FoilInternalConflictSettingRisingActionTonePoint ofViewDynamicCharacterDirectCharacterizationSymbolVerbalIronyClimaxDramaticIronyExpositionExternalConflictFallingActionThemeAntagonistProtagonistSituationalIronyMotivationStaticCharacterResolutionAtmosphereIndirectCharacterizationFoilInternalConflictSettingRisingActionTonePoint ofViewDynamicCharacterDirectCharacterizationSymbolVerbalIronyClimaxDramaticIronyExpositionExternalConflictFallingActionThemeAntagonistProtagonistSituationalIronyMotivationStaticCharacterResolutionAtmosphereIndirectCharacterization

Literary Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foil
  2. Internal Conflict
  3. Setting
  4. Rising Action
  5. Tone
  6. Point of View
  7. Dynamic Character
  8. Direct Characterization
  9. Symbol
  10. Verbal Irony
  11. Climax
  12. Dramatic Irony
  13. Exposition
  14. External Conflict
  15. Falling Action
  16. Theme
  17. Antagonist
  18. Protagonist
  19. Situational Irony
  20. Motivation
  21. Static Character
  22. Resolution
  23. Atmosphere
  24. Indirect Characterization