Introducedprototype"Why?"Follow-upquestionBrokenquestion...?SmalltalkDebrief"Thankyou somuch!""nottestingyou"UsabilityproblemBrokenquestion...?WWWWWHquestionObservedwithoutexplaining orcorrectingSetexpectationsAnsweredquestionwith aquestionTaskscenarioCooldown"mmmhmmm"WWWWWHquestionWarmwelcomeWWWWWHquestionPlayedTaboo(Usedsynonymfor UI text)Usertalkingmore thaninterviewerMade usercomfortableBackgroundquestionIntroducedprototype"Why?"Follow-upquestionBrokenquestion...?SmalltalkDebrief"Thankyou somuch!""nottestingyou"UsabilityproblemBrokenquestion...?WWWWWHquestionObservedwithoutexplaining orcorrectingSetexpectationsAnsweredquestionwith aquestionTaskscenarioCooldown"mmmhmmm"WWWWWHquestionWarmwelcomeWWWWWHquestionPlayedTaboo(Usedsynonymfor UI text)Usertalkingmore thaninterviewerMade usercomfortableBackgroundquestion

Interview Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Introduced prototype
  2. "Why?"
  3. Follow-up question
  4. Broken question...?
  5. Small talk
  6. Debrief
  7. "Thank you so much!"
  8. "not testing you"
  9. Usability problem
  10. Broken question...?
  11. WWWWWH question
  12. Observed without explaining or correcting
  13. Set expectations
  14. Answered question with a question
  15. Task scenario
  16. Cool down
  17. "mmm hmmm"
  18. WWWWWH question
  19. Warm welcome
  20. WWWWWH question
  21. Played Taboo (Used synonym for UI text)
  22. User talking more than interviewer
  23. Made user comfortable
  24. Background question