WWWWWHquestionWarmwelcome"Thankyou somuch!"SmalltalkTaskscenarioWWWWWHquestionSetexpectationsFollow-upquestionUsabilityproblemMade usercomfortableIntroducedprototype"nottestingyou"Cooldown"Why?"Usertalkingmore thaninterviewerAnsweredquestionwith aquestionBrokenquestion...?Observedwithoutexplaining orcorrectingWWWWWHquestionBrokenquestion...?PlayedTaboo(Usedsynonymfor UI text)DebriefBackgroundquestion"mmmhmmm"WWWWWHquestionWarmwelcome"Thankyou somuch!"SmalltalkTaskscenarioWWWWWHquestionSetexpectationsFollow-upquestionUsabilityproblemMade usercomfortableIntroducedprototype"nottestingyou"Cooldown"Why?"Usertalkingmore thaninterviewerAnsweredquestionwith aquestionBrokenquestion...?Observedwithoutexplaining orcorrectingWWWWWHquestionBrokenquestion...?PlayedTaboo(Usedsynonymfor UI text)DebriefBackgroundquestion"mmmhmmm"

Interview Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WWWWWH question
  2. Warm welcome
  3. "Thank you so much!"
  4. Small talk
  5. Task scenario
  6. WWWWWH question
  7. Set expectations
  8. Follow-up question
  9. Usability problem
  10. Made user comfortable
  11. Introduced prototype
  12. "not testing you"
  13. Cool down
  14. "Why?"
  15. User talking more than interviewer
  16. Answered question with a question
  17. Broken question...?
  18. Observed without explaining or correcting
  19. WWWWWH question
  20. Broken question...?
  21. Played Taboo (Used synonym for UI text)
  22. Debrief
  23. Background question
  24. "mmm hmmm"