Usertalkingmore thaninterviewerIntroducedprototypeAnsweredquestionwith aquestionPlayedTaboo(Usedsynonymfor UI text)Observedwithoutexplaining orcorrectingBrokenquestion...?Made usercomfortableWWWWWHquestionWarmwelcomeCooldown"nottestingyou"WWWWWHquestionDebriefSetexpectations"Thankyou somuch!"Follow-upquestionBackgroundquestionTaskscenarioWWWWWHquestion"Why?"Brokenquestion...?Usabilityproblem"mmmhmmm"SmalltalkUsertalkingmore thaninterviewerIntroducedprototypeAnsweredquestionwith aquestionPlayedTaboo(Usedsynonymfor UI text)Observedwithoutexplaining orcorrectingBrokenquestion...?Made usercomfortableWWWWWHquestionWarmwelcomeCooldown"nottestingyou"WWWWWHquestionDebriefSetexpectations"Thankyou somuch!"Follow-upquestionBackgroundquestionTaskscenarioWWWWWHquestion"Why?"Brokenquestion...?Usabilityproblem"mmmhmmm"Smalltalk

Interview Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. User talking more than interviewer
  2. Introduced prototype
  3. Answered question with a question
  4. Played Taboo (Used synonym for UI text)
  5. Observed without explaining or correcting
  6. Broken question...?
  7. Made user comfortable
  8. WWWWWH question
  9. Warm welcome
  10. Cool down
  11. "not testing you"
  12. WWWWWH question
  13. Debrief
  14. Set expectations
  15. "Thank you so much!"
  16. Follow-up question
  17. Background question
  18. Task scenario
  19. WWWWWH question
  20. "Why?"
  21. Broken question...?
  22. Usability problem
  23. "mmm hmmm"
  24. Small talk