MoodAllusion(RhetoricalDevice)RhetoricRepetition(FigurativeDevice)ConflictEvidenceAlliteration(RhetoricalDevice)Foreshadowing(RhetoricalDevice)EthosClaimHyperbole(RhetoricalDevice)Metaphor(RhetoricalDevice)ToneSimile(RhetoricalDevice)Imagery(RhetoricalDevice)Paralellstructure(RhetoricalDevice)Symbolism(RhetoricalDevice)PathosIrony(RhetoricalDevice)Anaphora(RhetoricalDevice)Onomatopoeia(RhetoricalLanguage)Motif(RhetoricalDevice)LogosJuxtaposition(RhetoricalDevice)RhetoricalQuestionPersonification(FigurativeDevice)ThemeMoodAllusion(RhetoricalDevice)RhetoricRepetition(FigurativeDevice)ConflictEvidenceAlliteration(RhetoricalDevice)Foreshadowing(RhetoricalDevice)EthosClaimHyperbole(RhetoricalDevice)Metaphor(RhetoricalDevice)ToneSimile(RhetoricalDevice)Imagery(RhetoricalDevice)Paralellstructure(RhetoricalDevice)Symbolism(RhetoricalDevice)PathosIrony(RhetoricalDevice)Anaphora(RhetoricalDevice)Onomatopoeia(RhetoricalLanguage)Motif(RhetoricalDevice)LogosJuxtaposition(RhetoricalDevice)RhetoricalQuestionPersonification(FigurativeDevice)Theme

Junior English BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Allusion (Rhetorical Device)
  3. Rhetoric
  4. Repetition (Figurative Device)
  5. Conflict
  6. Evidence
  7. Alliteration (Rhetorical Device)
  8. Foreshadowing (Rhetorical Device)
  9. Ethos
  10. Claim
  11. Hyperbole (Rhetorical Device)
  12. Metaphor (Rhetorical Device)
  13. Tone
  14. Simile (Rhetorical Device)
  15. Imagery (Rhetorical Device)
  16. Paralell structure (Rhetorical Device)
  17. Symbolism (Rhetorical Device)
  18. Pathos
  19. Irony (Rhetorical Device)
  20. Anaphora (Rhetorical Device)
  21. Onomatopoeia (Rhetorical Language)
  22. Motif (Rhetorical Device)
  23. Logos
  24. Juxtaposition (Rhetorical Device)
  25. Rhetorical Question
  26. Personification (Figurative Device)
  27. Theme