Fiona'sImportanceThe River'scontributionsto self-discoveryTheproblem?If thecommunitychanged,would youstill have leftFirstMemoryWhat waslacking intheCommunity?GrayscaleJonas'ways ofshowingemotionTheReleasesTheChiefElderThesolution?TheButtons3ImportantdetailsAre theactionsJustified?Jonas'internaljourneyAsher'sContributionsComfortobjectsWarningsThemainemotionsMainqualitiesof JonasRestrictionsTheJobsFamilyImportantclues thatgave awaythe endingFiona'sImportanceThe River'scontributionsto self-discoveryTheproblem?If thecommunitychanged,would youstill have leftFirstMemoryWhat waslacking intheCommunity?GrayscaleJonas'ways ofshowingemotionTheReleasesTheChiefElderThesolution?TheButtons3ImportantdetailsAre theactionsJustified?Jonas'internaljourneyAsher'sContributionsComfortobjectsWarningsThemainemotionsMainqualitiesof JonasRestrictionsTheJobsFamilyImportantclues thatgave awaythe ending

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fiona's Importance
  2. The River's contributions to self-discovery
  3. The problem?
  4. If the community changed, would you still have left
  5. First Memory
  6. What was lacking in the Community?
  7. Gray scale
  8. Jonas' ways of showing emotion
  9. The Releases
  10. The Chief Elder
  11. The solution?
  12. The Buttons
  13. 3 Important details
  14. Are the actions Justified?
  15. Jonas' internal journey
  16. Asher's Contributions
  17. Comfort objects
  18. Warnings
  19. The main emotions
  20. Main qualities of Jonas
  21. Restrictions
  22. The Jobs
  23. Family
  24. Important clues that gave away the ending