"Jollygoodtime" BacklogRegressionPI5 PresenterwearinghatManagementReviewBarkingdogMercuryDunderUserStoriesGravityMilestonesPlanningAdjustmentsLoggingScheduleVisonUndercapacityCompetitionSessionClientsRoadmapIdentifyItemaloofComplexity Sorry Iwas onmuteOvercapacityFusionLunch/dinnerXenonEnrollmentlicketysplit DefectCollaborationAstoundingEnhancementAdjustmentsGreenshirt oncameraNPEMobileComplianceManagementDevOpsPostmanServiceDeliverySystemCarryoverChallenges"Jollygoodtime" BacklogRegressionPI5 PresenterwearinghatManagementReviewBarkingdogMercuryDunderUserStoriesGravityMilestonesPlanningAdjustmentsLoggingScheduleVisonUndercapacityCompetitionSessionClientsRoadmapIdentifyItemaloofComplexity Sorry Iwas onmuteOvercapacityFusionLunch/dinnerXenonEnrollmentlicketysplit DefectCollaborationAstoundingEnhancementAdjustmentsGreenshirt oncameraNPEMobileComplianceManagementDevOpsPostmanServiceDeliverySystemCarryoverChallenges

RDPGO PI4 Day 2 Game 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Jolly good time"
  2. Backlog
  3. Regression
  4. PI5
  5. Presenter wearing hat
  6. Management Review
  7. Barking dog
  8. Mercury
  9. Dunder
  10. User Stories
  11. Gravity
  12. Milestones
  13. Planning Adjustments
  14. Logging
  15. Schedule
  16. Vison
  17. Under capacity
  18. Competition
  19. Session
  20. Clients
  21. Roadmap
  22. Identify
  23. Item
  24. aloof
  25. Complexity
  26. Sorry I was on mute
  27. Over capacity
  28. Fusion
  29. Lunch/dinner
  30. Xenon
  31. Enrollment
  32. lickety split
  33. Defect
  34. Collaboration
  35. Astounding
  36. Enhancement
  37. Adjustments
  38. Green shirt on camera
  39. NPE
  40. Mobile
  41. Compliance
  42. Management
  43. DevOps
  44. Postman
  45. Service Delivery
  46. System
  47. Carry over
  48. Challenges