No/ little/poorly-implementedrespawnclosetsBad orunfittingcustommusicSpecials getstuck due topoorly-testedmapNonstophordesAtrociousopeningcameraExcessivelyopen levelsSaferoom -indicatinggraffiti longbeforesaferoomUnfittingaestheticslike sci-fitech facilityPoorly-indicatedenvironmentaldamageSilent hilllevelsegmentSupernaturalelementsGuiding lightindicatorsdon't actuallydirect youthrough levelExtremelylong (1.5hour plus)More thanone sewerlevel + longsewersequence(s)Floatingtext ormap namePNGSuppliesoutside ofsaferoomCutsceneswhere thegame is stillrunningToo many/too littlemedicalsuppliesQuickly orimmediatelyfinding tier2 weaponsFireaxestuck in atree or logLongsequencesof slowdownwaterConfusingor vagueleveldesignWhereare thewoodsDoorknobsoninaccessibledoorsNo/ little/poorly-implementedrespawnclosetsBad orunfittingcustommusicSpecials getstuck due topoorly-testedmapNonstophordesAtrociousopeningcameraExcessivelyopen levelsSaferoom -indicatinggraffiti longbeforesaferoomUnfittingaestheticslike sci-fitech facilityPoorly-indicatedenvironmentaldamageSilent hilllevelsegmentSupernaturalelementsGuiding lightindicatorsdon't actuallydirect youthrough levelExtremelylong (1.5hour plus)More thanone sewerlevel + longsewersequence(s)Floatingtext ormap namePNGSuppliesoutside ofsaferoomCutsceneswhere thegame is stillrunningToo many/too littlemedicalsuppliesQuickly orimmediatelyfinding tier2 weaponsFireaxestuck in atree or logLongsequencesof slowdownwaterConfusingor vagueleveldesignWhereare thewoodsDoorknobsoninaccessibledoors

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No/ little/ poorly-implemented respawn closets
  2. Bad or unfitting custom music
  3. Specials get stuck due to poorly-tested map
  4. Nonstop hordes
  5. Atrocious opening camera
  6. Excessively open levels
  7. Saferoom -indicating graffiti long before saferoom
  8. Unfitting aesthetics like sci-fi tech facility
  9. Poorly-indicated environmental damage
  10. Silent hill level segment
  11. Supernatural elements
  12. Guiding light indicators don't actually direct you through level
  13. Extremely long (1.5 hour plus)
  14. More than one sewer level + long sewer sequence(s)
  15. Floating text or map name PNG
  16. Supplies outside of saferoom
  17. Cutscenes where the game is still running
  18. Too many/ too little medical supplies
  19. Quickly or immediately finding tier 2 weapons
  20. Fireaxe stuck in a tree or log
  21. Long sequences of slowdown water
  22. Confusing or vague level design
  23. Where are the woods
  24. Doorknobs on inaccessible doors