FamilyFirstMemoryRestrictionsTheChiefElderWhat waslacking intheCommunity?Theproblem?Mainqualitiesof JonasGrayscaleThe River'scontributionsto self-discoveryAre theactionsJustified?3ImportantdetailsTheJobsTheReleasesThemainemotionsJonas'ways ofshowingemotionIf thecommunitychanged,would youstill have leftComfortobjectsThesolution?Fiona'sImportanceTheButtonsAsher'sContributionsJonas'internaljourneyImportantclues thatgave awaythe endingWarningsFamilyFirstMemoryRestrictionsTheChiefElderWhat waslacking intheCommunity?Theproblem?Mainqualitiesof JonasGrayscaleThe River'scontributionsto self-discoveryAre theactionsJustified?3ImportantdetailsTheJobsTheReleasesThemainemotionsJonas'ways ofshowingemotionIf thecommunitychanged,would youstill have leftComfortobjectsThesolution?Fiona'sImportanceTheButtonsAsher'sContributionsJonas'internaljourneyImportantclues thatgave awaythe endingWarnings

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Family
  2. First Memory
  3. Restrictions
  4. The Chief Elder
  5. What was lacking in the Community?
  6. The problem?
  7. Main qualities of Jonas
  8. Gray scale
  9. The River's contributions to self-discovery
  10. Are the actions Justified?
  11. 3 Important details
  12. The Jobs
  13. The Releases
  14. The main emotions
  15. Jonas' ways of showing emotion
  16. If the community changed, would you still have left
  17. Comfort objects
  18. The solution?
  19. Fiona's Importance
  20. The Buttons
  21. Asher's Contributions
  22. Jonas' internal journey
  23. Important clues that gave away the ending
  24. Warnings