Calculated sacrifice (for carry) All team members have unite 4 ZAP 50-50 Zap secure Successful Rotom Push GOOD PICK (K.O) Speed Cap (stands on goal) UNIFIED Comeback Rotates on time to objective 5 man group for Zap Crush opponents in lane Successful jungle invade Game sense (resets) Only KO'd once DUO/TRIO DIFF Let's Rotom Crash Good Zoning Prioritizes powerspikes Carry's a team- fight Wins lane as a Ranged carry Bonafide MVP Snowball's lead Let's immobile mon score DOES MATH (Overcap) Strategist (Good pings) Calculated sacrifice (for carry) All team members have unite 4 ZAP 50-50 Zap secure Successful Rotom Push GOOD PICK (K.O) Speed Cap (stands on goal) UNIFIED Comeback Rotates on time to objective 5 man group for Zap Crush opponents in lane Successful jungle invade Game sense (resets) Only KO'd once DUO/TRIO DIFF Let's Rotom Crash Good Zoning Prioritizes powerspikes Carry's a team- fight Wins lane as a Ranged carry Bonafide MVP Snowball's lead Let's immobile mon score DOES MATH (Overcap) Strategist (Good pings)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Calculated sacrifice (for carry)
All team members have unite 4 ZAP
50-50 Zap secure
Successful Rotom Push
GOOD PICK (K.O)
Speed Cap (stands on goal)
UNIFIED Comeback
Rotates on time to objective
5 man group for Zap
Crush opponents in lane
Successful jungle invade
Game sense (resets)
Only KO'd once
DUO/TRIO DIFF
Let's Rotom Crash
Good Zoning
Prioritizes powerspikes
Carry's a team-fight
Wins lane as a Ranged carry
Bonafide MVP
Snowball's lead
Let's immobile mon score
DOES MATH (Overcap)
Strategist
(Good pings)