Either sidetakes foreverto progressthe plot2/3 of thepeople leavehalfwaythroughPeopleawkwardlystandingaside duringthe big fightRebel xLoyalshippingHost leavesimmediatelybefore orafter theclimaxThat oneperson triesfreeing allthe prisonersHost spends halfan hour convincingpeople to switchroles and balancethings outPowerplayersEveryonein the RPwants tobe a rebelPeople tryingto join theRP in themiddle of thebig fightRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationRP moves tooquickly for anycharacterdevelopmentto occurSpeedtypersClimacticfight goeson for toolongTraitor eitherdoes nothingor leavesbefore theclimaxCapturedGems areforgottenaboutHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsNo militiaGems inthe loyalistcrewAt least 3corruptedrebelsLoyalistsstart inscoutingshipLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderSomeonerandomlybreaks out oftheir cell andcausesmayhemRebelsstart inGeodeIslesEither sidetakes foreverto progressthe plot2/3 of thepeople leavehalfwaythroughPeopleawkwardlystandingaside duringthe big fightRebel xLoyalshippingHost leavesimmediatelybefore orafter theclimaxThat oneperson triesfreeing allthe prisonersHost spends halfan hour convincingpeople to switchroles and balancethings outPowerplayersEveryonein the RPwants tobe a rebelPeople tryingto join theRP in themiddle of thebig fightRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationRP moves tooquickly for anycharacterdevelopmentto occurSpeedtypersClimacticfight goeson for toolongTraitor eitherdoes nothingor leavesbefore theclimaxCapturedGems areforgottenaboutHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsNo militiaGems inthe loyalistcrewAt least 3corruptedrebelsLoyalistsstart inscoutingshipLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderSomeonerandomlybreaks out oftheir cell andcausesmayhemRebelsstart inGeodeIsles

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Either side takes forever to progress the plot
  2. 2/3 of the people leave halfway through
  3. People awkwardly standing aside during the big fight
  4. Rebel x Loyal shipping
  5. Host leaves immediately before or after the climax
  6. That one person tries freeing all the prisoners
  7. Host spends half an hour convincing people to switch roles and balance things out
  8. Powerplayers
  9. Everyone in the RP wants to be a rebel
  10. People trying to join the RP in the middle of the big fight
  11. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  12. RP moves too quickly for any character development to occur
  13. Speedtypers
  14. Climactic fight goes on for too long
  15. Traitor either does nothing or leaves before the climax
  16. Captured Gems are forgotten about
  17. Half of either side consists of spies
  18. Rebel base gets attacked 2 minutes after the RP starts
  19. No militia Gems in the loyalist crew
  20. At least 3 corrupted rebels
  21. Loyalists start in scouting ship
  22. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  23. Someone randomly breaks out of their cell and causes mayhem
  24. Rebels start in Geode Isles