TheChiefElderImportantclues thatgave awaythe ending3ImportantdetailsFirstMemoryAsher'sContributionsAre theactionsJustified?ThemainemotionsComfortobjectsJonas'ways ofshowingemotionTheJobsTheReleasesTheButtonsGrayscaleWarningsIf thecommunitychanged,would youstill have leftJonas'internaljourneyFiona'sImportanceWhat waslacking intheCommunity?The River'scontributionsto self-discoveryRestrictionsThesolution?Theproblem?Mainqualitiesof JonasFamilyTheChiefElderImportantclues thatgave awaythe ending3ImportantdetailsFirstMemoryAsher'sContributionsAre theactionsJustified?ThemainemotionsComfortobjectsJonas'ways ofshowingemotionTheJobsTheReleasesTheButtonsGrayscaleWarningsIf thecommunitychanged,would youstill have leftJonas'internaljourneyFiona'sImportanceWhat waslacking intheCommunity?The River'scontributionsto self-discoveryRestrictionsThesolution?Theproblem?Mainqualitiesof JonasFamily

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Chief Elder
  2. Important clues that gave away the ending
  3. 3 Important details
  4. First Memory
  5. Asher's Contributions
  6. Are the actions Justified?
  7. The main emotions
  8. Comfort objects
  9. Jonas' ways of showing emotion
  10. The Jobs
  11. The Releases
  12. The Buttons
  13. Gray scale
  14. Warnings
  15. If the community changed, would you still have left
  16. Jonas' internal journey
  17. Fiona's Importance
  18. What was lacking in the Community?
  19. The River's contributions to self-discovery
  20. Restrictions
  21. The solution?
  22. The problem?
  23. Main qualities of Jonas
  24. Family