SupportArgumentwithEvidenceConceptualUnderstandingFormativeAssessmentCheck forUnderstandingContentKnowledgeand SkillDevelopmentIntegrationSupportArgumentwithEvidenceStandards-basedInformationTextLiteracyproblemsolving &/orcriticalthinking skillsreal worldconnectionsInquiryArcMathematicalRigorDashboardcross-cuttingconceptsThinklike ahistorianDifferentiationEssentialQuestionsMatterConnectionsto real worldPrimaryandSecondarySourcesProgressionsInquiry-basedinstructionContentCreation3-dimensionallearningscience andengineeringpracticesSupportArgumentwithEvidenceConceptualUnderstandingFormativeAssessmentCheck forUnderstandingContentKnowledgeand SkillDevelopmentIntegrationSupportArgumentwithEvidenceStandards-basedInformationTextLiteracyproblemsolving &/orcriticalthinking skillsreal worldconnectionsInquiryArcMathematicalRigorDashboardcross-cuttingconceptsThinklike ahistorianDifferentiationEssentialQuestionsMatterConnectionsto real worldPrimaryandSecondarySourcesProgressionsInquiry-basedinstructionContentCreation3-dimensionallearningscience andengineeringpractices

Techbook Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Support Argument with Evidence
  2. Conceptual Understanding
  3. Formative Assessment
  4. Check for Understanding
  5. Content Knowledge and Skill Development Integration
  6. Support Argument with Evidence
  7. Standards-based
  8. Information Text Literacy
  9. problem solving &/or critical thinking skills
  10. real world connections
  11. Inquiry Arc
  12. Mathematical Rigor
  13. Dashboard
  14. cross-cutting concepts
  15. Think like a historian
  16. Differentiation
  17. Essential Questions Matter
  18. Connections to real world
  19. Primary and Secondary Sources
  20. Progressions
  21. Inquiry-based instruction
  22. Content Creation
  23. 3-dimensional learning
  24. science and engineering practices