Extinction Burst Fixed Ratio Variable Interval Acquisition Target Mand FR6 Functional Communication Training Total Task Analysis Consequence Partial Interval Negative Punishment Variable Ratio Backwards Chaining Errorless teaching Whole Interval Antecedent NET Negative Reinforcement Intraverbal Positive Reinforcement Pairing Permanent Product Frequency Latency Echoic Satiation SD DTT Duration Shaping Deprivation Fixed Interval 5% of behavioral analytic services Tact Instructional Control LR Prompting Momentary Time Sampling Escape Attention Access Automatic Differential Reinforcement Prompt Fading Forward Chaining Positive Punishment Antecedent Strategies VI 3 Generalization DRO Discrimination Training Stimulus Control Extinction Burst Fixed Ratio Variable Interval Acquisition Target Mand FR6 Functional Communication Training Total Task Analysis Consequence Partial Interval Negative Punishment Variable Ratio Backwards Chaining Errorless teaching Whole Interval Antecedent NET Negative Reinforcement Intraverbal Positive Reinforcement Pairing Permanent Product Frequency Latency Echoic Satiation SD DTT Duration Shaping Deprivation Fixed Interval 5% of behavioral analytic services Tact Instructional Control LR Prompting Momentary Time Sampling Escape Attention Access Automatic Differential Reinforcement Prompt Fading Forward Chaining Positive Punishment Antecedent Strategies VI 3 Generalization DRO Discrimination Training Stimulus Control
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Extinction Burst
Fixed Ratio
Variable Interval
Acquisition Target
Mand
FR6
Functional Communication Training
Total Task Analysis
Consequence
Partial Interval
Negative Punishment
Variable Ratio
Backwards Chaining
Errorless teaching
Whole Interval
Antecedent
NET
Negative Reinforcement
Intraverbal
Positive Reinforcement
Pairing
Permanent Product
Frequency
Latency
Echoic
Satiation
SD
DTT
Duration
Shaping
Deprivation
Fixed Interval
5% of behavioral analytic services
Tact
Instructional Control
LR
Prompting
Momentary Time Sampling
Escape
Attention
Access
Automatic
Differential Reinforcement
Prompt Fading
Forward Chaining
Positive Punishment
Antecedent Strategies
VI 3
Generalization
DRO
Discrimination Training
Stimulus Control