Silent hilllevelsegmentSaferoom -indicatinggraffiti longbeforesaferoomToo many/too littlemedicalsuppliesExtremelylong (1.5hour plus)Bad orunfittingcustommusicUnfittingaestheticslike sci-fitech facilityDoorknobsoninaccessibledoorsNo/ little/poorly-implementedrespawnclosetsSuppliesoutside ofsaferoomWhereare thewoodsAtrociousopeningcameraExcessivelyopen levelsMore thanone sewerlevel + longsewersequence(s)Confusingor vagueleveldesignSpecials getstuck due topoorly-testedmapCutsceneswhere thegame is stillrunningGuiding lightindicatorsdon't actuallydirect youthrough levelQuickly orimmediatelyfinding tier2 weaponsPoorly-indicatedenvironmentaldamageNonstophordesLongsequencesof slowdownwaterFireaxestuck in atree or logSupernaturalelementsFloatingtext ormap namePNGSilent hilllevelsegmentSaferoom -indicatinggraffiti longbeforesaferoomToo many/too littlemedicalsuppliesExtremelylong (1.5hour plus)Bad orunfittingcustommusicUnfittingaestheticslike sci-fitech facilityDoorknobsoninaccessibledoorsNo/ little/poorly-implementedrespawnclosetsSuppliesoutside ofsaferoomWhereare thewoodsAtrociousopeningcameraExcessivelyopen levelsMore thanone sewerlevel + longsewersequence(s)Confusingor vagueleveldesignSpecials getstuck due topoorly-testedmapCutsceneswhere thegame is stillrunningGuiding lightindicatorsdon't actuallydirect youthrough levelQuickly orimmediatelyfinding tier2 weaponsPoorly-indicatedenvironmentaldamageNonstophordesLongsequencesof slowdownwaterFireaxestuck in atree or logSupernaturalelementsFloatingtext ormap namePNG

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Silent hill level segment
  2. Saferoom -indicating graffiti long before saferoom
  3. Too many/ too little medical supplies
  4. Extremely long (1.5 hour plus)
  5. Bad or unfitting custom music
  6. Unfitting aesthetics like sci-fi tech facility
  7. Doorknobs on inaccessible doors
  8. No/ little/ poorly-implemented respawn closets
  9. Supplies outside of saferoom
  10. Where are the woods
  11. Atrocious opening camera
  12. Excessively open levels
  13. More than one sewer level + long sewer sequence(s)
  14. Confusing or vague level design
  15. Specials get stuck due to poorly-tested map
  16. Cutscenes where the game is still running
  17. Guiding light indicators don't actually direct you through level
  18. Quickly or immediately finding tier 2 weapons
  19. Poorly-indicated environmental damage
  20. Nonstop hordes
  21. Long sequences of slowdown water
  22. Fireaxe stuck in a tree or log
  23. Supernatural elements
  24. Floating text or map name PNG