTickets(by K&S)GoalSettingSuccessCriteriaJIGSAWObj's &Exit TicketVisibleShowCallWritingStrategyUsedAnyLead4WardStrategyGAMESFocusedMonitoringTeachingin PowerZoneInteractiveWord WallGraphicOrganizer(notcopied)StorytellingUse ofSentenceStemsDrawing /Artwork(connecting)StudentMovementRewardSystemUsedmusic orsongFSGPTUse ofGestureExemplarResponseUsedProgressMonitoringWeek ofExitTickets(by K&S)GoalSettingSuccessCriteriaJIGSAWObj's &Exit TicketVisibleShowCallWritingStrategyUsedAnyLead4WardStrategyGAMESFocusedMonitoringTeachingin PowerZoneInteractiveWord WallGraphicOrganizer(notcopied)Storytelling

Rockstar Teacher Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
N
5
I
6
N
7
G
8
B
9
O
10
B
11
O
12
G
13
O
14
B
15
O
16
N
17
B
18
N
19
I
20
I
21
B
22
N
23
G
24
G
25
I
  1. G-Use of Sentence Stems
  2. O-Drawing / Artwork (connecting)
  3. I-Student Movement
  4. N-Reward System
  5. I-Used music or song
  6. N-FSGPT
  7. G-Use of Gesture
  8. B-Exemplar Response Used
  9. O-Progress Monitoring
  10. B-Week of Exit Tickets (by K&S)
  11. O-Goal Setting
  12. G-
  13. O-
  14. B-Success Criteria
  15. O-JIGSAW
  16. N-Obj's & Exit Ticket Visible
  17. B-Show Call
  18. N-Writing Strategy Used
  19. I-Any Lead4Ward Strategy
  20. I-GAMES
  21. B-Focused Monitoring
  22. N-Teaching in Power Zone
  23. G-Interactive Word Wall
  24. G-Graphic Organizer (not copied)
  25. I-Storytelling