Somebodyneeds tobe savedYousee anorbThe SLScapturesa figure“Couldthisbe….”“Compelling”"Icecold"[Footsteps]Amediumcomes“Malevolentspirit”SomeonegetsmarkedZak putson arespiratorA cameradiesmysteriously"Manifest"A spiritsays oneof theirnames“Unholy”BillybecomesoverwhelmedA priestcomesOuijaboardgets usedDebunked!“Poltergeistactivity”Aaronsays“Dude”"Canyou feelthat?"AaronrunsawaySomethingfallsZak sendssomeonein aloneZakleads awitnessJay seessomethingno one elsesees (nervecenter)ThreeknocksZakantagonizesa spiritZak getsaggressiveSomebodyneeds tobe savedYousee anorbThe SLScapturesa figure“Couldthisbe….”“Compelling”"Icecold"[Footsteps]Amediumcomes“Malevolentspirit”SomeonegetsmarkedZak putson arespiratorA cameradiesmysteriously"Manifest"A spiritsays oneof theirnames“Unholy”BillybecomesoverwhelmedA priestcomesOuijaboardgets usedDebunked!“Poltergeistactivity”Aaronsays“Dude”"Canyou feelthat?"AaronrunsawaySomethingfallsZak sendssomeonein aloneZakleads awitnessJay seessomethingno one elsesees (nervecenter)ThreeknocksZakantagonizesa spiritZak getsaggressive

Ghost Adventures Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Somebody needs to be saved
  2. You see an orb
  3. The SLS captures a figure
  4. “Could this be….”
  5. “Compelling”
  6. "Ice cold"
  7. [Footsteps]
  8. A medium comes
  9. “Malevolent spirit”
  10. Someone gets marked
  11. Zak puts on a respirator
  12. A camera dies mysteriously
  13. "Manifest"
  14. A spirit says one of their names
  15. “Unholy”
  16. Billy becomes overwhelmed
  17. A priest comes
  18. Ouija board gets used
  19. Debunked!
  20. “Poltergeist activity”
  21. Aaron says “Dude”
  22. "Can you feel that?"
  23. Aaron runs away
  24. Something falls
  25. Zak sends someone in alone
  26. Zak leads a witness
  27. Jay sees something no one else sees (nerve center)
  28. Three knocks
  29. Zak antagonizes a spirit
  30. Zak gets aggressive