The River'scontributionsto self-discoveryRestrictionsFiona'sImportanceComfortobjectsTheButtonsThemainemotionsMainqualitiesof JonasIf thecommunitychanged,would youstill have leftFirstMemoryAre theactionsJustified?3ImportantdetailsTheproblem?Jonas'ways ofshowingemotionFamilyGrayscaleThesolution?Jonas'internaljourneyWarningsWhat waslacking intheCommunity?TheChiefElderImportantclues thatgave awaythe endingTheReleasesAsher'sContributionsTheJobsThe River'scontributionsto self-discoveryRestrictionsFiona'sImportanceComfortobjectsTheButtonsThemainemotionsMainqualitiesof JonasIf thecommunitychanged,would youstill have leftFirstMemoryAre theactionsJustified?3ImportantdetailsTheproblem?Jonas'ways ofshowingemotionFamilyGrayscaleThesolution?Jonas'internaljourneyWarningsWhat waslacking intheCommunity?TheChiefElderImportantclues thatgave awaythe endingTheReleasesAsher'sContributionsTheJobs

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The River's contributions to self-discovery
  2. Restrictions
  3. Fiona's Importance
  4. Comfort objects
  5. The Buttons
  6. The main emotions
  7. Main qualities of Jonas
  8. If the community changed, would you still have left
  9. First Memory
  10. Are the actions Justified?
  11. 3 Important details
  12. The problem?
  13. Jonas' ways of showing emotion
  14. Family
  15. Gray scale
  16. The solution?
  17. Jonas' internal journey
  18. Warnings
  19. What was lacking in the Community?
  20. The Chief Elder
  21. Important clues that gave away the ending
  22. The Releases
  23. Asher's Contributions
  24. The Jobs