Half ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsRebelsstart inGeodeIslesPeopleawkwardlystandingaside duringthe big fightRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationPeople tryingto join theRP in themiddle of thebig fightAt least 3corruptedrebelsEveryonein the RPwants tobe a rebelNo militiaGems inthe loyalistcrewHost leavesimmediatelybefore orafter theclimaxPowerplayers2/3 of thepeople leavehalfwaythroughClimacticfight goeson for toolongLoyalistsstart inscoutingshipHost spends halfan hour convincingpeople to switchroles and balancethings outThat oneperson triesfreeing allthe prisonersSomeonerandomlybreaks out oftheir cell andcausesmayhemRebel xLoyalshippingRP moves tooquickly for anycharacterdevelopmentto occurSpeedtypersEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderCapturedGems areforgottenaboutHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsRebelsstart inGeodeIslesPeopleawkwardlystandingaside duringthe big fightRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationPeople tryingto join theRP in themiddle of thebig fightAt least 3corruptedrebelsEveryonein the RPwants tobe a rebelNo militiaGems inthe loyalistcrewHost leavesimmediatelybefore orafter theclimaxPowerplayers2/3 of thepeople leavehalfwaythroughClimacticfight goeson for toolongLoyalistsstart inscoutingshipHost spends halfan hour convincingpeople to switchroles and balancethings outThat oneperson triesfreeing allthe prisonersSomeonerandomlybreaks out oftheir cell andcausesmayhemRebel xLoyalshippingRP moves tooquickly for anycharacterdevelopmentto occurSpeedtypersEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderCapturedGems areforgottenabout

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Half of either side consists of spies
  2. Rebel base gets attacked 2 minutes after the RP starts
  3. Rebels start in Geode Isles
  4. People awkwardly standing aside during the big fight
  5. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  6. People trying to join the RP in the middle of the big fight
  7. At least 3 corrupted rebels
  8. Everyone in the RP wants to be a rebel
  9. No militia Gems in the loyalist crew
  10. Host leaves immediately before or after the climax
  11. Powerplayers
  12. 2/3 of the people leave halfway through
  13. Climactic fight goes on for too long
  14. Loyalists start in scouting ship
  15. Host spends half an hour convincing people to switch roles and balance things out
  16. That one person tries freeing all the prisoners
  17. Someone randomly breaks out of their cell and causes mayhem
  18. Rebel x Loyal shipping
  19. RP moves too quickly for any character development to occur
  20. Speedtypers
  21. Either side takes forever to progress the plot
  22. Traitor either does nothing or leaves before the climax
  23. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  24. Captured Gems are forgotten about