Find the BaseballScramble Squaresand read theinstructions; try outthe puzzle if you'dlike!Read through theposters on thecabinets. Whichcolor posterspeaks to you?  Find the box ofgreeting cards; namesomeone to whomyou could write aThank You note later:  Find the "I'mCurrently Reading"Poster; add arecommendation ifyou have one!Find Cat Crimesand read theinstructions; solveone 'crime' andthen reset theboard.On the back of thiscard, write a shortletter to Math Class;describe any fears,wishes, goals, ortriumphs you have.Find the BrainTeasers/ColoringSheets/SudokuPuzzles; theseare available toyou anytime!Visit thepuzzle table;try to add apiece to thepuzzle!Look at themonthlycalendar; Whenis Back toSchool Bash?  Observe the boardgame shelves; writedown a game you'venever played:    *NAME* Move one of themagnet dots to thedotplot on theboard that bestdescribes your firstday mood.Try workingthrough alevel of theRush Hourgame.Grab a PerplexusBall and see howfar you can get onyour first attempt!Write the level here:______Find the ChallengePuzzles of the Week;try the 'mild' puzzle(use a standingdesk!), then re-clipthe game to theboard.Locate whereyou'll turn inassignments(and turn this inwhen you'refinished!)Find the BaseballScramble Squaresand read theinstructions; try outthe puzzle if you'dlike!Read through theposters on thecabinets. Whichcolor posterspeaks to you?  Find the box ofgreeting cards; namesomeone to whomyou could write aThank You note later:  Find the "I'mCurrently Reading"Poster; add arecommendation ifyou have one!Find Cat Crimesand read theinstructions; solveone 'crime' andthen reset theboard.On the back of thiscard, write a shortletter to Math Class;describe any fears,wishes, goals, ortriumphs you have.Find the BrainTeasers/ColoringSheets/SudokuPuzzles; theseare available toyou anytime!Visit thepuzzle table;try to add apiece to thepuzzle!Look at themonthlycalendar; Whenis Back toSchool Bash?  Observe the boardgame shelves; writedown a game you'venever played:   *NAME* Move one of themagnet dots to thedotplot on theboard that bestdescribes your firstday mood.Try workingthrough alevel of theRush Hourgame.Grab a PerplexusBall and see howfar you can get onyour first attempt!Write the level here:______Find the ChallengePuzzles of the Week;try the 'mild' puzzle(use a standingdesk!), then re-clipthe game to theboard.Locate whereyou'll turn inassignments(and turn this inwhen you'refinished!)

Make Yourself at Home in Math - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Find the Baseball Scramble Squares and read the instructions; try out the puzzle if you'd like!
  2. Read through the posters on the cabinets. Which color poster speaks to you?
  3. Find the box of greeting cards; name someone to whom you could write a Thank You note later:
  4. Find the "I'm Currently Reading" Poster; add a recommendation if you have one!
  5. Find Cat Crimes and read the instructions; solve one 'crime' and then reset the board.
  6. On the back of this card, write a short letter to Math Class; describe any fears, wishes, goals, or triumphs you have.
  7. Find the Brain Teasers/Coloring Sheets/Sudoku Puzzles; these are available to you anytime!
  8. Visit the puzzle table; try to add a piece to the puzzle!
  9. Look at the monthly calendar; When is Back to School Bash?
  10. Observe the board game shelves; write down a game you've never played:
  11. *NAME*
  12. Move one of the magnet dots to the dotplot on the board that best describes your first day mood.
  13. Try working through a level of the Rush Hour game.
  14. Grab a Perplexus Ball and see how far you can get on your first attempt! Write the level here: ______
  15. Find the Challenge Puzzles of the Week; try the 'mild' puzzle (use a standing desk!), then re-clip the game to the board.
  16. Locate where you'll turn in assignments (and turn this in when you're finished!)