Player goesunconsciousfrom falldamageFireballiscastedwe geta teammascotAttemptsbackflipandsuccedsFind abag ofholdingKicksdown anunlockeddoorNat 1perceptioncheckReal lifereferenceincharacterThe word"sus" isusedA goblinencounterA talkingmagicitemCharacterover-payssomethingScientistwithgermanaccentHave a "arewe thebadies?"moment*Accidentallysendsspell/attackin roll20**Asks to longrest after asingle fight*Natural 1but stillsuccedsDungeonwith adragonA banditencounterAttemptsbackflipand fails*Killsstrangeronaccident*Natural 20minimumdamagepossibleA playernamestheirweapon*Charactercommitsgenocide*Player goesunconsciousfrom falldamageFireballiscastedwe geta teammascotAttemptsbackflipandsuccedsFind abag ofholdingKicksdown anunlockeddoorNat 1perceptioncheckReal lifereferenceincharacterThe word"sus" isusedA goblinencounterA talkingmagicitemCharacterover-payssomethingScientistwithgermanaccentHave a "arewe thebadies?"moment*Accidentallysendsspell/attackin roll20**Asks to longrest after asingle fight*Natural 1but stillsuccedsDungeonwith adragonA banditencounterAttemptsbackflipand fails*Killsstrangeronaccident*Natural 20minimumdamagepossibleA playernamestheirweapon*Charactercommitsgenocide*

dnd random bingo i made - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Player goes unconscious from fall damage
  2. Fireball is casted
  3. we get a team mascot
  4. Attempts backflip and succeds
  5. Find a bag of holding
  6. Kicks down an unlocked door
  7. Nat 1 perception check
  8. Real life reference in character
  9. The word "sus" is used
  10. A goblin encounter
  11. A talking magic item
  12. Character over-pays something
  13. Scientist with german accent
  14. Have a "are we the badies?" moment
  15. *Accidentally sends spell/attack in roll20*
  16. *Asks to long rest after a single fight*
  17. Natural 1 but still succeds
  18. Dungeon with a dragon
  19. A bandit encounter
  20. Attempts backflip and fails
  21. *Kills stranger on accident*
  22. Natural 20 minimum damage possible
  23. A player names their weapon
  24. *Character commits genocide*