Copingskills Empathy Keeps youfrom seeingother friends Win-win andcompromise Atrigger Listen tothe otherperson'sPOVPeers,family,andmedia Stop,think, act,andreflectPassivecommunicatorAssertivecommunicatorAggressiveAvoid itandcompete Steerclear Taking awalk, playingwith a pet,laughing withfriendsDon'tsweat thesmall stuffPhysicalcuesAngerPositiveself-talkSMARTAlcohol ordrug use,negativeself-talk,argumentsEncouragesyou to dothings youenjoyEmotionalself-awarenessRespect De-escalatea conflictCopingskillsEmpathyKeeps youfrom seeingother friendsWin-win andcompromiseAtriggerListen tothe otherperson'sPOVPeers,family,andmediaStop,think, act,andreflectPassivecommunicatorAssertivecommunicatorAggressiveAvoid itandcompeteSteerclearTaking awalk, playingwith a pet,laughing withfriendsDon'tsweat thesmall stuffPhysicalcuesAngerPositiveself-talkSMARTAlcohol ordrug use,negativeself-talk,argumentsEncouragesyou to dothings youenjoyEmotionalself-awarenessRespectDe-escalatea conflict

Anger Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Coping skills
  2. Empathy
  3. Keeps you from seeing other friends
  4. Win-win and compromise
  5. A trigger
  6. Listen to the other person's POV
  7. Peers, family, and media
  8. Stop, think, act, and reflect
  9. Passive communicator
  10. Assertive communicator
  11. Aggressive
  12. Avoid it and compete
  13. Steer clear
  14. Taking a walk, playing with a pet, laughing with friends
  15. Don't sweat the small stuff
  16. Physical cues
  17. Anger
  18. Positive self-talk
  19. SMART
  20. Alcohol or drug use, negative self-talk, arguments
  21. Encourages you to do things you enjoy
  22. Emotional self-awareness
  23. Respect
  24. De-escalate a conflict