Thesolution?Are theactionsJustified?Mainqualitiesof JonasRestrictionsWarningsComfortobjectsTheproblem?If thecommunitychanged,would youstill have left3ImportantdetailsWhat waslacking intheCommunity?Asher'sContributionsFirstMemoryFamilyThe River'scontributionsto self-discoveryImportantclues thatgave awaythe endingTheButtonsTheChiefElderJonas'internaljourneyThemainemotionsTheJobsJonas'ways ofshowingemotionGrayscaleTheReleasesFiona'sImportanceThesolution?Are theactionsJustified?Mainqualitiesof JonasRestrictionsWarningsComfortobjectsTheproblem?If thecommunitychanged,would youstill have left3ImportantdetailsWhat waslacking intheCommunity?Asher'sContributionsFirstMemoryFamilyThe River'scontributionsto self-discoveryImportantclues thatgave awaythe endingTheButtonsTheChiefElderJonas'internaljourneyThemainemotionsTheJobsJonas'ways ofshowingemotionGrayscaleTheReleasesFiona'sImportance

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The solution?
  2. Are the actions Justified?
  3. Main qualities of Jonas
  4. Restrictions
  5. Warnings
  6. Comfort objects
  7. The problem?
  8. If the community changed, would you still have left
  9. 3 Important details
  10. What was lacking in the Community?
  11. Asher's Contributions
  12. First Memory
  13. Family
  14. The River's contributions to self-discovery
  15. Important clues that gave away the ending
  16. The Buttons
  17. The Chief Elder
  18. Jonas' internal journey
  19. The main emotions
  20. The Jobs
  21. Jonas' ways of showing emotion
  22. Gray scale
  23. The Releases
  24. Fiona's Importance