Hides inclosetstoo earlyWaits ata lockeddoorDies inSeekchaseStarts a12 playergameearlyOpensLibraryexit earlyStaresat EyesLockpicksan easykeyLootseverydrawerFails theFigureclosetminigameWalksduringFigureDies to1stRushUsesVitaminsearlyDoesn’twarnothersHides incloset at D99except ofgoing pastFigureDies toScreech in alight roomand says it’sa bugDiesto HaltTries tohide in thecorner of athin roomTries torun awayfrom RushUsesclosetstoo muchin LibraryPausesat darkroomsLeaveseveryonebehindBlamestheirdeaths onlagHas noidea whatto doSays“Rush”during eyeflickersHoldsthe lastpaintingHides inclosetstoo earlyWaits ata lockeddoorDies inSeekchaseStarts a12 playergameearlyOpensLibraryexit earlyStaresat EyesLockpicksan easykeyLootseverydrawerFails theFigureclosetminigameWalksduringFigureDies to1stRushUsesVitaminsearlyDoesn’twarnothersHides incloset at D99except ofgoing pastFigureDies toScreech in alight roomand says it’sa bugDiesto HaltTries tohide in thecorner of athin roomTries torun awayfrom RushUsesclosetstoo muchin LibraryPausesat darkroomsLeaveseveryonebehindBlamestheirdeaths onlagHas noidea whatto doSays“Rush”during eyeflickersHoldsthe lastpainting

Types of “Doors” players - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hides in closets too early
  2. Waits at a locked door
  3. Dies in Seek chase
  4. Starts a 12 player game early
  5. Opens Library exit early
  6. Stares at Eyes
  7. Lockpicks an easy key
  8. Loots every drawer
  9. Fails the Figure closet minigame
  10. Walks during Figure
  11. Dies to 1st Rush
  12. Uses Vitamins early
  13. Doesn’t warn others
  14. Hides in closet at D99 except of going past Figure
  15. Dies to Screech in a light room and says it’s a bug
  16. Dies to Halt
  17. Tries to hide in the corner of a thin room
  18. Tries to run away from Rush
  19. Uses closets too much in Library
  20. Pauses at dark rooms
  21. Leaves everyone behind
  22. Blames their deaths on lag
  23. Has no idea what to do
  24. Says “Rush” during eye flickers
  25. Holds the last painting