Host leavesimmediatelybefore orafter theclimaxPowerplayersEither sidetakes foreverto progressthe plotLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderClimacticfight goeson for toolongRP moves tooquickly for anycharacterdevelopmentto occurHost spends halfan hour convincingpeople to switchroles and balancethings outRebel basegetsattacked 2minutes afterthe RP startsPeople tryingto join theRP in themiddle of thebig fightRebel xLoyalshippingRP basically endsafter the rebels aredelivered to Thetaor Lunar/Solarstation2/3 of thepeople leavehalfwaythroughRebelsstart inGeodeIslesEveryonein the RPwants tobe a rebelCapturedGems areforgottenaboutAt least 3corruptedrebelsSomeonerandomlybreaks out oftheir cell andcausesmayhemSpeedtypersNo militiaGems inthe loyalistcrewTraitor eitherdoes nothingor leavesbefore theclimaxThat oneperson triesfreeing allthe prisonersLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesPeopleawkwardlystandingaside duringthe big fightHost leavesimmediatelybefore orafter theclimaxPowerplayersEither sidetakes foreverto progressthe plotLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderClimacticfight goeson for toolongRP moves tooquickly for anycharacterdevelopmentto occurHost spends halfan hour convincingpeople to switchroles and balancethings outRebel basegetsattacked 2minutes afterthe RP startsPeople tryingto join theRP in themiddle of thebig fightRebel xLoyalshippingRP basically endsafter the rebels aredelivered to Thetaor Lunar/Solarstation2/3 of thepeople leavehalfwaythroughRebelsstart inGeodeIslesEveryonein the RPwants tobe a rebelCapturedGems areforgottenaboutAt least 3corruptedrebelsSomeonerandomlybreaks out oftheir cell andcausesmayhemSpeedtypersNo militiaGems inthe loyalistcrewTraitor eitherdoes nothingor leavesbefore theclimaxThat oneperson triesfreeing allthe prisonersLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesPeopleawkwardlystandingaside duringthe big fight

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Host leaves immediately before or after the climax
  2. Powerplayers
  3. Either side takes forever to progress the plot
  4. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  5. Climactic fight goes on for too long
  6. RP moves too quickly for any character development to occur
  7. Host spends half an hour convincing people to switch roles and balance things out
  8. Rebel base gets attacked 2 minutes after the RP starts
  9. People trying to join the RP in the middle of the big fight
  10. Rebel x Loyal shipping
  11. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  12. 2/3 of the people leave halfway through
  13. Rebels start in Geode Isles
  14. Everyone in the RP wants to be a rebel
  15. Captured Gems are forgotten about
  16. At least 3 corrupted rebels
  17. Someone randomly breaks out of their cell and causes mayhem
  18. Speedtypers
  19. No militia Gems in the loyalist crew
  20. Traitor either does nothing or leaves before the climax
  21. That one person tries freeing all the prisoners
  22. Loyalists start in scouting ship
  23. Half of either side consists of spies
  24. People awkwardly standing aside during the big fight