More thanone sewerlevel + longsewersequence(s)Quickly orimmediatelyfinding tier2 weaponsWhereare thewoodsNo/ little/poorly-implementedrespawnclosetsExtremelylong (1.5hour plus)Saferoom -indicatinggraffiti longbeforesaferoomLongsequencesof slowdownwaterBad orunfittingcustommusicUnfittingaestheticslike sci-fitech facilityNonstophordesFloatingtext ormap namePNGExcessivelyopen levelsSpecials getstuck due topoorly-testedmapConfusingor vagueleveldesignToo many/too littlemedicalsuppliesGuiding lightindicatorsdon't actuallydirect youthrough levelSuppliesoutside ofsaferoomCutsceneswhere thegame is stillrunningSilent hilllevelsegmentSupernaturalelementsFireaxestuck in atree or logDoorknobsoninaccessibledoorsPoorly-indicatedenvironmentaldamageAtrociousopeningcameraMore thanone sewerlevel + longsewersequence(s)Quickly orimmediatelyfinding tier2 weaponsWhereare thewoodsNo/ little/poorly-implementedrespawnclosetsExtremelylong (1.5hour plus)Saferoom -indicatinggraffiti longbeforesaferoomLongsequencesof slowdownwaterBad orunfittingcustommusicUnfittingaestheticslike sci-fitech facilityNonstophordesFloatingtext ormap namePNGExcessivelyopen levelsSpecials getstuck due topoorly-testedmapConfusingor vagueleveldesignToo many/too littlemedicalsuppliesGuiding lightindicatorsdon't actuallydirect youthrough levelSuppliesoutside ofsaferoomCutsceneswhere thegame is stillrunningSilent hilllevelsegmentSupernaturalelementsFireaxestuck in atree or logDoorknobsoninaccessibledoorsPoorly-indicatedenvironmentaldamageAtrociousopeningcamera

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More than one sewer level + long sewer sequence(s)
  2. Quickly or immediately finding tier 2 weapons
  3. Where are the woods
  4. No/ little/ poorly-implemented respawn closets
  5. Extremely long (1.5 hour plus)
  6. Saferoom -indicating graffiti long before saferoom
  7. Long sequences of slowdown water
  8. Bad or unfitting custom music
  9. Unfitting aesthetics like sci-fi tech facility
  10. Nonstop hordes
  11. Floating text or map name PNG
  12. Excessively open levels
  13. Specials get stuck due to poorly-tested map
  14. Confusing or vague level design
  15. Too many/ too little medical supplies
  16. Guiding light indicators don't actually direct you through level
  17. Supplies outside of saferoom
  18. Cutscenes where the game is still running
  19. Silent hill level segment
  20. Supernatural elements
  21. Fireaxe stuck in a tree or log
  22. Doorknobs on inaccessible doors
  23. Poorly-indicated environmental damage
  24. Atrocious opening camera