Floatingtext ormap namePNGPoorly-indicatedenvironmentaldamageBad orunfittingcustommusicExtremelylong (1.5hour plus)More thanone sewerlevel + longsewersequence(s)Suppliesoutside ofsaferoomToo many/too littlemedicalsuppliesDoorknobsoninaccessibledoorsSilent hilllevelsegmentSupernaturalelementsFireaxestuck in atree or logExcessivelyopen levelsCutsceneswhere thegame is stillrunningNo/ little/poorly-implementedrespawnclosetsAtrociousopeningcameraSpecials getstuck due topoorly-testedmapConfusingor vagueleveldesignWhereare thewoodsUnfittingaestheticslike sci-fitech facilityGuiding lightindicatorsdon't actuallydirect youthrough levelSaferoom -indicatinggraffiti longbeforesaferoomQuickly orimmediatelyfinding tier2 weaponsNonstophordesLongsequencesof slowdownwaterFloatingtext ormap namePNGPoorly-indicatedenvironmentaldamageBad orunfittingcustommusicExtremelylong (1.5hour plus)More thanone sewerlevel + longsewersequence(s)Suppliesoutside ofsaferoomToo many/too littlemedicalsuppliesDoorknobsoninaccessibledoorsSilent hilllevelsegmentSupernaturalelementsFireaxestuck in atree or logExcessivelyopen levelsCutsceneswhere thegame is stillrunningNo/ little/poorly-implementedrespawnclosetsAtrociousopeningcameraSpecials getstuck due topoorly-testedmapConfusingor vagueleveldesignWhereare thewoodsUnfittingaestheticslike sci-fitech facilityGuiding lightindicatorsdon't actuallydirect youthrough levelSaferoom -indicatinggraffiti longbeforesaferoomQuickly orimmediatelyfinding tier2 weaponsNonstophordesLongsequencesof slowdownwater

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Floating text or map name PNG
  2. Poorly-indicated environmental damage
  3. Bad or unfitting custom music
  4. Extremely long (1.5 hour plus)
  5. More than one sewer level + long sewer sequence(s)
  6. Supplies outside of saferoom
  7. Too many/ too little medical supplies
  8. Doorknobs on inaccessible doors
  9. Silent hill level segment
  10. Supernatural elements
  11. Fireaxe stuck in a tree or log
  12. Excessively open levels
  13. Cutscenes where the game is still running
  14. No/ little/ poorly-implemented respawn closets
  15. Atrocious opening camera
  16. Specials get stuck due to poorly-tested map
  17. Confusing or vague level design
  18. Where are the woods
  19. Unfitting aesthetics like sci-fi tech facility
  20. Guiding light indicators don't actually direct you through level
  21. Saferoom -indicating graffiti long before saferoom
  22. Quickly or immediately finding tier 2 weapons
  23. Nonstop hordes
  24. Long sequences of slowdown water