IntroducedprototypeWWWWWHquestionWWWWWHquestionWarmwelcomeCooldownSetexpectationsBrokenquestion...?Smalltalk"nottestingyou""Thankyou somuch!"TaskscenarioDebriefBrokenquestion...?Answeredquestionwith aquestion"mmmhmmm"Observedwithoutexplaining orcorrectingFollow-upquestionMade usercomfortablePlayedTaboo(Usedsynonymfor UI text)UsabilityproblemWWWWWHquestionUsertalkingmore thaninterviewerBackgroundquestion"Why?"IntroducedprototypeWWWWWHquestionWWWWWHquestionWarmwelcomeCooldownSetexpectationsBrokenquestion...?Smalltalk"nottestingyou""Thankyou somuch!"TaskscenarioDebriefBrokenquestion...?Answeredquestionwith aquestion"mmmhmmm"Observedwithoutexplaining orcorrectingFollow-upquestionMade usercomfortablePlayedTaboo(Usedsynonymfor UI text)UsabilityproblemWWWWWHquestionUsertalkingmore thaninterviewerBackgroundquestion"Why?"

Interview Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Introduced prototype
  2. WWWWWH question
  3. WWWWWH question
  4. Warm welcome
  5. Cool down
  6. Set expectations
  7. Broken question...?
  8. Small talk
  9. "not testing you"
  10. "Thank you so much!"
  11. Task scenario
  12. Debrief
  13. Broken question...?
  14. Answered question with a question
  15. "mmm hmmm"
  16. Observed without explaining or correcting
  17. Follow-up question
  18. Made user comfortable
  19. Played Taboo (Used synonym for UI text)
  20. Usability problem
  21. WWWWWH question
  22. User talking more than interviewer
  23. Background question
  24. "Why?"