ComfortobjectsJonas'internaljourneyTheButtonsThesolution?Are theactionsJustified?TheChiefElderThemainemotionsMainqualitiesof JonasTheReleasesFiona'sImportanceFirstMemoryRestrictionsWhat waslacking intheCommunity?Jonas'ways ofshowingemotionIf thecommunitychanged,would youstill have leftWarningsGrayscaleTheJobsImportantclues thatgave awaythe ending3ImportantdetailsAsher'sContributionsTheproblem?The River'scontributionsto self-discoveryFamilyComfortobjectsJonas'internaljourneyTheButtonsThesolution?Are theactionsJustified?TheChiefElderThemainemotionsMainqualitiesof JonasTheReleasesFiona'sImportanceFirstMemoryRestrictionsWhat waslacking intheCommunity?Jonas'ways ofshowingemotionIf thecommunitychanged,would youstill have leftWarningsGrayscaleTheJobsImportantclues thatgave awaythe ending3ImportantdetailsAsher'sContributionsTheproblem?The River'scontributionsto self-discoveryFamily

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Comfort objects
  2. Jonas' internal journey
  3. The Buttons
  4. The solution?
  5. Are the actions Justified?
  6. The Chief Elder
  7. The main emotions
  8. Main qualities of Jonas
  9. The Releases
  10. Fiona's Importance
  11. First Memory
  12. Restrictions
  13. What was lacking in the Community?
  14. Jonas' ways of showing emotion
  15. If the community changed, would you still have left
  16. Warnings
  17. Gray scale
  18. The Jobs
  19. Important clues that gave away the ending
  20. 3 Important details
  21. Asher's Contributions
  22. The problem?
  23. The River's contributions to self-discovery
  24. Family