Get hitby alaserGet aseededstrawberryDo aspikejumpAllBerriesin 1ATinybounce tobigbounceDashless1A to firstcheckpointGet 69deaths onanythingKillTheoRead all ofgranny'sdialogue inPrologueand 6AFirstCheckpointin 4BMakeJellyfishDo 1jump in3B1A withdifferentdash & jumpbuttonsGet everyevennumbergem in 7APetCatBeat2BThat oneroom in1AGrabless6AHeartBeat8AGet 2dashesin pico-8Say orbwhen youenter a redor green orbThat onepart in 7Awith 1dashCross thechasmwithout usingthe trafficblockGrablessspikyroom in2AGet hitby alaserGet aseededstrawberryDo aspikejumpAllBerriesin 1ATinybounce tobigbounceDashless1A to firstcheckpointGet 69deaths onanythingKillTheoRead all ofgranny'sdialogue inPrologueand 6AFirstCheckpointin 4BMakeJellyfishDo 1jump in3B1A withdifferentdash & jumpbuttonsGet everyevennumbergem in 7APetCatBeat2BThat oneroom in1AGrabless6AHeartBeat8AGet 2dashesin pico-8Say orbwhen youenter a redor green orbThat onepart in 7Awith 1dashCross thechasmwithout usingthe trafficblockGrablessspikyroom in2A

Celeste - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Get hit by a laser
  2. Get a seeded strawberry
  3. Do a spike jump
  4. All Berries in 1A
  5. Tiny bounce to big bounce
  6. Dashless 1A to first checkpoint
  7. Get 69 deaths on anything
  8. Kill Theo
  9. Read all of granny's dialogue in Prologue and 6A
  10. First Checkpoint in 4B
  11. Make Jellyfish
  12. Do 1 jump in 3B
  13. 1A with different dash & jump buttons
  14. Get every even number gem in 7A
  15. Pet Cat
  16. Beat 2B
  17. That one room in 1A Grabless
  18. 6A Heart
  19. Beat 8A
  20. Get 2 dashes in pico-8
  21. Say orb when you enter a red or green orb
  22. That one part in 7A with 1 dash
  23. Cross the chasm without using the traffic block
  24. Grabless spiky room in 2A