Let'simmobilemonscoreCalculatedsacrifice(for carry)Gamesense(resets)Carry'sa team-fightRotateson time toobjectiveGoodZoningSnowball'sleadDOESMATH(Overcap)SpeedCap(standson goal)Wins laneas aRangedcarryAll teammembershave unite4 ZAPOnlyKO'donce5 mangroupfor ZapLet'sRotomCrashGOODPICK(K.O)SuccessfuljungleinvadeDUO/TRIODIFFSuccessfulRotomPushBonafideMVPStrategist(Goodpings)Prioritizespowerspikes50-50ZapsecureCrushopponentsin laneUNIFIEDComebackLet'simmobilemonscoreCalculatedsacrifice(for carry)Gamesense(resets)Carry'sa team-fightRotateson time toobjectiveGoodZoningSnowball'sleadDOESMATH(Overcap)SpeedCap(standson goal)Wins laneas aRangedcarryAll teammembershave unite4 ZAPOnlyKO'donce5 mangroupfor ZapLet'sRotomCrashGOODPICK(K.O)SuccessfuljungleinvadeDUO/TRIODIFFSuccessfulRotomPushBonafideMVPStrategist(Goodpings)Prioritizespowerspikes50-50ZapsecureCrushopponentsin laneUNIFIEDComeback

DREAM TEAM UNITER (Chanh) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Let's immobile mon score
  2. Calculated sacrifice (for carry)
  3. Game sense (resets)
  4. Carry's a team-fight
  5. Rotates on time to objective
  6. Good Zoning
  7. Snowball's lead
  8. DOES MATH (Overcap)
  9. Speed Cap (stands on goal)
  10. Wins lane as a Ranged carry
  11. All team members have unite 4 ZAP
  12. Only KO'd once
  13. 5 man group for Zap
  14. Let's Rotom Crash
  15. GOOD PICK (K.O)
  16. Successful jungle invade
  17. DUO/TRIO DIFF
  18. Successful Rotom Push
  19. Bonafide MVP
  20. Strategist (Good pings)
  21. Prioritizes powerspikes
  22. 50-50 Zap secure
  23. Crush opponents in lane
  24. UNIFIED Comeback