ClearObject/ GoalActionexpectationsOptionsLanguageoptions /textless Story /Plot /ReasoningContrastbetweenoutlines(Characters,BG)AtmostsphereTitleScreenMusicand audiolevels arebalanced.TutorialPacingPlayerinput/choiceEndScreenEvolvinggameplayGenreexpectationsEnviromentalphysicsStyle /MatchingassetsVisualindicatorsLifes /Continue/FairnessPause(Menu)ControlsfeelgoodSoundeffects /VoiceactingDoes notphysicallyhurt toplayAnimations/MovementClearObject/ GoalActionexpectationsOptionsLanguageoptions /textless Story /Plot /ReasoningContrastbetweenoutlines(Characters,BG)AtmostsphereTitleScreenMusicand audiolevels arebalanced.TutorialPacingPlayerinput/choiceEndScreenEvolvinggameplayGenreexpectationsEnviromentalphysicsStyle /MatchingassetsVisualindicatorsLifes /Continue/FairnessPause(Menu)ControlsfeelgoodSoundeffects /VoiceactingDoes notphysicallyhurt toplayAnimations/Movement

Good Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clear Object / Goal
  2. Action expectations
  3. Options
  4. Language options / textless
  5. Story / Plot / Reasoning
  6. Contrast between outlines (Characters, BG)
  7. Atmostsphere
  8. Title Screen
  9. Music and audio levels are balanced.
  10. Tutorial
  11. Pacing
  12. Player input/ choice
  13. End Screen
  14. Evolving gameplay
  15. Genre expectations
  16. Enviromental physics
  17. Style / Matching assets
  18. Visual indicators
  19. Lifes / Continue/ Fairness
  20. Pause(Menu)
  21. Controls feel good
  22. Sound effects / Voice acting
  23. Does not physically hurt to play
  24. Animations / Movement