3ImportantdetailsFamilyWhat waslacking intheCommunity?ComfortobjectsThesolution?TheJobsFirstMemoryJonas'internaljourneyTheproblem?GrayscaleThe River'scontributionsto self-discoveryImportantclues thatgave awaythe endingTheReleasesThemainemotionsWarningsTheButtonsTheChiefElderJonas'ways ofshowingemotionMainqualitiesof JonasRestrictionsIf thecommunitychanged,would youstill have leftAre theactionsJustified?Asher'sContributionsFiona'sImportance3ImportantdetailsFamilyWhat waslacking intheCommunity?ComfortobjectsThesolution?TheJobsFirstMemoryJonas'internaljourneyTheproblem?GrayscaleThe River'scontributionsto self-discoveryImportantclues thatgave awaythe endingTheReleasesThemainemotionsWarningsTheButtonsTheChiefElderJonas'ways ofshowingemotionMainqualitiesof JonasRestrictionsIf thecommunitychanged,would youstill have leftAre theactionsJustified?Asher'sContributionsFiona'sImportance

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 Important details
  2. Family
  3. What was lacking in the Community?
  4. Comfort objects
  5. The solution?
  6. The Jobs
  7. First Memory
  8. Jonas' internal journey
  9. The problem?
  10. Gray scale
  11. The River's contributions to self-discovery
  12. Important clues that gave away the ending
  13. The Releases
  14. The main emotions
  15. Warnings
  16. The Buttons
  17. The Chief Elder
  18. Jonas' ways of showing emotion
  19. Main qualities of Jonas
  20. Restrictions
  21. If the community changed, would you still have left
  22. Are the actions Justified?
  23. Asher's Contributions
  24. Fiona's Importance