Cutsceneswhere thegame is stillrunningUnfittingaestheticslike sci-fitech facilityNo/ little/poorly-implementedrespawnclosetsExcessivelyopen levelsGuiding lightindicatorsdon't actuallydirect youthrough levelLongsequencesof slowdownwaterConfusingor vagueleveldesignNonstophordesQuickly orimmediatelyfinding tier2 weaponsSilent hilllevelsegmentSpecials getstuck due topoorly-testedmapSaferoom -indicatinggraffiti longbeforesaferoomDoorknobsoninaccessibledoorsFireaxestuck in atree or logSupernaturalelementsBad orunfittingcustommusicWhereare thewoodsFloatingtext ormap namePNGMore thanone sewerlevel + longsewersequence(s)Extremelylong (1.5hour plus)Too many/too littlemedicalsuppliesPoorly-indicatedenvironmentaldamageSuppliesoutside ofsaferoomAtrociousopeningcameraCutsceneswhere thegame is stillrunningUnfittingaestheticslike sci-fitech facilityNo/ little/poorly-implementedrespawnclosetsExcessivelyopen levelsGuiding lightindicatorsdon't actuallydirect youthrough levelLongsequencesof slowdownwaterConfusingor vagueleveldesignNonstophordesQuickly orimmediatelyfinding tier2 weaponsSilent hilllevelsegmentSpecials getstuck due topoorly-testedmapSaferoom -indicatinggraffiti longbeforesaferoomDoorknobsoninaccessibledoorsFireaxestuck in atree or logSupernaturalelementsBad orunfittingcustommusicWhereare thewoodsFloatingtext ormap namePNGMore thanone sewerlevel + longsewersequence(s)Extremelylong (1.5hour plus)Too many/too littlemedicalsuppliesPoorly-indicatedenvironmentaldamageSuppliesoutside ofsaferoomAtrociousopeningcamera

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cutscenes where the game is still running
  2. Unfitting aesthetics like sci-fi tech facility
  3. No/ little/ poorly-implemented respawn closets
  4. Excessively open levels
  5. Guiding light indicators don't actually direct you through level
  6. Long sequences of slowdown water
  7. Confusing or vague level design
  8. Nonstop hordes
  9. Quickly or immediately finding tier 2 weapons
  10. Silent hill level segment
  11. Specials get stuck due to poorly-tested map
  12. Saferoom -indicating graffiti long before saferoom
  13. Doorknobs on inaccessible doors
  14. Fireaxe stuck in a tree or log
  15. Supernatural elements
  16. Bad or unfitting custom music
  17. Where are the woods
  18. Floating text or map name PNG
  19. More than one sewer level + long sewer sequence(s)
  20. Extremely long (1.5 hour plus)
  21. Too many/ too little medical supplies
  22. Poorly-indicated environmental damage
  23. Supplies outside of saferoom
  24. Atrocious opening camera