*Killsstrangeronaccident*FireballiscastedA playernamestheirweaponHave a "arewe thebadies?"momentPlayer goesunconsciousfrom falldamageA goblinencounterwe geta teammascotFind abag ofholdingNat 1perceptioncheckA talkingmagicitemReal lifereferenceincharacter*Asks to longrest after asingle fight*Natural 1but stillsuccedsCharacterover-payssomething*Accidentallysendsspell/attackin roll20*Attemptsbackflipand failsThe word"sus" isusedAttemptsbackflipandsuccedsA banditencounter*Charactercommitsgenocide*ScientistwithgermanaccentNatural 20minimumdamagepossibleDungeonwith adragonKicksdown anunlockeddoor*Killsstrangeronaccident*FireballiscastedA playernamestheirweaponHave a "arewe thebadies?"momentPlayer goesunconsciousfrom falldamageA goblinencounterwe geta teammascotFind abag ofholdingNat 1perceptioncheckA talkingmagicitemReal lifereferenceincharacter*Asks to longrest after asingle fight*Natural 1but stillsuccedsCharacterover-payssomething*Accidentallysendsspell/attackin roll20*Attemptsbackflipand failsThe word"sus" isusedAttemptsbackflipandsuccedsA banditencounter*Charactercommitsgenocide*ScientistwithgermanaccentNatural 20minimumdamagepossibleDungeonwith adragonKicksdown anunlockeddoor

dnd random bingo i made - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. *Kills stranger on accident*
  2. Fireball is casted
  3. A player names their weapon
  4. Have a "are we the badies?" moment
  5. Player goes unconscious from fall damage
  6. A goblin encounter
  7. we get a team mascot
  8. Find a bag of holding
  9. Nat 1 perception check
  10. A talking magic item
  11. Real life reference in character
  12. *Asks to long rest after a single fight*
  13. Natural 1 but still succeds
  14. Character over-pays something
  15. *Accidentally sends spell/attack in roll20*
  16. Attempts backflip and fails
  17. The word "sus" is used
  18. Attempts backflip and succeds
  19. A bandit encounter
  20. *Character commits genocide*
  21. Scientist with german accent
  22. Natural 20 minimum damage possible
  23. Dungeon with a dragon
  24. Kicks down an unlocked door