RP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationRebel xLoyalshippingLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderNo militiaGems inthe loyalistcrewCapturedGems areforgottenabout2/3 of thepeople leavehalfwaythroughRebelsstart inGeodeIslesEither sidetakes foreverto progressthe plotHalf ofeither sideconsistsof spiesPowerplayersLoyalistsstart inscoutingshipThat oneperson triesfreeing allthe prisonersRP moves tooquickly for anycharacterdevelopmentto occurHost leavesimmediatelybefore orafter theclimaxPeople tryingto join theRP in themiddle of thebig fightRebel basegetsattacked 2minutes afterthe RP startsEveryonein the RPwants tobe a rebelSpeedtypersPeopleawkwardlystandingaside duringthe big fightAt least 3corruptedrebelsTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemClimacticfight goeson for toolongHost spends halfan hour convincingpeople to switchroles and balancethings outRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationRebel xLoyalshippingLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderNo militiaGems inthe loyalistcrewCapturedGems areforgottenabout2/3 of thepeople leavehalfwaythroughRebelsstart inGeodeIslesEither sidetakes foreverto progressthe plotHalf ofeither sideconsistsof spiesPowerplayersLoyalistsstart inscoutingshipThat oneperson triesfreeing allthe prisonersRP moves tooquickly for anycharacterdevelopmentto occurHost leavesimmediatelybefore orafter theclimaxPeople tryingto join theRP in themiddle of thebig fightRebel basegetsattacked 2minutes afterthe RP startsEveryonein the RPwants tobe a rebelSpeedtypersPeopleawkwardlystandingaside duringthe big fightAt least 3corruptedrebelsTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemClimacticfight goeson for toolongHost spends halfan hour convincingpeople to switchroles and balancethings out

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  2. Rebel x Loyal shipping
  3. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  4. No militia Gems in the loyalist crew
  5. Captured Gems are forgotten about
  6. 2/3 of the people leave halfway through
  7. Rebels start in Geode Isles
  8. Either side takes forever to progress the plot
  9. Half of either side consists of spies
  10. Powerplayers
  11. Loyalists start in scouting ship
  12. That one person tries freeing all the prisoners
  13. RP moves too quickly for any character development to occur
  14. Host leaves immediately before or after the climax
  15. People trying to join the RP in the middle of the big fight
  16. Rebel base gets attacked 2 minutes after the RP starts
  17. Everyone in the RP wants to be a rebel
  18. Speedtypers
  19. People awkwardly standing aside during the big fight
  20. At least 3 corrupted rebels
  21. Traitor either does nothing or leaves before the climax
  22. Someone randomly breaks out of their cell and causes mayhem
  23. Climactic fight goes on for too long
  24. Host spends half an hour convincing people to switch roles and balance things out