Observed without explaining or correcting Played Taboo (Used synonym for UI text) WWWWWH question WWWWWH question Background question Task scenario "Why?" Introduced prototype User talking more than interviewer WWWWWH question Warm welcome Cool down "not testing you" Broken question...? "mmm hmmm" Answered question with a question "Thank you so much!" Set expectations Broken question...? Made user comfortable Small talk Usability problem Debrief Follow- up question Observed without explaining or correcting Played Taboo (Used synonym for UI text) WWWWWH question WWWWWH question Background question Task scenario "Why?" Introduced prototype User talking more than interviewer WWWWWH question Warm welcome Cool down "not testing you" Broken question...? "mmm hmmm" Answered question with a question "Thank you so much!" Set expectations Broken question...? Made user comfortable Small talk Usability problem Debrief Follow- up question
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Observed without explaining or correcting
Played Taboo (Used synonym for UI text)
WWWWWH question
WWWWWH question
Background question
Task scenario
"Why?"
Introduced prototype
User talking more than interviewer
WWWWWH question
Warm welcome
Cool down
"not testing you"
Broken question...?
"mmm hmmm"
Answered question with a question
"Thank you so much!"
Set expectations
Broken question...?
Made user comfortable
Small talk
Usability problem
Debrief
Follow-up question