Peopleawkwardlystandingaside duringthe big fightEveryonein the RPwants tobe a rebelSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingshipPowerplayersAt least 3corruptedrebelsHost spends halfan hour convincingpeople to switchroles and balancethings outRebel xLoyalshippingNo militiaGems inthe loyalistcrewEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxSpeedtypersRebel basegetsattacked 2minutes afterthe RP startsThat oneperson triesfreeing allthe prisonersPeople tryingto join theRP in themiddle of thebig fightRP moves tooquickly for anycharacterdevelopmentto occurHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP basically endsafter the rebels aredelivered to Thetaor Lunar/Solarstation2/3 of thepeople leavehalfwaythroughRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxCapturedGems areforgottenaboutClimacticfight goeson for toolongPeopleawkwardlystandingaside duringthe big fightEveryonein the RPwants tobe a rebelSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingshipPowerplayersAt least 3corruptedrebelsHost spends halfan hour convincingpeople to switchroles and balancethings outRebel xLoyalshippingNo militiaGems inthe loyalistcrewEither sidetakes foreverto progressthe plotTraitor eitherdoes nothingor leavesbefore theclimaxSpeedtypersRebel basegetsattacked 2minutes afterthe RP startsThat oneperson triesfreeing allthe prisonersPeople tryingto join theRP in themiddle of thebig fightRP moves tooquickly for anycharacterdevelopmentto occurHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderRP basically endsafter the rebels aredelivered to Thetaor Lunar/Solarstation2/3 of thepeople leavehalfwaythroughRebelsstart inGeodeIslesHost leavesimmediatelybefore orafter theclimaxCapturedGems areforgottenaboutClimacticfight goeson for toolong

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. People awkwardly standing aside during the big fight
  2. Everyone in the RP wants to be a rebel
  3. Someone randomly breaks out of their cell and causes mayhem
  4. Loyalists start in scouting ship
  5. Powerplayers
  6. At least 3 corrupted rebels
  7. Host spends half an hour convincing people to switch roles and balance things out
  8. Rebel x Loyal shipping
  9. No militia Gems in the loyalist crew
  10. Either side takes forever to progress the plot
  11. Traitor either does nothing or leaves before the climax
  12. Speedtypers
  13. Rebel base gets attacked 2 minutes after the RP starts
  14. That one person tries freeing all the prisoners
  15. People trying to join the RP in the middle of the big fight
  16. RP moves too quickly for any character development to occur
  17. Half of either side consists of spies
  18. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  19. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  20. 2/3 of the people leave halfway through
  21. Rebels start in Geode Isles
  22. Host leaves immediately before or after the climax
  23. Captured Gems are forgotten about
  24. Climactic fight goes on for too long