Too many/too littlemedicalsuppliesUnfittingaestheticslike sci-fitech facilityFireaxestuck in atree or logGuiding lightindicatorsdon't actuallydirect youthrough levelSilent hilllevelsegmentBad orunfittingcustommusicMore thanone sewerlevel + longsewersequence(s)Poorly-indicatedenvironmentaldamageCutsceneswhere thegame is stillrunningAtrociousopeningcameraSpecials getstuck due topoorly-testedmapDoorknobsoninaccessibledoorsConfusingor vagueleveldesignNonstophordesQuickly orimmediatelyfinding tier2 weaponsExtremelylong (1.5hour plus)Excessivelyopen levelsSuppliesoutside ofsaferoomSupernaturalelementsWhereare thewoodsSaferoom -indicatinggraffiti longbeforesaferoomLongsequencesof slowdownwaterFloatingtext ormap namePNGNo/ little/poorly-implementedrespawnclosetsToo many/too littlemedicalsuppliesUnfittingaestheticslike sci-fitech facilityFireaxestuck in atree or logGuiding lightindicatorsdon't actuallydirect youthrough levelSilent hilllevelsegmentBad orunfittingcustommusicMore thanone sewerlevel + longsewersequence(s)Poorly-indicatedenvironmentaldamageCutsceneswhere thegame is stillrunningAtrociousopeningcameraSpecials getstuck due topoorly-testedmapDoorknobsoninaccessibledoorsConfusingor vagueleveldesignNonstophordesQuickly orimmediatelyfinding tier2 weaponsExtremelylong (1.5hour plus)Excessivelyopen levelsSuppliesoutside ofsaferoomSupernaturalelementsWhereare thewoodsSaferoom -indicatinggraffiti longbeforesaferoomLongsequencesof slowdownwaterFloatingtext ormap namePNGNo/ little/poorly-implementedrespawnclosets

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Too many/ too little medical supplies
  2. Unfitting aesthetics like sci-fi tech facility
  3. Fireaxe stuck in a tree or log
  4. Guiding light indicators don't actually direct you through level
  5. Silent hill level segment
  6. Bad or unfitting custom music
  7. More than one sewer level + long sewer sequence(s)
  8. Poorly-indicated environmental damage
  9. Cutscenes where the game is still running
  10. Atrocious opening camera
  11. Specials get stuck due to poorly-tested map
  12. Doorknobs on inaccessible doors
  13. Confusing or vague level design
  14. Nonstop hordes
  15. Quickly or immediately finding tier 2 weapons
  16. Extremely long (1.5 hour plus)
  17. Excessively open levels
  18. Supplies outside of saferoom
  19. Supernatural elements
  20. Where are the woods
  21. Saferoom -indicating graffiti long before saferoom
  22. Long sequences of slowdown water
  23. Floating text or map name PNG
  24. No/ little/ poorly-implemented respawn closets