Observedwithoutexplaining orcorrectingPlayedTaboo(Usedsynonymfor UI text)WWWWWHquestionWWWWWHquestionBackgroundquestionTaskscenario"Why?"IntroducedprototypeUsertalkingmore thaninterviewerWWWWWHquestionWarmwelcomeCooldown"nottestingyou"Brokenquestion...?"mmmhmmm"Answeredquestionwith aquestion"Thankyou somuch!"SetexpectationsBrokenquestion...?Made usercomfortableSmalltalkUsabilityproblemDebriefFollow-upquestionObservedwithoutexplaining orcorrectingPlayedTaboo(Usedsynonymfor UI text)WWWWWHquestionWWWWWHquestionBackgroundquestionTaskscenario"Why?"IntroducedprototypeUsertalkingmore thaninterviewerWWWWWHquestionWarmwelcomeCooldown"nottestingyou"Brokenquestion...?"mmmhmmm"Answeredquestionwith aquestion"Thankyou somuch!"SetexpectationsBrokenquestion...?Made usercomfortableSmalltalkUsabilityproblemDebriefFollow-upquestion

Interview Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Observed without explaining or correcting
  2. Played Taboo (Used synonym for UI text)
  3. WWWWWH question
  4. WWWWWH question
  5. Background question
  6. Task scenario
  7. "Why?"
  8. Introduced prototype
  9. User talking more than interviewer
  10. WWWWWH question
  11. Warm welcome
  12. Cool down
  13. "not testing you"
  14. Broken question...?
  15. "mmm hmmm"
  16. Answered question with a question
  17. "Thank you so much!"
  18. Set expectations
  19. Broken question...?
  20. Made user comfortable
  21. Small talk
  22. Usability problem
  23. Debrief
  24. Follow-up question