Host spends halfan hour convincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spiesRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemThat oneperson triesfreeing allthe prisonersLoyalistsstart inscoutingshipPeople tryingto join theRP in themiddle of thebig fightAt least 3corruptedrebelsClimacticfight goeson for toolongRebel basegetsattacked 2minutes afterthe RP startsPeopleawkwardlystandingaside duringthe big fightSpeedtypersTraitor eitherdoes nothingor leavesbefore theclimaxRP moves tooquickly for anycharacterdevelopmentto occurPowerplayersNo militiaGems inthe loyalistcrew2/3 of thepeople leavehalfwaythroughEveryonein the RPwants tobe a rebelRebel xLoyalshippingEither sidetakes foreverto progressthe plotHost spends halfan hour convincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spiesRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemThat oneperson triesfreeing allthe prisonersLoyalistsstart inscoutingshipPeople tryingto join theRP in themiddle of thebig fightAt least 3corruptedrebelsClimacticfight goeson for toolongRebel basegetsattacked 2minutes afterthe RP startsPeopleawkwardlystandingaside duringthe big fightSpeedtypersTraitor eitherdoes nothingor leavesbefore theclimaxRP moves tooquickly for anycharacterdevelopmentto occurPowerplayersNo militiaGems inthe loyalistcrew2/3 of thepeople leavehalfwaythroughEveryonein the RPwants tobe a rebelRebel xLoyalshippingEither sidetakes foreverto progressthe plot

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Host spends half an hour convincing people to switch roles and balance things out
  2. Half of either side consists of spies
  3. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  4. Captured Gems are forgotten about
  5. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  6. Rebels start in Geode Isles
  7. Host leaves immediately before or after the climax
  8. Someone randomly breaks out of their cell and causes mayhem
  9. That one person tries freeing all the prisoners
  10. Loyalists start in scouting ship
  11. People trying to join the RP in the middle of the big fight
  12. At least 3 corrupted rebels
  13. Climactic fight goes on for too long
  14. Rebel base gets attacked 2 minutes after the RP starts
  15. People awkwardly standing aside during the big fight
  16. Speedtypers
  17. Traitor either does nothing or leaves before the climax
  18. RP moves too quickly for any character development to occur
  19. Powerplayers
  20. No militia Gems in the loyalist crew
  21. 2/3 of the people leave halfway through
  22. Everyone in the RP wants to be a rebel
  23. Rebel x Loyal shipping
  24. Either side takes forever to progress the plot