Host spends halfan hour convincingpeople to switchroles and balancethings outPowerplayersClimacticfight goeson for toolongCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderLoyalistsstart inscoutingshipRebel basegetsattacked 2minutes afterthe RP startsPeople tryingto join theRP in themiddle of thebig fightThat oneperson triesfreeing allthe prisonersRebel xLoyalshippingRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationSomeonerandomlybreaks out oftheir cell andcausesmayhemRP moves tooquickly for anycharacterdevelopmentto occurSpeedtypersEveryonein the RPwants tobe a rebelTraitor eitherdoes nothingor leavesbefore theclimax2/3 of thepeople leavehalfwaythroughAt least 3corruptedrebelsHalf ofeither sideconsistsof spiesRebelsstart inGeodeIslesEither sidetakes foreverto progressthe plotPeopleawkwardlystandingaside duringthe big fightHost leavesimmediatelybefore orafter theclimaxNo militiaGems inthe loyalistcrewHost spends halfan hour convincingpeople to switchroles and balancethings outPowerplayersClimacticfight goeson for toolongCapturedGems areforgottenaboutLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderLoyalistsstart inscoutingshipRebel basegetsattacked 2minutes afterthe RP startsPeople tryingto join theRP in themiddle of thebig fightThat oneperson triesfreeing allthe prisonersRebel xLoyalshippingRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationSomeonerandomlybreaks out oftheir cell andcausesmayhemRP moves tooquickly for anycharacterdevelopmentto occurSpeedtypersEveryonein the RPwants tobe a rebelTraitor eitherdoes nothingor leavesbefore theclimax2/3 of thepeople leavehalfwaythroughAt least 3corruptedrebelsHalf ofeither sideconsistsof spiesRebelsstart inGeodeIslesEither sidetakes foreverto progressthe plotPeopleawkwardlystandingaside duringthe big fightHost leavesimmediatelybefore orafter theclimaxNo militiaGems inthe loyalistcrew

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Host spends half an hour convincing people to switch roles and balance things out
  2. Powerplayers
  3. Climactic fight goes on for too long
  4. Captured Gems are forgotten about
  5. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  6. Loyalists start in scouting ship
  7. Rebel base gets attacked 2 minutes after the RP starts
  8. People trying to join the RP in the middle of the big fight
  9. That one person tries freeing all the prisoners
  10. Rebel x Loyal shipping
  11. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  12. Someone randomly breaks out of their cell and causes mayhem
  13. RP moves too quickly for any character development to occur
  14. Speedtypers
  15. Everyone in the RP wants to be a rebel
  16. Traitor either does nothing or leaves before the climax
  17. 2/3 of the people leave halfway through
  18. At least 3 corrupted rebels
  19. Half of either side consists of spies
  20. Rebels start in Geode Isles
  21. Either side takes forever to progress the plot
  22. People awkwardly standing aside during the big fight
  23. Host leaves immediately before or after the climax
  24. No militia Gems in the loyalist crew