CapturedGems areforgottenaboutRP moves tooquickly for anycharacterdevelopmentto occurEveryonein the RPwants tobe a rebelThat oneperson triesfreeing allthe prisonersSpeedtypersPeopleawkwardlystandingaside duringthe big fightRebel xLoyalshippingNo militiaGems inthe loyalistcrewClimacticfight goeson for toolongPeople tryingto join theRP in themiddle of thebig fightTraitor eitherdoes nothingor leavesbefore theclimaxHost leavesimmediatelybefore orafter theclimaxEither sidetakes foreverto progressthe plotPowerplayersLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leader2/3 of thepeople leavehalfwaythroughRebelsstart inGeodeIslesRebel basegetsattacked 2minutes afterthe RP startsLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesAt least 3corruptedrebelsHost spends halfan hour convincingpeople to switchroles and balancethings outRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationSomeonerandomlybreaks out oftheir cell andcausesmayhemCapturedGems areforgottenaboutRP moves tooquickly for anycharacterdevelopmentto occurEveryonein the RPwants tobe a rebelThat oneperson triesfreeing allthe prisonersSpeedtypersPeopleawkwardlystandingaside duringthe big fightRebel xLoyalshippingNo militiaGems inthe loyalistcrewClimacticfight goeson for toolongPeople tryingto join theRP in themiddle of thebig fightTraitor eitherdoes nothingor leavesbefore theclimaxHost leavesimmediatelybefore orafter theclimaxEither sidetakes foreverto progressthe plotPowerplayersLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leader2/3 of thepeople leavehalfwaythroughRebelsstart inGeodeIslesRebel basegetsattacked 2minutes afterthe RP startsLoyalistsstart inscoutingshipHalf ofeither sideconsistsof spiesAt least 3corruptedrebelsHost spends halfan hour convincingpeople to switchroles and balancethings outRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationSomeonerandomlybreaks out oftheir cell andcausesmayhem

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Captured Gems are forgotten about
  2. RP moves too quickly for any character development to occur
  3. Everyone in the RP wants to be a rebel
  4. That one person tries freeing all the prisoners
  5. Speedtypers
  6. People awkwardly standing aside during the big fight
  7. Rebel x Loyal shipping
  8. No militia Gems in the loyalist crew
  9. Climactic fight goes on for too long
  10. People trying to join the RP in the middle of the big fight
  11. Traitor either does nothing or leaves before the climax
  12. Host leaves immediately before or after the climax
  13. Either side takes forever to progress the plot
  14. Powerplayers
  15. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  16. 2/3 of the people leave halfway through
  17. Rebels start in Geode Isles
  18. Rebel base gets attacked 2 minutes after the RP starts
  19. Loyalists start in scouting ship
  20. Half of either side consists of spies
  21. At least 3 corrupted rebels
  22. Host spends half an hour convincing people to switch roles and balance things out
  23. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  24. Someone randomly breaks out of their cell and causes mayhem