No militiaGems inthe loyalistcrewSomeonerandomlybreaks out oftheir cell andcausesmayhemHost leavesimmediatelybefore orafter theclimax2/3 of thepeople leavehalfwaythroughHost spends halfan hour convincingpeople to switchroles and balancethings outLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEveryonein the RPwants tobe a rebelTraitor eitherdoes nothingor leavesbefore theclimaxPeople tryingto join theRP in themiddle of thebig fightRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationRebel xLoyalshippingSpeedtypersAt least 3corruptedrebelsPowerplayersRebelsstart inGeodeIslesRP moves tooquickly for anycharacterdevelopmentto occurPeopleawkwardlystandingaside duringthe big fightEither sidetakes foreverto progressthe plotHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsClimacticfight goeson for toolongLoyalistsstart inscoutingshipCapturedGems areforgottenaboutThat oneperson triesfreeing allthe prisonersNo militiaGems inthe loyalistcrewSomeonerandomlybreaks out oftheir cell andcausesmayhemHost leavesimmediatelybefore orafter theclimax2/3 of thepeople leavehalfwaythroughHost spends halfan hour convincingpeople to switchroles and balancethings outLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEveryonein the RPwants tobe a rebelTraitor eitherdoes nothingor leavesbefore theclimaxPeople tryingto join theRP in themiddle of thebig fightRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationRebel xLoyalshippingSpeedtypersAt least 3corruptedrebelsPowerplayersRebelsstart inGeodeIslesRP moves tooquickly for anycharacterdevelopmentto occurPeopleawkwardlystandingaside duringthe big fightEither sidetakes foreverto progressthe plotHalf ofeither sideconsistsof spiesRebel basegetsattacked 2minutes afterthe RP startsClimacticfight goeson for toolongLoyalistsstart inscoutingshipCapturedGems areforgottenaboutThat oneperson triesfreeing allthe prisoners

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No militia Gems in the loyalist crew
  2. Someone randomly breaks out of their cell and causes mayhem
  3. Host leaves immediately before or after the climax
  4. 2/3 of the people leave halfway through
  5. Host spends half an hour convincing people to switch roles and balance things out
  6. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  7. Everyone in the RP wants to be a rebel
  8. Traitor either does nothing or leaves before the climax
  9. People trying to join the RP in the middle of the big fight
  10. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  11. Rebel x Loyal shipping
  12. Speedtypers
  13. At least 3 corrupted rebels
  14. Powerplayers
  15. Rebels start in Geode Isles
  16. RP moves too quickly for any character development to occur
  17. People awkwardly standing aside during the big fight
  18. Either side takes forever to progress the plot
  19. Half of either side consists of spies
  20. Rebel base gets attacked 2 minutes after the RP starts
  21. Climactic fight goes on for too long
  22. Loyalists start in scouting ship
  23. Captured Gems are forgotten about
  24. That one person tries freeing all the prisoners