That oneperson triesfreeing allthe prisonersClimacticfight goeson for toolongHost spends halfan hour convincingpeople to switchroles and balancethings outLoyalistsstart inscoutingshipRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationRebel basegetsattacked 2minutes afterthe RP startsNo militiaGems inthe loyalistcrewPowerplayersEveryonein the RPwants tobe a rebelRebel xLoyalshippingSpeedtypersRP moves tooquickly for anycharacterdevelopmentto occur2/3 of thepeople leavehalfwaythroughHost leavesimmediatelybefore orafter theclimaxLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEither sidetakes foreverto progressthe plotHalf ofeither sideconsistsof spiesTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemRebelsstart inGeodeIslesPeople tryingto join theRP in themiddle of thebig fightPeopleawkwardlystandingaside duringthe big fightCapturedGems areforgottenaboutAt least 3corruptedrebelsThat oneperson triesfreeing allthe prisonersClimacticfight goeson for toolongHost spends halfan hour convincingpeople to switchroles and balancethings outLoyalistsstart inscoutingshipRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationRebel basegetsattacked 2minutes afterthe RP startsNo militiaGems inthe loyalistcrewPowerplayersEveryonein the RPwants tobe a rebelRebel xLoyalshippingSpeedtypersRP moves tooquickly for anycharacterdevelopmentto occur2/3 of thepeople leavehalfwaythroughHost leavesimmediatelybefore orafter theclimaxLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEither sidetakes foreverto progressthe plotHalf ofeither sideconsistsof spiesTraitor eitherdoes nothingor leavesbefore theclimaxSomeonerandomlybreaks out oftheir cell andcausesmayhemRebelsstart inGeodeIslesPeople tryingto join theRP in themiddle of thebig fightPeopleawkwardlystandingaside duringthe big fightCapturedGems areforgottenaboutAt least 3corruptedrebels

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. That one person tries freeing all the prisoners
  2. Climactic fight goes on for too long
  3. Host spends half an hour convincing people to switch roles and balance things out
  4. Loyalists start in scouting ship
  5. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  6. Rebel base gets attacked 2 minutes after the RP starts
  7. No militia Gems in the loyalist crew
  8. Powerplayers
  9. Everyone in the RP wants to be a rebel
  10. Rebel x Loyal shipping
  11. Speedtypers
  12. RP moves too quickly for any character development to occur
  13. 2/3 of the people leave halfway through
  14. Host leaves immediately before or after the climax
  15. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  16. Either side takes forever to progress the plot
  17. Half of either side consists of spies
  18. Traitor either does nothing or leaves before the climax
  19. Someone randomly breaks out of their cell and causes mayhem
  20. Rebels start in Geode Isles
  21. People trying to join the RP in the middle of the big fight
  22. People awkwardly standing aside during the big fight
  23. Captured Gems are forgotten about
  24. At least 3 corrupted rebels