SpiritGuardiansDuskescapesaloneTripAttackCounterspellOllieappearanceor mentionsomeonecharmedBirdiecasts aspellPersuasioncheckJoe ininitiativeDuskescapes withone or moreCallowaysShielddon't learnDusk'sactualnameInsightcheckBaneSpiritualWeaponanyteleportationBaitandSwitchGoadingAttackInflictWoundssurpriseroundSurvivalcheckDuskstealsgemCommandBlindness/DeafnessCharmPersonStealthcheckSleightof HandcheckDuskcapturedInvestigationcheckSilveryBarbspre-initiativeattackDisarmingAttackPerceptioncheckIramentionBirdiemakes aweaponattackInvisibilityanySmiteHybridTransformationBirdie ininitiativeDeceptionchecksomeonefrightenedWitchBoltinitiativeFearnegivesBirdiegemSpiritGuardiansDuskescapesaloneTripAttackCounterspellOllieappearanceor mentionsomeonecharmedBirdiecasts aspellPersuasioncheckJoe ininitiativeDuskescapes withone or moreCallowaysShielddon't learnDusk'sactualnameInsightcheckBaneSpiritualWeaponanyteleportationBaitandSwitchGoadingAttackInflictWoundssurpriseroundSurvivalcheckDuskstealsgemCommandBlindness/DeafnessCharmPersonStealthcheckSleightof HandcheckDuskcapturedInvestigationcheckSilveryBarbspre-initiativeattackDisarmingAttackPerceptioncheckIramentionBirdiemakes aweaponattackInvisibilityanySmiteHybridTransformationBirdie ininitiativeDeceptionchecksomeonefrightenedWitchBoltinitiativeFearnegivesBirdiegem

A Birdie In The Hand Is Worth Two In The Ambush [Critical Role 3.29] - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spirit Guardians
  2. Dusk escapes alone
  3. Trip Attack
  4. Counterspell
  5. Ollie appearance or mention
  6. someone charmed
  7. Birdie casts a spell
  8. Persuasion check
  9. Joe in initiative
  10. Dusk escapes with one or more Calloways
  11. Shield
  12. don't learn Dusk's actual name
  13. Insight check
  14. Bane
  15. Spiritual Weapon
  16. any teleportation
  17. Bait and Switch
  18. Goading Attack
  19. Inflict Wounds
  20. surprise round
  21. Survival check
  22. Dusk steals gem
  23. Command
  24. Blindness/Deafness
  25. Charm Person
  26. Stealth check
  27. Sleight of Hand check
  28. Dusk captured
  29. Investigation check
  30. Silvery Barbs
  31. pre-initiative attack
  32. Disarming Attack
  33. Perception check
  34. Ira mention
  35. Birdie makes a weapon attack
  36. Invisibility
  37. any Smite
  38. Hybrid Transformation
  39. Birdie in initiative
  40. Deception check
  41. someone frightened
  42. Witch Bolt
  43. initiative
  44. Fearne gives Birdie gem