Saferoom -indicatinggraffiti longbeforesaferoomConfusingor vagueleveldesignSuppliesoutside ofsaferoomExtremelylong (1.5hour plus)AtrociousopeningcameraUnfittingaestheticslike sci-fitech facilitySupernaturalelementsMore thanone sewerlevel + longsewersequence(s)Bad orunfittingcustommusicQuickly orimmediatelyfinding tier2 weaponsLongsequencesof slowdownwaterDoorknobsoninaccessibledoorsNo/ little/poorly-implementedrespawnclosetsNonstophordesSpecials getstuck due topoorly-testedmapPoorly-indicatedenvironmentaldamageFireaxestuck in atree or logSilent hilllevelsegmentFloatingtext ormap namePNGGuiding lightindicatorsdon't actuallydirect youthrough levelWhereare thewoodsExcessivelyopen levelsToo many/too littlemedicalsuppliesCutsceneswhere thegame is stillrunningSaferoom -indicatinggraffiti longbeforesaferoomConfusingor vagueleveldesignSuppliesoutside ofsaferoomExtremelylong (1.5hour plus)AtrociousopeningcameraUnfittingaestheticslike sci-fitech facilitySupernaturalelementsMore thanone sewerlevel + longsewersequence(s)Bad orunfittingcustommusicQuickly orimmediatelyfinding tier2 weaponsLongsequencesof slowdownwaterDoorknobsoninaccessibledoorsNo/ little/poorly-implementedrespawnclosetsNonstophordesSpecials getstuck due topoorly-testedmapPoorly-indicatedenvironmentaldamageFireaxestuck in atree or logSilent hilllevelsegmentFloatingtext ormap namePNGGuiding lightindicatorsdon't actuallydirect youthrough levelWhereare thewoodsExcessivelyopen levelsToo many/too littlemedicalsuppliesCutsceneswhere thegame is stillrunning

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Saferoom -indicating graffiti long before saferoom
  2. Confusing or vague level design
  3. Supplies outside of saferoom
  4. Extremely long (1.5 hour plus)
  5. Atrocious opening camera
  6. Unfitting aesthetics like sci-fi tech facility
  7. Supernatural elements
  8. More than one sewer level + long sewer sequence(s)
  9. Bad or unfitting custom music
  10. Quickly or immediately finding tier 2 weapons
  11. Long sequences of slowdown water
  12. Doorknobs on inaccessible doors
  13. No/ little/ poorly-implemented respawn closets
  14. Nonstop hordes
  15. Specials get stuck due to poorly-tested map
  16. Poorly-indicated environmental damage
  17. Fireaxe stuck in a tree or log
  18. Silent hill level segment
  19. Floating text or map name PNG
  20. Guiding light indicators don't actually direct you through level
  21. Where are the woods
  22. Excessively open levels
  23. Too many/ too little medical supplies
  24. Cutscenes where the game is still running