DynamicCharacterProtagonistRisingActionStaticCharacterAtmosphereVerbalIronyInternalConflictClimaxExternalConflictDramaticIronyAntagonistExpositionSymbolResolutionSituationalIronyIndirectCharacterizationFoilMotivationPoint ofViewToneThemeFallingActionSettingDirectCharacterizationDynamicCharacterProtagonistRisingActionStaticCharacterAtmosphereVerbalIronyInternalConflictClimaxExternalConflictDramaticIronyAntagonistExpositionSymbolResolutionSituationalIronyIndirectCharacterizationFoilMotivationPoint ofViewToneThemeFallingActionSettingDirectCharacterization

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dynamic Character
  2. Protagonist
  3. Rising Action
  4. Static Character
  5. Atmosphere
  6. Verbal Irony
  7. Internal Conflict
  8. Climax
  9. External Conflict
  10. Dramatic Irony
  11. Antagonist
  12. Exposition
  13. Symbol
  14. Resolution
  15. Situational Irony
  16. Indirect Characterization
  17. Foil
  18. Motivation
  19. Point of View
  20. Tone
  21. Theme
  22. Falling Action
  23. Setting
  24. Direct Characterization