DoorknobsoninaccessibledoorsSilent hilllevelsegmentPoorly-indicatedenvironmentaldamageGuiding lightindicatorsdon't actuallydirect youthrough levelQuickly orimmediatelyfinding tier2 weaponsExtremelylong (1.5hour plus)NonstophordesAtrociousopeningcameraSuppliesoutside ofsaferoomExcessivelyopen levelsWhereare thewoodsSupernaturalelementsUnfittingaestheticslike sci-fitech facilityConfusingor vagueleveldesignNo/ little/poorly-implementedrespawnclosetsSaferoom -indicatinggraffiti longbeforesaferoomLongsequencesof slowdownwaterFireaxestuck in atree or logCutsceneswhere thegame is stillrunningMore thanone sewerlevel + longsewersequence(s)Floatingtext ormap namePNGSpecials getstuck due topoorly-testedmapToo many/too littlemedicalsuppliesBad orunfittingcustommusicDoorknobsoninaccessibledoorsSilent hilllevelsegmentPoorly-indicatedenvironmentaldamageGuiding lightindicatorsdon't actuallydirect youthrough levelQuickly orimmediatelyfinding tier2 weaponsExtremelylong (1.5hour plus)NonstophordesAtrociousopeningcameraSuppliesoutside ofsaferoomExcessivelyopen levelsWhereare thewoodsSupernaturalelementsUnfittingaestheticslike sci-fitech facilityConfusingor vagueleveldesignNo/ little/poorly-implementedrespawnclosetsSaferoom -indicatinggraffiti longbeforesaferoomLongsequencesof slowdownwaterFireaxestuck in atree or logCutsceneswhere thegame is stillrunningMore thanone sewerlevel + longsewersequence(s)Floatingtext ormap namePNGSpecials getstuck due topoorly-testedmapToo many/too littlemedicalsuppliesBad orunfittingcustommusic

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Doorknobs on inaccessible doors
  2. Silent hill level segment
  3. Poorly-indicated environmental damage
  4. Guiding light indicators don't actually direct you through level
  5. Quickly or immediately finding tier 2 weapons
  6. Extremely long (1.5 hour plus)
  7. Nonstop hordes
  8. Atrocious opening camera
  9. Supplies outside of saferoom
  10. Excessively open levels
  11. Where are the woods
  12. Supernatural elements
  13. Unfitting aesthetics like sci-fi tech facility
  14. Confusing or vague level design
  15. No/ little/ poorly-implemented respawn closets
  16. Saferoom -indicating graffiti long before saferoom
  17. Long sequences of slowdown water
  18. Fireaxe stuck in a tree or log
  19. Cutscenes where the game is still running
  20. More than one sewer level + long sewer sequence(s)
  21. Floating text or map name PNG
  22. Specials get stuck due to poorly-tested map
  23. Too many/ too little medical supplies
  24. Bad or unfitting custom music