SetexpectationsWarmwelcomeDebriefTaskscenarioUsabilityproblemBrokenquestion...?WWWWWHquestionPlayedTaboo(Usedsynonymfor UI text)"Thankyou somuch!""nottestingyou"Made usercomfortable"Why?"SmalltalkBrokenquestion...?WWWWWHquestion"mmmhmmm"BackgroundquestionIntroducedprototypeAnsweredquestionwith aquestionUsertalkingmore thaninterviewerCooldownWWWWWHquestionFollow-upquestionObservedwithoutexplaining orcorrectingSetexpectationsWarmwelcomeDebriefTaskscenarioUsabilityproblemBrokenquestion...?WWWWWHquestionPlayedTaboo(Usedsynonymfor UI text)"Thankyou somuch!""nottestingyou"Made usercomfortable"Why?"SmalltalkBrokenquestion...?WWWWWHquestion"mmmhmmm"BackgroundquestionIntroducedprototypeAnsweredquestionwith aquestionUsertalkingmore thaninterviewerCooldownWWWWWHquestionFollow-upquestionObservedwithoutexplaining orcorrecting

Interview Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Set expectations
  2. Warm welcome
  3. Debrief
  4. Task scenario
  5. Usability problem
  6. Broken question...?
  7. WWWWWH question
  8. Played Taboo (Used synonym for UI text)
  9. "Thank you so much!"
  10. "not testing you"
  11. Made user comfortable
  12. "Why?"
  13. Small talk
  14. Broken question...?
  15. WWWWWH question
  16. "mmm hmmm"
  17. Background question
  18. Introduced prototype
  19. Answered question with a question
  20. User talking more than interviewer
  21. Cool down
  22. WWWWWH question
  23. Follow-up question
  24. Observed without explaining or correcting