TheJobsComfortobjectsFiona'sImportanceAsher'sContributionsFamilyWarningsJonas'internaljourney3ImportantdetailsMainqualitiesof JonasFirstMemoryGrayscaleJonas'ways ofshowingemotionThesolution?What waslacking intheCommunity?Importantclues thatgave awaythe endingTheproblem?TheChiefElderIf thecommunitychanged,would youstill have leftRestrictionsThemainemotionsAre theactionsJustified?The River'scontributionsto self-discoveryTheButtonsTheReleasesTheJobsComfortobjectsFiona'sImportanceAsher'sContributionsFamilyWarningsJonas'internaljourney3ImportantdetailsMainqualitiesof JonasFirstMemoryGrayscaleJonas'ways ofshowingemotionThesolution?What waslacking intheCommunity?Importantclues thatgave awaythe endingTheproblem?TheChiefElderIf thecommunitychanged,would youstill have leftRestrictionsThemainemotionsAre theactionsJustified?The River'scontributionsto self-discoveryTheButtonsTheReleases

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The Jobs
  2. Comfort objects
  3. Fiona's Importance
  4. Asher's Contributions
  5. Family
  6. Warnings
  7. Jonas' internal journey
  8. 3 Important details
  9. Main qualities of Jonas
  10. First Memory
  11. Gray scale
  12. Jonas' ways of showing emotion
  13. The solution?
  14. What was lacking in the Community?
  15. Important clues that gave away the ending
  16. The problem?
  17. The Chief Elder
  18. If the community changed, would you still have left
  19. Restrictions
  20. The main emotions
  21. Are the actions Justified?
  22. The River's contributions to self-discovery
  23. The Buttons
  24. The Releases