GrayscaleFirstMemoryFiona'sImportanceWarningsThemainemotionsComfortobjectsTheChiefElderThesolution?TheReleasesWhat waslacking intheCommunity?TheButtonsThe River'scontributionsto self-discoveryTheproblem?Jonas'internaljourneyTheJobsMainqualitiesof JonasImportantclues thatgave awaythe endingJonas'ways ofshowingemotionAre theactionsJustified?Asher'sContributionsRestrictionsIf thecommunitychanged,would youstill have leftFamily3ImportantdetailsGrayscaleFirstMemoryFiona'sImportanceWarningsThemainemotionsComfortobjectsTheChiefElderThesolution?TheReleasesWhat waslacking intheCommunity?TheButtonsThe River'scontributionsto self-discoveryTheproblem?Jonas'internaljourneyTheJobsMainqualitiesof JonasImportantclues thatgave awaythe endingJonas'ways ofshowingemotionAre theactionsJustified?Asher'sContributionsRestrictionsIf thecommunitychanged,would youstill have leftFamily3Importantdetails

The Giver - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gray scale
  2. First Memory
  3. Fiona's Importance
  4. Warnings
  5. The main emotions
  6. Comfort objects
  7. The Chief Elder
  8. The solution?
  9. The Releases
  10. What was lacking in the Community?
  11. The Buttons
  12. The River's contributions to self-discovery
  13. The problem?
  14. Jonas' internal journey
  15. The Jobs
  16. Main qualities of Jonas
  17. Important clues that gave away the ending
  18. Jonas' ways of showing emotion
  19. Are the actions Justified?
  20. Asher's Contributions
  21. Restrictions
  22. If the community changed, would you still have left
  23. Family
  24. 3 Important details