All colors oflight that mixto producewhiteSilhouetteformat usespanels ofequal size totell a storyRefersto colorintensityAll pigmentsthat mix toproduceblackImageSize6,6,6RuleA reoccurringmovement orpattern whichproducesmotion in adesignAfunctionof lightPictureelements orthe dots ona monitorSymbolizesPowerThe wayan objectlooks orfeelsSimpleLineArtBalanceTypeSpecimanPurpleVectorImages8 BitColorBasicLineToolResolutionGradientToolHas length,positionanddirectionHSVDevelopinga plan fora projectAll colors oflight that mixto producewhiteSilhouetteformat usespanels ofequal size totell a storyRefersto colorintensityAll pigmentsthat mix toproduceblackImageSize6,6,6RuleA reoccurringmovement orpattern whichproducesmotion in adesignAfunctionof lightPictureelements orthe dots ona monitorSymbolizesPowerThe wayan objectlooks orfeelsSimpleLineArtBalanceTypeSpecimanPurpleVectorImages8 BitColorBasicLineToolResolutionGradientToolHas length,positionanddirectionHSVDevelopinga plan fora project

Unit 4 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. All colors of light that mix to produce white
  2. Silhouette
  3. format uses panels of equal size to tell a story
  4. Refers to color intensity
  5. All pigments that mix to produce black
  6. Image Size
  7. 6,6,6 Rule
  8. A reoccurring movement or pattern which produces motion in a design
  9. A function of light
  10. Picture elements or the dots on a monitor
  11. Symbolizes Power
  12. The way an object looks or feels
  13. Simple Line Art
  14. Balance
  15. Type Speciman
  16. Purple
  17. Vector Images
  18. 8 Bit Color
  19. Basic Line Tool
  20. Resolution
  21. Gradient Tool
  22. Has length, position and direction
  23. HSV
  24. Developing a plan for a project