RespectAtrigger Copingskills Stop,think, act,andreflect De-escalatea conflict Aggressive Don'tsweat thesmall stuffAssertivecommunicatorListen tothe otherperson'sPOV Alcohol ordrug use,negativeself-talk,arguments Empathy Encouragesyou to dothings youenjoyAnger PhysicalcuesPeers,family,andmediaKeeps youfrom seeingother friendsEmotionalself-awarenessSMARTTaking awalk, playingwith a pet,laughing withfriendsPassivecommunicatorWin-win andcompromisePositiveself-talkSteerclearAvoid itandcompeteRespectAtriggerCopingskillsStop,think, act,andreflectDe-escalatea conflictAggressiveDon'tsweat thesmall stuffAssertivecommunicatorListen tothe otherperson'sPOVAlcohol ordrug use,negativeself-talk,argumentsEmpathyEncouragesyou to dothings youenjoyAngerPhysicalcuesPeers,family,andmediaKeeps youfrom seeingother friendsEmotionalself-awarenessSMARTTaking awalk, playingwith a pet,laughing withfriendsPassivecommunicatorWin-win andcompromisePositiveself-talkSteerclearAvoid itandcompete

Anger Management - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Respect
  2. A trigger
  3. Coping skills
  4. Stop, think, act, and reflect
  5. De-escalate a conflict
  6. Aggressive
  7. Don't sweat the small stuff
  8. Assertive communicator
  9. Listen to the other person's POV
  10. Alcohol or drug use, negative self-talk, arguments
  11. Empathy
  12. Encourages you to do things you enjoy
  13. Anger
  14. Physical cues
  15. Peers, family, and media
  16. Keeps you from seeing other friends
  17. Emotional self-awareness
  18. SMART
  19. Taking a walk, playing with a pet, laughing with friends
  20. Passive communicator
  21. Win-win and compromise
  22. Positive self-talk
  23. Steer clear
  24. Avoid it and compete