Someonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingshipRebelsstart inGeodeIslesPeopleawkwardlystandingaside duringthe big fightThat oneperson triesfreeing allthe prisonersPowerplayersCapturedGems areforgottenabout2/3 of thepeople leavehalfwaythroughNo militiaGems inthe loyalistcrewRP moves tooquickly for anycharacterdevelopmentto occurSpeedtypersTraitor eitherdoes nothingor leavesbefore theclimaxRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationClimacticfight goeson for toolongHost spends halfan hour convincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spiesEveryonein the RPwants tobe a rebelRebel xLoyalshippingAt least 3corruptedrebelsPeople tryingto join theRP in themiddle of thebig fightRebel basegetsattacked 2minutes afterthe RP startsHost leavesimmediatelybefore orafter theclimaxLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEither sidetakes foreverto progressthe plotSomeonerandomlybreaks out oftheir cell andcausesmayhemLoyalistsstart inscoutingshipRebelsstart inGeodeIslesPeopleawkwardlystandingaside duringthe big fightThat oneperson triesfreeing allthe prisonersPowerplayersCapturedGems areforgottenabout2/3 of thepeople leavehalfwaythroughNo militiaGems inthe loyalistcrewRP moves tooquickly for anycharacterdevelopmentto occurSpeedtypersTraitor eitherdoes nothingor leavesbefore theclimaxRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationClimacticfight goeson for toolongHost spends halfan hour convincingpeople to switchroles and balancethings outHalf ofeither sideconsistsof spiesEveryonein the RPwants tobe a rebelRebel xLoyalshippingAt least 3corruptedrebelsPeople tryingto join theRP in themiddle of thebig fightRebel basegetsattacked 2minutes afterthe RP startsHost leavesimmediatelybefore orafter theclimaxLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderEither sidetakes foreverto progressthe plot

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone randomly breaks out of their cell and causes mayhem
  2. Loyalists start in scouting ship
  3. Rebels start in Geode Isles
  4. People awkwardly standing aside during the big fight
  5. That one person tries freeing all the prisoners
  6. Powerplayers
  7. Captured Gems are forgotten about
  8. 2/3 of the people leave halfway through
  9. No militia Gems in the loyalist crew
  10. RP moves too quickly for any character development to occur
  11. Speedtypers
  12. Traitor either does nothing or leaves before the climax
  13. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  14. Climactic fight goes on for too long
  15. Host spends half an hour convincing people to switch roles and balance things out
  16. Half of either side consists of spies
  17. Everyone in the RP wants to be a rebel
  18. Rebel x Loyal shipping
  19. At least 3 corrupted rebels
  20. People trying to join the RP in the middle of the big fight
  21. Rebel base gets attacked 2 minutes after the RP starts
  22. Host leaves immediately before or after the climax
  23. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  24. Either side takes forever to progress the plot