Empathy Keeps youfrom seeingother friendsAnger Steerclear Atrigger Alcohol ordrug use,negativeself-talk,argumentsAvoid itandcompeteEmotionalself-awareness Peers,family,andmediaCopingskillsRespect Aggressive De-escalatea conflictDon'tsweat thesmall stuffListen tothe otherperson'sPOV Positiveself-talkWin-win andcompromise Stop,think, act,andreflectEncouragesyou to dothings youenjoyTaking awalk, playingwith a pet,laughing withfriendsPhysicalcuesPassivecommunicatorAssertivecommunicatorSMARTEmpathyKeeps youfrom seeingother friendsAngerSteerclearAtriggerAlcohol ordrug use,negativeself-talk,argumentsAvoid itandcompeteEmotionalself-awarenessPeers,family,andmediaCopingskillsRespectAggressiveDe-escalatea conflictDon'tsweat thesmall stuffListen tothe otherperson'sPOVPositiveself-talkWin-win andcompromiseStop,think, act,andreflectEncouragesyou to dothings youenjoyTaking awalk, playingwith a pet,laughing withfriendsPhysicalcuesPassivecommunicatorAssertivecommunicatorSMART

Anger Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Empathy
  2. Keeps you from seeing other friends
  3. Anger
  4. Steer clear
  5. A trigger
  6. Alcohol or drug use, negative self-talk, arguments
  7. Avoid it and compete
  8. Emotional self-awareness
  9. Peers, family, and media
  10. Coping skills
  11. Respect
  12. Aggressive
  13. De-escalate a conflict
  14. Don't sweat the small stuff
  15. Listen to the other person's POV
  16. Positive self-talk
  17. Win-win and compromise
  18. Stop, think, act, and reflect
  19. Encourages you to do things you enjoy
  20. Taking a walk, playing with a pet, laughing with friends
  21. Physical cues
  22. Passive communicator
  23. Assertive communicator
  24. SMART