Fireaxestuck in atree or logExcessivelyopen levelsToo many/too littlemedicalsuppliesNo/ little/poorly-implementedrespawnclosetsSpecials getstuck due topoorly-testedmapGuiding lightindicatorsdon't actuallydirect youthrough levelUnfittingaestheticslike sci-fitech facilityLongsequencesof slowdownwaterBad orunfittingcustommusicDoorknobsoninaccessibledoorsSaferoom -indicatinggraffiti longbeforesaferoomExtremelylong (1.5hour plus)More thanone sewerlevel + longsewersequence(s)SupernaturalelementsConfusingor vagueleveldesignCutsceneswhere thegame is stillrunningFloatingtext ormap namePNGSuppliesoutside ofsaferoomAtrociousopeningcameraWhereare thewoodsSilent hilllevelsegmentPoorly-indicatedenvironmentaldamageNonstophordesQuickly orimmediatelyfinding tier2 weaponsFireaxestuck in atree or logExcessivelyopen levelsToo many/too littlemedicalsuppliesNo/ little/poorly-implementedrespawnclosetsSpecials getstuck due topoorly-testedmapGuiding lightindicatorsdon't actuallydirect youthrough levelUnfittingaestheticslike sci-fitech facilityLongsequencesof slowdownwaterBad orunfittingcustommusicDoorknobsoninaccessibledoorsSaferoom -indicatinggraffiti longbeforesaferoomExtremelylong (1.5hour plus)More thanone sewerlevel + longsewersequence(s)SupernaturalelementsConfusingor vagueleveldesignCutsceneswhere thegame is stillrunningFloatingtext ormap namePNGSuppliesoutside ofsaferoomAtrociousopeningcameraWhereare thewoodsSilent hilllevelsegmentPoorly-indicatedenvironmentaldamageNonstophordesQuickly orimmediatelyfinding tier2 weapons

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fireaxe stuck in a tree or log
  2. Excessively open levels
  3. Too many/ too little medical supplies
  4. No/ little/ poorly-implemented respawn closets
  5. Specials get stuck due to poorly-tested map
  6. Guiding light indicators don't actually direct you through level
  7. Unfitting aesthetics like sci-fi tech facility
  8. Long sequences of slowdown water
  9. Bad or unfitting custom music
  10. Doorknobs on inaccessible doors
  11. Saferoom -indicating graffiti long before saferoom
  12. Extremely long (1.5 hour plus)
  13. More than one sewer level + long sewer sequence(s)
  14. Supernatural elements
  15. Confusing or vague level design
  16. Cutscenes where the game is still running
  17. Floating text or map name PNG
  18. Supplies outside of saferoom
  19. Atrocious opening camera
  20. Where are the woods
  21. Silent hill level segment
  22. Poorly-indicated environmental damage
  23. Nonstop hordes
  24. Quickly or immediately finding tier 2 weapons