Specials getstuck due topoorly-testedmapSupernaturalelementsNo/ little/poorly-implementedrespawnclosetsAtrociousopeningcameraFireaxestuck in atree or logSuppliesoutside ofsaferoomWhereare thewoodsSaferoom -indicatinggraffiti longbeforesaferoomPoorly-indicatedenvironmentaldamageQuickly orimmediatelyfinding tier2 weaponsConfusingor vagueleveldesignLongsequencesof slowdownwaterUnfittingaestheticslike sci-fitech facilityNonstophordesExcessivelyopen levelsGuiding lightindicatorsdon't actuallydirect youthrough levelBad orunfittingcustommusicCutsceneswhere thegame is stillrunningFloatingtext ormap namePNGSilent hilllevelsegmentExtremelylong (1.5hour plus)DoorknobsoninaccessibledoorsMore thanone sewerlevel + longsewersequence(s)Too many/too littlemedicalsuppliesSpecials getstuck due topoorly-testedmapSupernaturalelementsNo/ little/poorly-implementedrespawnclosetsAtrociousopeningcameraFireaxestuck in atree or logSuppliesoutside ofsaferoomWhereare thewoodsSaferoom -indicatinggraffiti longbeforesaferoomPoorly-indicatedenvironmentaldamageQuickly orimmediatelyfinding tier2 weaponsConfusingor vagueleveldesignLongsequencesof slowdownwaterUnfittingaestheticslike sci-fitech facilityNonstophordesExcessivelyopen levelsGuiding lightindicatorsdon't actuallydirect youthrough levelBad orunfittingcustommusicCutsceneswhere thegame is stillrunningFloatingtext ormap namePNGSilent hilllevelsegmentExtremelylong (1.5hour plus)DoorknobsoninaccessibledoorsMore thanone sewerlevel + longsewersequence(s)Too many/too littlemedicalsupplies

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Specials get stuck due to poorly-tested map
  2. Supernatural elements
  3. No/ little/ poorly-implemented respawn closets
  4. Atrocious opening camera
  5. Fireaxe stuck in a tree or log
  6. Supplies outside of saferoom
  7. Where are the woods
  8. Saferoom -indicating graffiti long before saferoom
  9. Poorly-indicated environmental damage
  10. Quickly or immediately finding tier 2 weapons
  11. Confusing or vague level design
  12. Long sequences of slowdown water
  13. Unfitting aesthetics like sci-fi tech facility
  14. Nonstop hordes
  15. Excessively open levels
  16. Guiding light indicators don't actually direct you through level
  17. Bad or unfitting custom music
  18. Cutscenes where the game is still running
  19. Floating text or map name PNG
  20. Silent hill level segment
  21. Extremely long (1.5 hour plus)
  22. Doorknobs on inaccessible doors
  23. More than one sewer level + long sewer sequence(s)
  24. Too many/ too little medical supplies