TheChiefElderAre theactionsJustified?TheButtonsThemainemotionsFirstMemoryImportantclues thatgave awaythe endingWarningsThesolution?TheJobsIf thecommunitychanged,would youstill have leftAsher'sContributionsJonas'ways ofshowingemotionFiona'sImportanceThe River'scontributionsto self-discoveryTheReleasesComfortobjects3ImportantdetailsWhat waslacking intheCommunity?Mainqualitiesof JonasRestrictionsGrayscaleJonas'internaljourneyTheproblem?FamilyTheChiefElderAre theactionsJustified?TheButtonsThemainemotionsFirstMemoryImportantclues thatgave awaythe endingWarningsThesolution?TheJobsIf thecommunitychanged,would youstill have leftAsher'sContributionsJonas'ways ofshowingemotionFiona'sImportanceThe River'scontributionsto self-discoveryTheReleasesComfortobjects3ImportantdetailsWhat waslacking intheCommunity?Mainqualitiesof JonasRestrictionsGrayscaleJonas'internaljourneyTheproblem?Family

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Chief Elder
  2. Are the actions Justified?
  3. The Buttons
  4. The main emotions
  5. First Memory
  6. Important clues that gave away the ending
  7. Warnings
  8. The solution?
  9. The Jobs
  10. If the community changed, would you still have left
  11. Asher's Contributions
  12. Jonas' ways of showing emotion
  13. Fiona's Importance
  14. The River's contributions to self-discovery
  15. The Releases
  16. Comfort objects
  17. 3 Important details
  18. What was lacking in the Community?
  19. Main qualities of Jonas
  20. Restrictions
  21. Gray scale
  22. Jonas' internal journey
  23. The problem?
  24. Family