SmalltalkDebriefBrokenquestion...?"Why?""mmmhmmm"TaskscenarioMade usercomfortableFollow-upquestion"nottestingyou"CooldownIntroducedprototypeUsabilityproblemAnsweredquestionwith aquestionWarmwelcomeWWWWWHquestionBrokenquestion...?SetexpectationsBackgroundquestion"Thankyou somuch!"Usertalkingmore thaninterviewerWWWWWHquestionObservedwithoutexplaining orcorrectingPlayedTaboo(Usedsynonymfor UI text)WWWWWHquestionSmalltalkDebriefBrokenquestion...?"Why?""mmmhmmm"TaskscenarioMade usercomfortableFollow-upquestion"nottestingyou"CooldownIntroducedprototypeUsabilityproblemAnsweredquestionwith aquestionWarmwelcomeWWWWWHquestionBrokenquestion...?SetexpectationsBackgroundquestion"Thankyou somuch!"Usertalkingmore thaninterviewerWWWWWHquestionObservedwithoutexplaining orcorrectingPlayedTaboo(Usedsynonymfor UI text)WWWWWHquestion

Interview Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Small talk
  2. Debrief
  3. Broken question...?
  4. "Why?"
  5. "mmm hmmm"
  6. Task scenario
  7. Made user comfortable
  8. Follow-up question
  9. "not testing you"
  10. Cool down
  11. Introduced prototype
  12. Usability problem
  13. Answered question with a question
  14. Warm welcome
  15. WWWWWH question
  16. Broken question...?
  17. Set expectations
  18. Background question
  19. "Thank you so much!"
  20. User talking more than interviewer
  21. WWWWWH question
  22. Observed without explaining or correcting
  23. Played Taboo (Used synonym for UI text)
  24. WWWWWH question