Clear Object / Goal Action expectations Options Language options / textless Story / Plot / Reasoning Contrast between outlines (Characters, BG) Atmostsphere Title Screen Music and audio levels are balanced. Tutorial Pacing Player input/ choice End Screen Evolving gameplay Genre expectations Enviromental physics Style / Matching assets Visual indicators Lifes / Continue/ Fairness Pause(Menu) Controls feel good Sound effects / Voice acting Does not physically hurt to play Animations / Movement Clear Object / Goal Action expectations Options Language options / textless Story / Plot / Reasoning Contrast between outlines (Characters, BG) Atmostsphere Title Screen Music and audio levels are balanced. Tutorial Pacing Player input/ choice End Screen Evolving gameplay Genre expectations Enviromental physics Style / Matching assets Visual indicators Lifes / Continue/ Fairness Pause(Menu) Controls feel good Sound effects / Voice acting Does not physically hurt to play Animations / Movement
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Clear Object / Goal
Action
expectations
Options
Language options /
textless
Story / Plot /
Reasoning
Contrast between
outlines (Characters, BG)
Atmostsphere
Title
Screen
Music
and audio levels are balanced.
Tutorial
Pacing
Player input/ choice
End
Screen
Evolving gameplay
Genre expectations
Enviromental physics
Style /
Matching assets
Visual
indicators
Lifes /
Continue/
Fairness
Pause(Menu)
Controls feel good
Sound effects / Voice acting
Does not physically hurt to play
Animations / Movement