Win whileplayingBlindfoldedUnderpromoteto avoidstalematePlay Shogior anotherchessvariantCreate anendgamecompositionGet asmotheredmateCastlebyhandWin acorrespondencegamePlay Knighth1,h8,a1,ora8Get adrawagainstZainPlay in aUSCFtournamentWin withthebongcloudCheckmatewith enpassantWinwith1.f3Playclassicalchess 960Getswindledby ZachCheckmatein a knightand bishopendgamePlay atheoreticalnoveltyReadDvoretsky'sendgamemanualPlayhand andbrainLose ontime toGrantWin anendgameusingtriangulationLearndescriptivenotationCheckmateone4/d4/e5/d5Play theKing'sgambit in arated gameWin whileplayingBlindfoldedUnderpromoteto avoidstalematePlay Shogior anotherchessvariantCreate anendgamecompositionGet asmotheredmateCastlebyhandWin acorrespondencegamePlay Knighth1,h8,a1,ora8Get adrawagainstZainPlay in aUSCFtournamentWin withthebongcloudCheckmatewith enpassantWinwith1.f3Playclassicalchess 960Getswindledby ZachCheckmatein a knightand bishopendgamePlay atheoreticalnoveltyReadDvoretsky'sendgamemanualPlayhand andbrainLose ontime toGrantWin anendgameusingtriangulationLearndescriptivenotationCheckmateone4/d4/e5/d5Play theKing'sgambit in arated game

USF Chess Club BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
O
4
N
5
G
6
O
7
O
8
I
9
I
10
N
11
B
12
N
13
I
14
G
15
I
16
I
17
G
18
B
19
O
20
G
21
O
22
G
23
B
24
B
  1. B-Win while playing Blindfolded
  2. N-Underpromote to avoid stalemate
  3. O-Play Shogi or another chess variant
  4. N-Create an endgame composition
  5. G-Get a smothered mate
  6. O-Castle by hand
  7. O-Win a correspondence game
  8. I-Play Knight h1,h8,a1,ora8
  9. I-Get a draw against Zain
  10. N-Play in a USCF tournament
  11. B-Win with the bongcloud
  12. N-Checkmate with en passant
  13. I-Win with 1.f3
  14. G-Play classical chess 960
  15. I-Get swindled by Zach
  16. I-Checkmate in a knight and bishop endgame
  17. G-Play a theoretical novelty
  18. B-Read Dvoretsky's endgame manual
  19. O-Play hand and brain
  20. G-Lose on time to Grant
  21. O-Win an endgame using triangulation
  22. G-Learn descriptive notation
  23. B-Checkmate on e4/d4/e5/d5
  24. B-Play the King's gambit in a rated game