IntroducedprototypeUsertalkingmore thaninterviewerWWWWWHquestionFollow-upquestion"nottestingyou"Observedwithoutexplaining orcorrectingPlayedTaboo(Usedsynonymfor UI text)Setexpectations"Thankyou somuch!"Brokenquestion...?"Why?"CooldownUsabilityproblemTaskscenarioDebriefWWWWWHquestionWarmwelcome"mmmhmmm"Made usercomfortableWWWWWHquestionAnsweredquestionwith aquestionBrokenquestion...?SmalltalkBackgroundquestionIntroducedprototypeUsertalkingmore thaninterviewerWWWWWHquestionFollow-upquestion"nottestingyou"Observedwithoutexplaining orcorrectingPlayedTaboo(Usedsynonymfor UI text)Setexpectations"Thankyou somuch!"Brokenquestion...?"Why?"CooldownUsabilityproblemTaskscenarioDebriefWWWWWHquestionWarmwelcome"mmmhmmm"Made usercomfortableWWWWWHquestionAnsweredquestionwith aquestionBrokenquestion...?SmalltalkBackgroundquestion

Interview Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Introduced prototype
  2. User talking more than interviewer
  3. WWWWWH question
  4. Follow-up question
  5. "not testing you"
  6. Observed without explaining or correcting
  7. Played Taboo (Used synonym for UI text)
  8. Set expectations
  9. "Thank you so much!"
  10. Broken question...?
  11. "Why?"
  12. Cool down
  13. Usability problem
  14. Task scenario
  15. Debrief
  16. WWWWWH question
  17. Warm welcome
  18. "mmm hmmm"
  19. Made user comfortable
  20. WWWWWH question
  21. Answered question with a question
  22. Broken question...?
  23. Small talk
  24. Background question