At least 3corruptedrebelsPeopleawkwardlystandingaside duringthe big fightHost leavesimmediatelybefore orafter theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemTraitor eitherdoes nothingor leavesbefore theclimaxLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leader2/3 of thepeople leavehalfwaythroughEither sidetakes foreverto progressthe plotLoyalistsstart inscoutingshipRebelsstart inGeodeIslesHost spends halfan hour convincingpeople to switchroles and balancethings outPeople tryingto join theRP in themiddle of thebig fightRebel xLoyalshippingCapturedGems areforgottenaboutHalf ofeither sideconsistsof spiesPowerplayersNo militiaGems inthe loyalistcrewRebel basegetsattacked 2minutes afterthe RP startsClimacticfight goeson for toolongRP moves tooquickly for anycharacterdevelopmentto occurRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationEveryonein the RPwants tobe a rebelSpeedtypersThat oneperson triesfreeing allthe prisonersAt least 3corruptedrebelsPeopleawkwardlystandingaside duringthe big fightHost leavesimmediatelybefore orafter theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemTraitor eitherdoes nothingor leavesbefore theclimaxLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leader2/3 of thepeople leavehalfwaythroughEither sidetakes foreverto progressthe plotLoyalistsstart inscoutingshipRebelsstart inGeodeIslesHost spends halfan hour convincingpeople to switchroles and balancethings outPeople tryingto join theRP in themiddle of thebig fightRebel xLoyalshippingCapturedGems areforgottenaboutHalf ofeither sideconsistsof spiesPowerplayersNo militiaGems inthe loyalistcrewRebel basegetsattacked 2minutes afterthe RP startsClimacticfight goeson for toolongRP moves tooquickly for anycharacterdevelopmentto occurRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationEveryonein the RPwants tobe a rebelSpeedtypersThat oneperson triesfreeing allthe prisoners

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. At least 3 corrupted rebels
  2. People awkwardly standing aside during the big fight
  3. Host leaves immediately before or after the climax
  4. Someone randomly breaks out of their cell and causes mayhem
  5. Traitor either does nothing or leaves before the climax
  6. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  7. 2/3 of the people leave halfway through
  8. Either side takes forever to progress the plot
  9. Loyalists start in scouting ship
  10. Rebels start in Geode Isles
  11. Host spends half an hour convincing people to switch roles and balance things out
  12. People trying to join the RP in the middle of the big fight
  13. Rebel x Loyal shipping
  14. Captured Gems are forgotten about
  15. Half of either side consists of spies
  16. Powerplayers
  17. No militia Gems in the loyalist crew
  18. Rebel base gets attacked 2 minutes after the RP starts
  19. Climactic fight goes on for too long
  20. RP moves too quickly for any character development to occur
  21. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  22. Everyone in the RP wants to be a rebel
  23. Speedtypers
  24. That one person tries freeing all the prisoners