Cutsceneswhere thegame is stillrunningSpecials getstuck due topoorly-testedmapSilent hilllevelsegmentUnfittingaestheticslike sci-fitech facilityWhereare thewoodsConfusingor vagueleveldesignPoorly-indicatedenvironmentaldamageLongsequencesof slowdownwaterMore thanone sewerlevel + longsewersequence(s)AtrociousopeningcameraFireaxestuck in atree or logExcessivelyopen levelsGuiding lightindicatorsdon't actuallydirect youthrough levelToo many/too littlemedicalsuppliesSupernaturalelementsFloatingtext ormap namePNGSuppliesoutside ofsaferoomBad orunfittingcustommusicExtremelylong (1.5hour plus)Saferoom -indicatinggraffiti longbeforesaferoomQuickly orimmediatelyfinding tier2 weaponsNonstophordesDoorknobsoninaccessibledoorsNo/ little/poorly-implementedrespawnclosetsCutsceneswhere thegame is stillrunningSpecials getstuck due topoorly-testedmapSilent hilllevelsegmentUnfittingaestheticslike sci-fitech facilityWhereare thewoodsConfusingor vagueleveldesignPoorly-indicatedenvironmentaldamageLongsequencesof slowdownwaterMore thanone sewerlevel + longsewersequence(s)AtrociousopeningcameraFireaxestuck in atree or logExcessivelyopen levelsGuiding lightindicatorsdon't actuallydirect youthrough levelToo many/too littlemedicalsuppliesSupernaturalelementsFloatingtext ormap namePNGSuppliesoutside ofsaferoomBad orunfittingcustommusicExtremelylong (1.5hour plus)Saferoom -indicatinggraffiti longbeforesaferoomQuickly orimmediatelyfinding tier2 weaponsNonstophordesDoorknobsoninaccessibledoorsNo/ little/poorly-implementedrespawnclosets

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cutscenes where the game is still running
  2. Specials get stuck due to poorly-tested map
  3. Silent hill level segment
  4. Unfitting aesthetics like sci-fi tech facility
  5. Where are the woods
  6. Confusing or vague level design
  7. Poorly-indicated environmental damage
  8. Long sequences of slowdown water
  9. More than one sewer level + long sewer sequence(s)
  10. Atrocious opening camera
  11. Fireaxe stuck in a tree or log
  12. Excessively open levels
  13. Guiding light indicators don't actually direct you through level
  14. Too many/ too little medical supplies
  15. Supernatural elements
  16. Floating text or map name PNG
  17. Supplies outside of saferoom
  18. Bad or unfitting custom music
  19. Extremely long (1.5 hour plus)
  20. Saferoom -indicating graffiti long before saferoom
  21. Quickly or immediately finding tier 2 weapons
  22. Nonstop hordes
  23. Doorknobs on inaccessible doors
  24. No/ little/ poorly-implemented respawn closets