Rebel basegetsattacked 2minutes afterthe RP startsRebelsstart inGeodeIslesRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationCapturedGems areforgottenaboutEveryonein the RPwants tobe a rebelSomeonerandomlybreaks out oftheir cell andcausesmayhemRP moves tooquickly for anycharacterdevelopmentto occurEither sidetakes foreverto progressthe plotHost spends halfan hour convincingpeople to switchroles and balancethings outRebel xLoyalshippingSpeedtypersHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPowerplayersTraitor eitherdoes nothingor leavesbefore theclimaxLoyalistsstart inscoutingshipThat oneperson triesfreeing allthe prisonersAt least 3corruptedrebelsNo militiaGems inthe loyalistcrewClimacticfight goeson for toolong2/3 of thepeople leavehalfwaythroughHost leavesimmediatelybefore orafter theclimaxPeopleawkwardlystandingaside duringthe big fightPeople tryingto join theRP in themiddle of thebig fightRebel basegetsattacked 2minutes afterthe RP startsRebelsstart inGeodeIslesRP basically endsafter the rebels aredelivered to Thetaor Lunar/SolarstationCapturedGems areforgottenaboutEveryonein the RPwants tobe a rebelSomeonerandomlybreaks out oftheir cell andcausesmayhemRP moves tooquickly for anycharacterdevelopmentto occurEither sidetakes foreverto progressthe plotHost spends halfan hour convincingpeople to switchroles and balancethings outRebel xLoyalshippingSpeedtypersHalf ofeither sideconsistsof spiesLiterally anyGem but anAqua, Beryl, orAmber is theloyalist leaderPowerplayersTraitor eitherdoes nothingor leavesbefore theclimaxLoyalistsstart inscoutingshipThat oneperson triesfreeing allthe prisonersAt least 3corruptedrebelsNo militiaGems inthe loyalistcrewClimacticfight goeson for toolong2/3 of thepeople leavehalfwaythroughHost leavesimmediatelybefore orafter theclimaxPeopleawkwardlystandingaside duringthe big fightPeople tryingto join theRP in themiddle of thebig fight

Rebel vs. Loyals RP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rebel base gets attacked 2 minutes after the RP starts
  2. Rebels start in Geode Isles
  3. RP basically ends after the rebels are delivered to Theta or Lunar/Solar station
  4. Captured Gems are forgotten about
  5. Everyone in the RP wants to be a rebel
  6. Someone randomly breaks out of their cell and causes mayhem
  7. RP moves too quickly for any character development to occur
  8. Either side takes forever to progress the plot
  9. Host spends half an hour convincing people to switch roles and balance things out
  10. Rebel x Loyal shipping
  11. Speedtypers
  12. Half of either side consists of spies
  13. Literally any Gem but an Aqua, Beryl, or Amber is the loyalist leader
  14. Powerplayers
  15. Traitor either does nothing or leaves before the climax
  16. Loyalists start in scouting ship
  17. That one person tries freeing all the prisoners
  18. At least 3 corrupted rebels
  19. No militia Gems in the loyalist crew
  20. Climactic fight goes on for too long
  21. 2/3 of the people leave halfway through
  22. Host leaves immediately before or after the climax
  23. People awkwardly standing aside during the big fight
  24. People trying to join the RP in the middle of the big fight