User talking more than interviewer Introduced prototype Answered question with a question Played Taboo (Used synonym for UI text) Observed without explaining or correcting Broken question...? Made user comfortable WWWWWH question Warm welcome Cool down "not testing you" WWWWWH question Debrief Set expectations "Thank you so much!" Follow- up question Background question Task scenario WWWWWH question "Why?" Broken question...? Usability problem "mmm hmmm" Small talk User talking more than interviewer Introduced prototype Answered question with a question Played Taboo (Used synonym for UI text) Observed without explaining or correcting Broken question...? Made user comfortable WWWWWH question Warm welcome Cool down "not testing you" WWWWWH question Debrief Set expectations "Thank you so much!" Follow- up question Background question Task scenario WWWWWH question "Why?" Broken question...? Usability problem "mmm hmmm" Small talk
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
User talking more than interviewer
Introduced prototype
Answered question with a question
Played Taboo (Used synonym for UI text)
Observed without explaining or correcting
Broken question...?
Made user comfortable
WWWWWH question
Warm welcome
Cool down
"not testing you"
WWWWWH question
Debrief
Set expectations
"Thank you so much!"
Follow-up question
Background question
Task scenario
WWWWWH question
"Why?"
Broken question...?
Usability problem
"mmm hmmm"
Small talk