2/3 of thepeople leavehalfwaythroughHost leavesimmediatelybefore orafter theclimaxPowerplayersPeopleawkwardlystandingaside duringthe big fightHalf ofeither sideconsistsof spiesNo militiaGems inthe loyalistcrewLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRebel basegetsattacked 2minutes afterthe RP startsCapturedGems areforgottenaboutTraitor eitherdoes nothingor leavesbefore theclimaxEveryonein the RPwants tobe a rebelEither sidetakes foreverto progressthe plotPeople tryingto join theRP in themiddle of thebig fightHost spends halfan hour convincingpeople to switchroles and balancethings outRebelsstart inGeodeIslesSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingshipAt least 3corruptedrebelsRebel xLoyalshippingClimacticfight goeson for toolongRP moves tooquickly for anycharacterdevelopmentto occurThat oneperson triesfreeing allthe prisonersSpeedtypersRP basically endsafter the rebels aredelivered to Thetaor Lunar/Solarstation2/3 of thepeople leavehalfwaythroughHost leavesimmediatelybefore orafter theclimaxPowerplayersPeopleawkwardlystandingaside duringthe big fightHalf ofeither sideconsistsof spiesNo militiaGems inthe loyalistcrewLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRebel basegetsattacked 2minutes afterthe RP startsCapturedGems areforgottenaboutTraitor eitherdoes nothingor leavesbefore theclimaxEveryonein the RPwants tobe a rebelEither sidetakes foreverto progressthe plotPeople tryingto join theRP in themiddle of thebig fightHost spends halfan hour convincingpeople to switchroles and balancethings outRebelsstart inGeodeIslesSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingshipAt least 3corruptedrebelsRebel xLoyalshippingClimacticfight goeson for toolongRP moves tooquickly for anycharacterdevelopmentto occurThat oneperson triesfreeing allthe prisonersSpeedtypersRP basically endsafter the rebels aredelivered to Thetaor Lunar/Solarstation

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2/3 of the people leave halfway through
  2. Host leaves immediately before or after the climax
  3. Powerplayers
  4. People awkwardly standing aside during the big fight
  5. Half of either side consists of spies
  6. No militia Gems in the loyalist crew
  7. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  8. Rebel base gets attacked 2 minutes after the RP starts
  9. Captured Gems are forgotten about
  10. Traitor either does nothing or leaves before the climax
  11. Everyone in the RP wants to be a rebel
  12. Either side takes forever to progress the plot
  13. People trying to join the RP in the middle of the big fight
  14. Host spends half an hour convincing people to switch roles and balance things out
  15. Rebels start in Geode Isles
  16. Someone randomly breaks out of their cell and causes mayhem
  17. Loyalists start in scouting ship
  18. At least 3 corrupted rebels
  19. Rebel x Loyal shipping
  20. Climactic fight goes on for too long
  21. RP moves too quickly for any character development to occur
  22. That one person tries freeing all the prisoners
  23. Speedtypers
  24. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station