Fiona'sImportance3ImportantdetailsTheproblem?FirstMemoryMainqualitiesof JonasTheReleasesFamilyTheButtonsAre theactionsJustified?Asher'sContributionsThemainemotionsRestrictionsThesolution?TheJobsImportantclues thatgave awaythe endingJonas'internaljourneyGrayscaleTheChiefElderWarningsWhat waslacking intheCommunity?ComfortobjectsThe River'scontributionsto self-discoveryIf thecommunitychanged,would youstill have leftJonas'ways ofshowingemotionFiona'sImportance3ImportantdetailsTheproblem?FirstMemoryMainqualitiesof JonasTheReleasesFamilyTheButtonsAre theactionsJustified?Asher'sContributionsThemainemotionsRestrictionsThesolution?TheJobsImportantclues thatgave awaythe endingJonas'internaljourneyGrayscaleTheChiefElderWarningsWhat waslacking intheCommunity?ComfortobjectsThe River'scontributionsto self-discoveryIf thecommunitychanged,would youstill have leftJonas'ways ofshowingemotion

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Fiona's Importance
  2. 3 Important details
  3. The problem?
  4. First Memory
  5. Main qualities of Jonas
  6. The Releases
  7. Family
  8. The Buttons
  9. Are the actions Justified?
  10. Asher's Contributions
  11. The main emotions
  12. Restrictions
  13. The solution?
  14. The Jobs
  15. Important clues that gave away the ending
  16. Jonas' internal journey
  17. Gray scale
  18. The Chief Elder
  19. Warnings
  20. What was lacking in the Community?
  21. Comfort objects
  22. The River's contributions to self-discovery
  23. If the community changed, would you still have left
  24. Jonas' ways of showing emotion