Does notphysicallyhurt toplayGenreexpectationsActionexpectationsAtmostsphereMusicand audiolevels arebalanced.EnviromentalphysicsPacingStyle /MatchingassetsLanguageoptions /textless Soundeffects /VoiceactingAnimations/MovementEndScreenStory /Plot /ReasoningVisualindicatorsOptionsEvolvinggameplayContrastbetweenoutlines(Characters,BG)Playerinput/choiceTitleScreenLifes /Continue/FairnessPause(Menu)ClearObject/ GoalTutorialControlsfeelgoodDoes notphysicallyhurt toplayGenreexpectationsActionexpectationsAtmostsphereMusicand audiolevels arebalanced.EnviromentalphysicsPacingStyle /MatchingassetsLanguageoptions /textless Soundeffects /VoiceactingAnimations/MovementEndScreenStory /Plot /ReasoningVisualindicatorsOptionsEvolvinggameplayContrastbetweenoutlines(Characters,BG)Playerinput/choiceTitleScreenLifes /Continue/FairnessPause(Menu)ClearObject/ GoalTutorialControlsfeelgood

Good Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Does not physically hurt to play
  2. Genre expectations
  3. Action expectations
  4. Atmostsphere
  5. Music and audio levels are balanced.
  6. Enviromental physics
  7. Pacing
  8. Style / Matching assets
  9. Language options / textless
  10. Sound effects / Voice acting
  11. Animations / Movement
  12. End Screen
  13. Story / Plot / Reasoning
  14. Visual indicators
  15. Options
  16. Evolving gameplay
  17. Contrast between outlines (Characters, BG)
  18. Player input/ choice
  19. Title Screen
  20. Lifes / Continue/ Fairness
  21. Pause(Menu)
  22. Clear Object / Goal
  23. Tutorial
  24. Controls feel good