Climacticfight goeson for toolongLoyalistsstart inscoutingshipRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationThat oneperson triesfreeing allthe prisonersSpeedtypersEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxAt least 3corruptedrebelsNo militiaGems inthe loyalistcrewLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRebel xLoyalshippingCapturedGems areforgottenaboutRebelsstart inGeodeIsles2/3 of thepeople leavehalfwaythroughHost leavesimmediatelybefore orafter theclimaxHalf ofeither sideconsistsof spiesPowerplayersSomeonerandomlybreaks out oftheir cell andcausesmayhemEveryonein the RPwants tobe a rebelRebel basegetsattacked 2minutes afterthe RP startsHost spends halfan hour convincingpeople to switchroles and balancethings outPeople tryingto join theRP in themiddle of thebig fightPeopleawkwardlystandingaside duringthe big fightRP moves tooquickly for anycharacterdevelopmentto occurClimacticfight goeson for toolongLoyalistsstart inscoutingshipRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationThat oneperson triesfreeing allthe prisonersSpeedtypersEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxAt least 3corruptedrebelsNo militiaGems inthe loyalistcrewLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRebel xLoyalshippingCapturedGems areforgottenaboutRebelsstart inGeodeIsles2/3 of thepeople leavehalfwaythroughHost leavesimmediatelybefore orafter theclimaxHalf ofeither sideconsistsof spiesPowerplayersSomeonerandomlybreaks out oftheir cell andcausesmayhemEveryonein the RPwants tobe a rebelRebel basegetsattacked 2minutes afterthe RP startsHost spends halfan hour convincingpeople to switchroles and balancethings outPeople tryingto join theRP in themiddle of thebig fightPeopleawkwardlystandingaside duringthe big fightRP moves tooquickly for anycharacterdevelopmentto occur

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Climactic fight goes on for too long
  2. Loyalists start in scouting ship
  3. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  4. That one person tries freeing all the prisoners
  5. Speedtypers
  6. Either side takes forever to progress the plot
  7. Traitor either does nothing or leaves before the climax
  8. At least 3 corrupted rebels
  9. No militia Gems in the loyalist crew
  10. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  11. Rebel x Loyal shipping
  12. Captured Gems are forgotten about
  13. Rebels start in Geode Isles
  14. 2/3 of the people leave halfway through
  15. Host leaves immediately before or after the climax
  16. Half of either side consists of spies
  17. Powerplayers
  18. Someone randomly breaks out of their cell and causes mayhem
  19. Everyone in the RP wants to be a rebel
  20. Rebel base gets attacked 2 minutes after the RP starts
  21. Host spends half an hour convincing people to switch roles and balance things out
  22. People trying to join the RP in the middle of the big fight
  23. People awkwardly standing aside during the big fight
  24. RP moves too quickly for any character development to occur