CornfieldRunNightmareVictim dropstheir gun orotherweaponThe JerkGetsKilledPhoneProblemsAdultsdon'tlisten tolittle kidDoor creaksopen orslams on itsownFriendStorms OffJealous orAngryTruthor DareWindowScareCarProblems orTroubleFinding KeysLooks inbathroomwindow -killer isbehind themOuijaBoard orSéanceSwimmingat nightTheCopDiesHas thechance to killthe killer butrambles onRunningaway inthe woodsCalls OutFriend'sName 2-3TimesKillerhiding inback seatof carSomeone"figures itall out"Death byDecapitationSomeonegoes to"checkthings out"Rips openshowercurtainSticksarm orhead intodark holeSluttyGirl GetsKilledFriendscares theothers ingroupSpookedby aRandomAnimalGhost orMurderStory IsToldGoestowardssuspiciousnoise"WhatDa?"...PrankPhoneCallSlowly backsup intosomethingthat startlesthemHidingUnderBed OrCarVictim trips &just laystherescreaming orcrawlsDeath byImpalementGoes toCheckFuse BoxTries tosqueeze thrutinybathroomwindowTrips over ordiscovers adead bodySomeoneOffers to"Go FindHelp"Checks tosee if killer isdead, walkstoo close orkicks himCreepyBasementor AtticSomethingdrips on theirface andthey look upVictim flagsdown carthat killer isdrivingRunsupstairs, notoutside, toescapeStormOutsideKiller is waybehind butmysteriouslycatches upDried AnimalSkinsHanging orBody Partsin JarsAssumeskiller is deadand letsguard downCouple"Making Out"Gets Killed(or one ofthem)Pet isfounddeadDeath ByElectric orGasPoweredToolCreepy OldMan Who"Tries towarn them"CabinIn TheWoodsElectricityGoes OutTroubleopeningdoorCornfieldRunNightmareVictim dropstheir gun orotherweaponThe JerkGetsKilledPhoneProblemsAdultsdon'tlisten tolittle kidDoor creaksopen orslams on itsownFriendStorms OffJealous orAngryTruthor DareWindowScareCarProblems orTroubleFinding KeysLooks inbathroomwindow -killer isbehind themOuijaBoard orSéanceSwimmingat nightTheCopDiesHas thechance to killthe killer butrambles onRunningaway inthe woodsCalls OutFriend'sName 2-3TimesKillerhiding inback seatof carSomeone"figures itall out"Death byDecapitationSomeonegoes to"checkthings out"Rips openshowercurtainSticksarm orhead intodark holeSluttyGirl GetsKilledFriendscares theothers ingroupSpookedby aRandomAnimalGhost orMurderStory IsToldGoestowardssuspiciousnoise"WhatDa?"...PrankPhoneCallSlowly backsup intosomethingthat startlesthemHidingUnderBed OrCarVictim trips &just laystherescreaming orcrawlsDeath byImpalementGoes toCheckFuse BoxTries tosqueeze thrutinybathroomwindowTrips over ordiscovers adead bodySomeoneOffers to"Go FindHelp"Checks tosee if killer isdead, walkstoo close orkicks himCreepyBasementor AtticSomethingdrips on theirface andthey look upVictim flagsdown carthat killer isdrivingRunsupstairs, notoutside, toescapeStormOutsideKiller is waybehind butmysteriouslycatches upDried AnimalSkinsHanging orBody Partsin JarsAssumeskiller is deadand letsguard downCouple"Making Out"Gets Killed(or one ofthem)Pet isfounddeadDeath ByElectric orGasPoweredToolCreepy OldMan Who"Tries towarn them"CabinIn TheWoodsElectricityGoes OutTroubleopeningdoor

HORROR MOVIE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
B
4
G
5
G
6
I
7
O
8
B
9
O
10
I
11
N
12
I
13
G
14
B
15
O
16
G
17
G
18
B
19
B
20
N
21
G
22
O
23
O
24
G
25
O
26
I
27
O
28
O
29
N
30
B
31
I
32
I
33
I
34
N
35
I
36
O
37
G
38
B
39
N
40
G
41
B
42
G
43
O
44
I
45
I
46
O
47
B
48
B
49
N
50
N
51
N
52
I
53
G
54
B
55
N
  1. B-Cornfield Run
  2. N-Nightmare
  3. B-Victim drops their gun or other weapon
  4. G-The Jerk Gets Killed
  5. G-Phone Problems
  6. I-Adults don't listen to little kid
  7. O-Door creaks open or slams on its own
  8. B-Friend Storms Off Jealous or Angry
  9. O-Truth or Dare
  10. I-Window Scare
  11. N-Car Problems or Trouble Finding Keys
  12. I-Looks in bathroom window - killer is behind them
  13. G-Ouija Board or Séance
  14. B-Swimming at night
  15. O-The Cop Dies
  16. G-Has the chance to kill the killer but rambles on
  17. G-Running away in the woods
  18. B-Calls Out Friend's Name 2-3 Times
  19. B-Killer hiding in back seat of car
  20. N-Someone "figures it all out"
  21. G-Death by Decapitation
  22. O-Someone goes to "check things out"
  23. O-Rips open shower curtain
  24. G-Sticks arm or head into dark hole
  25. O-Slutty Girl Gets Killed
  26. I-Friend scares the others in group
  27. O-Spooked by a Random Animal
  28. O-Ghost or Murder Story Is Told
  29. N-Goes towards suspicious noise
  30. B-"What Da?"...
  31. I-Prank Phone Call
  32. I-Slowly backs up into something that startles them
  33. I-Hiding Under Bed Or Car
  34. N-Victim trips & just lays there screaming or crawls
  35. I-Death by Impalement
  36. O-Goes to Check Fuse Box
  37. G-Tries to squeeze thru tiny bathroom window
  38. B-Trips over or discovers a dead body
  39. N-Someone Offers to "Go Find Help"
  40. G-Checks to see if killer is dead, walks too close or kicks him
  41. B-Creepy Basement or Attic
  42. G-Something drips on their face and they look up
  43. O-Victim flags down car that killer is driving
  44. I-Runs upstairs, not outside, to escape
  45. I-Storm Outside
  46. O-Killer is way behind but mysteriously catches up
  47. B-Dried Animal Skins Hanging or Body Parts in Jars
  48. B-Assumes killer is dead and lets guard down
  49. N-Couple "Making Out" Gets Killed (or one of them)
  50. N-Pet is found dead
  51. N-Death By Electric or Gas Powered Tool
  52. I-Creepy Old Man Who "Tries to warn them"
  53. G-Cabin In The Woods
  54. B-Electricity Goes Out
  55. N-Trouble opening door