Poorly-indicatedenvironmentaldamageSilent hilllevelsegmentAtrociousopeningcameraNonstophordesToo many/too littlemedicalsuppliesMore thanone sewerlevel + longsewersequence(s)Guiding lightindicatorsdon't actuallydirect youthrough levelQuickly orimmediatelyfinding tier2 weaponsSaferoom -indicatinggraffiti longbeforesaferoomSupernaturalelementsFireaxestuck in atree or logExcessivelyopen levelsSuppliesoutside ofsaferoomBad orunfittingcustommusicCutsceneswhere thegame is stillrunningWhereare thewoodsLongsequencesof slowdownwaterUnfittingaestheticslike sci-fitech facilityConfusingor vagueleveldesignExtremelylong (1.5hour plus)Specials getstuck due topoorly-testedmapFloatingtext ormap namePNGDoorknobsoninaccessibledoorsNo/ little/poorly-implementedrespawnclosetsPoorly-indicatedenvironmentaldamageSilent hilllevelsegmentAtrociousopeningcameraNonstophordesToo many/too littlemedicalsuppliesMore thanone sewerlevel + longsewersequence(s)Guiding lightindicatorsdon't actuallydirect youthrough levelQuickly orimmediatelyfinding tier2 weaponsSaferoom -indicatinggraffiti longbeforesaferoomSupernaturalelementsFireaxestuck in atree or logExcessivelyopen levelsSuppliesoutside ofsaferoomBad orunfittingcustommusicCutsceneswhere thegame is stillrunningWhereare thewoodsLongsequencesof slowdownwaterUnfittingaestheticslike sci-fitech facilityConfusingor vagueleveldesignExtremelylong (1.5hour plus)Specials getstuck due topoorly-testedmapFloatingtext ormap namePNGDoorknobsoninaccessibledoorsNo/ little/poorly-implementedrespawnclosets

Left 4 Dead 2 Custom Map Bingo v1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Poorly-indicated environmental damage
  2. Silent hill level segment
  3. Atrocious opening camera
  4. Nonstop hordes
  5. Too many/ too little medical supplies
  6. More than one sewer level + long sewer sequence(s)
  7. Guiding light indicators don't actually direct you through level
  8. Quickly or immediately finding tier 2 weapons
  9. Saferoom -indicating graffiti long before saferoom
  10. Supernatural elements
  11. Fireaxe stuck in a tree or log
  12. Excessively open levels
  13. Supplies outside of saferoom
  14. Bad or unfitting custom music
  15. Cutscenes where the game is still running
  16. Where are the woods
  17. Long sequences of slowdown water
  18. Unfitting aesthetics like sci-fi tech facility
  19. Confusing or vague level design
  20. Extremely long (1.5 hour plus)
  21. Specials get stuck due to poorly-tested map
  22. Floating text or map name PNG
  23. Doorknobs on inaccessible doors
  24. No/ little/ poorly-implemented respawn closets