TheReleasesThe River'scontributionsto self-discoveryWarningsRestrictionsJonas'ways ofshowingemotionComfortobjectsWhat waslacking intheCommunity?Fiona'sImportanceJonas'internaljourneyIf thecommunitychanged,would youstill have leftAsher'sContributionsAre theactionsJustified?3ImportantdetailsThemainemotionsFamilyMainqualitiesof JonasTheButtonsImportantclues thatgave awaythe endingThesolution?FirstMemoryTheproblem?TheJobsTheChiefElderGrayscaleTheReleasesThe River'scontributionsto self-discoveryWarningsRestrictionsJonas'ways ofshowingemotionComfortobjectsWhat waslacking intheCommunity?Fiona'sImportanceJonas'internaljourneyIf thecommunitychanged,would youstill have leftAsher'sContributionsAre theactionsJustified?3ImportantdetailsThemainemotionsFamilyMainqualitiesof JonasTheButtonsImportantclues thatgave awaythe endingThesolution?FirstMemoryTheproblem?TheJobsTheChiefElderGrayscale

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Releases
  2. The River's contributions to self-discovery
  3. Warnings
  4. Restrictions
  5. Jonas' ways of showing emotion
  6. Comfort objects
  7. What was lacking in the Community?
  8. Fiona's Importance
  9. Jonas' internal journey
  10. If the community changed, would you still have left
  11. Asher's Contributions
  12. Are the actions Justified?
  13. 3 Important details
  14. The main emotions
  15. Family
  16. Main qualities of Jonas
  17. The Buttons
  18. Important clues that gave away the ending
  19. The solution?
  20. First Memory
  21. The problem?
  22. The Jobs
  23. The Chief Elder
  24. Gray scale