If thecommunitychanged,would youstill have leftTheJobsAre theactionsJustified?TheReleasesFirstMemoryTheproblem?Themainemotions3ImportantdetailsThe River'scontributionsto self-discoveryThesolution?Mainqualitiesof JonasImportantclues thatgave awaythe endingWarningsJonas'internaljourneyTheChiefElderComfortobjectsWhat waslacking intheCommunity?RestrictionsFamilyGrayscaleAsher'sContributionsFiona'sImportanceJonas'ways ofshowingemotionTheButtonsIf thecommunitychanged,would youstill have leftTheJobsAre theactionsJustified?TheReleasesFirstMemoryTheproblem?Themainemotions3ImportantdetailsThe River'scontributionsto self-discoveryThesolution?Mainqualitiesof JonasImportantclues thatgave awaythe endingWarningsJonas'internaljourneyTheChiefElderComfortobjectsWhat waslacking intheCommunity?RestrictionsFamilyGrayscaleAsher'sContributionsFiona'sImportanceJonas'ways ofshowingemotionTheButtons

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. If the community changed, would you still have left
  2. The Jobs
  3. Are the actions Justified?
  4. The Releases
  5. First Memory
  6. The problem?
  7. The main emotions
  8. 3 Important details
  9. The River's contributions to self-discovery
  10. The solution?
  11. Main qualities of Jonas
  12. Important clues that gave away the ending
  13. Warnings
  14. Jonas' internal journey
  15. The Chief Elder
  16. Comfort objects
  17. What was lacking in the Community?
  18. Restrictions
  19. Family
  20. Gray scale
  21. Asher's Contributions
  22. Fiona's Importance
  23. Jonas' ways of showing emotion
  24. The Buttons