No militiaGems inthe loyalistcrewTraitor eitherdoes nothingor leavesbefore theclimaxRebel xLoyalshippingClimacticfight goeson for toolongHost spends halfan hour convincingpeople to switchroles and balancethings outRP moves tooquickly for anycharacterdevelopmentto occurCapturedGems areforgottenaboutPeopleawkwardlystandingaside duringthe big fightEveryonein the RPwants tobe a rebelSomeonerandomlybreaks out oftheir cell andcausesmayhemPowerplayers2/3 of thepeople leavehalfwaythroughHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsThat oneperson triesfreeing allthe prisonersAt least 3corruptedrebelsRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderSpeedtypersRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationPeople tryingto join theRP in themiddle of thebig fightEither sidetakes foreverto progressthe plotLoyalistsstart inscoutingshipNo militiaGems inthe loyalistcrewTraitor eitherdoes nothingor leavesbefore theclimaxRebel xLoyalshippingClimacticfight goeson for toolongHost spends halfan hour convincingpeople to switchroles and balancethings outRP moves tooquickly for anycharacterdevelopmentto occurCapturedGems areforgottenaboutPeopleawkwardlystandingaside duringthe big fightEveryonein the RPwants tobe a rebelSomeonerandomlybreaks out oftheir cell andcausesmayhemPowerplayers2/3 of thepeople leavehalfwaythroughHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsThat oneperson triesfreeing allthe prisonersAt least 3corruptedrebelsRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderSpeedtypersRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationPeople tryingto join theRP in themiddle of thebig fightEither sidetakes foreverto progressthe plotLoyalistsstart inscoutingship

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No militia Gems in the loyalist crew
  2. Traitor either does nothing or leaves before the climax
  3. Rebel x Loyal shipping
  4. Climactic fight goes on for too long
  5. Host spends half an hour convincing people to switch roles and balance things out
  6. RP moves too quickly for any character development to occur
  7. Captured Gems are forgotten about
  8. People awkwardly standing aside during the big fight
  9. Everyone in the RP wants to be a rebel
  10. Someone randomly breaks out of their cell and causes mayhem
  11. Powerplayers
  12. 2/3 of the people leave halfway through
  13. Half of either side consists of spies
  14. Rebel base gets attacked 2 minutes after the RP starts
  15. That one person tries freeing all the prisoners
  16. At least 3 corrupted rebels
  17. Rebels start in Geode Isles
  18. Host leaves immediately before or after the climax
  19. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  20. Speedtypers
  21. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  22. People trying to join the RP in the middle of the big fight
  23. Either side takes forever to progress the plot
  24. Loyalists start in scouting ship