Fireaxestuck in atree or logQuickly orimmediatelyfinding tier2 weaponsLongsequencesof slowdownwaterToo many/too littlemedicalsuppliesPoorly-indicatedenvironmentaldamageGuiding lightindicatorsdon't actuallydirect youthrough levelDoorknobsoninaccessibledoorsAtrociousopeningcameraFloatingtext ormap namePNGSilent hilllevelsegmentConfusingor vagueleveldesignMore thanone sewerlevel + longsewersequence(s)NonstophordesCutsceneswhere thegame is stillrunningUnfittingaestheticslike sci-fitech facilityNo/ little/poorly-implementedrespawnclosetsSuppliesoutside ofsaferoomSupernaturalelementsBad orunfittingcustommusicSaferoom -indicatinggraffiti longbeforesaferoomWhereare thewoodsSpecials getstuck due topoorly-testedmapExtremelylong (1.5hour plus)Excessivelyopen levelsFireaxestuck in atree or logQuickly orimmediatelyfinding tier2 weaponsLongsequencesof slowdownwaterToo many/too littlemedicalsuppliesPoorly-indicatedenvironmentaldamageGuiding lightindicatorsdon't actuallydirect youthrough levelDoorknobsoninaccessibledoorsAtrociousopeningcameraFloatingtext ormap namePNGSilent hilllevelsegmentConfusingor vagueleveldesignMore thanone sewerlevel + longsewersequence(s)NonstophordesCutsceneswhere thegame is stillrunningUnfittingaestheticslike sci-fitech facilityNo/ little/poorly-implementedrespawnclosetsSuppliesoutside ofsaferoomSupernaturalelementsBad orunfittingcustommusicSaferoom -indicatinggraffiti longbeforesaferoomWhereare thewoodsSpecials getstuck due topoorly-testedmapExtremelylong (1.5hour plus)Excessivelyopen levels

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Fireaxe stuck in a tree or log
  2. Quickly or immediately finding tier 2 weapons
  3. Long sequences of slowdown water
  4. Too many/ too little medical supplies
  5. Poorly-indicated environmental damage
  6. Guiding light indicators don't actually direct you through level
  7. Doorknobs on inaccessible doors
  8. Atrocious opening camera
  9. Floating text or map name PNG
  10. Silent hill level segment
  11. Confusing or vague level design
  12. More than one sewer level + long sewer sequence(s)
  13. Nonstop hordes
  14. Cutscenes where the game is still running
  15. Unfitting aesthetics like sci-fi tech facility
  16. No/ little/ poorly-implemented respawn closets
  17. Supplies outside of saferoom
  18. Supernatural elements
  19. Bad or unfitting custom music
  20. Saferoom -indicating graffiti long before saferoom
  21. Where are the woods
  22. Specials get stuck due to poorly-tested map
  23. Extremely long (1.5 hour plus)
  24. Excessively open levels