GoadingAttackOllieappearanceor mentionDuskcapturedInvestigationcheckSpiritualWeaponanyteleportationPersuasioncheckBirdiemakes aweaponattackBirdie ininitiativeBaitandSwitchSpiritGuardiansIramentionHybridTransformationBlindness/DeafnessCommandSurvivalcheckDuskescapesaloneStealthcheckBanedon't learnDusk'sactualnameInsightcheckDuskstealsgemPerceptioncheckCounterspellsomeonefrightenedJoe ininitiativesurpriseroundFearnegivesBirdiegemDeceptioncheckSilveryBarbsinitiativeBirdiecasts aspellTripAttackDuskescapes withone or moreCallowaysInvisibilityCharmPersonpre-initiativeattackDisarmingAttackInflictWoundsanySmiteWitchBoltSleightof HandcheckShieldsomeonecharmedGoadingAttackOllieappearanceor mentionDuskcapturedInvestigationcheckSpiritualWeaponanyteleportationPersuasioncheckBirdiemakes aweaponattackBirdie ininitiativeBaitandSwitchSpiritGuardiansIramentionHybridTransformationBlindness/DeafnessCommandSurvivalcheckDuskescapesaloneStealthcheckBanedon't learnDusk'sactualnameInsightcheckDuskstealsgemPerceptioncheckCounterspellsomeonefrightenedJoe ininitiativesurpriseroundFearnegivesBirdiegemDeceptioncheckSilveryBarbsinitiativeBirdiecasts aspellTripAttackDuskescapes withone or moreCallowaysInvisibilityCharmPersonpre-initiativeattackDisarmingAttackInflictWoundsanySmiteWitchBoltSleightof HandcheckShieldsomeonecharmed

A Birdie In The Hand Is Worth Two In The Ambush [Critical Role 3.29] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Goading Attack
  2. Ollie appearance or mention
  3. Dusk captured
  4. Investigation check
  5. Spiritual Weapon
  6. any teleportation
  7. Persuasion check
  8. Birdie makes a weapon attack
  9. Birdie in initiative
  10. Bait and Switch
  11. Spirit Guardians
  12. Ira mention
  13. Hybrid Transformation
  14. Blindness/Deafness
  15. Command
  16. Survival check
  17. Dusk escapes alone
  18. Stealth check
  19. Bane
  20. don't learn Dusk's actual name
  21. Insight check
  22. Dusk steals gem
  23. Perception check
  24. Counterspell
  25. someone frightened
  26. Joe in initiative
  27. surprise round
  28. Fearne gives Birdie gem
  29. Deception check
  30. Silvery Barbs
  31. initiative
  32. Birdie casts a spell
  33. Trip Attack
  34. Dusk escapes with one or more Calloways
  35. Invisibility
  36. Charm Person
  37. pre-initiative attack
  38. Disarming Attack
  39. Inflict Wounds
  40. any Smite
  41. Witch Bolt
  42. Sleight of Hand check
  43. Shield
  44. someone charmed