Excessivelyopen levelsPoorly-indicatedenvironmentaldamageAbundanceof difficultterrain (slowwater, ice)'Rescue isarriving' butit's a run-and-gunDoorknobsoninaccessibledoorsConfusingor vagueleveldesignMore thanone sewerlevel / longsewersequence(s)Aestheticsthat do not fitthe game ormap conceptBad orunfittingcustommusic/ voiceactingPostercharacterordermismatchExtremelylong (1hour plus)Floatingtext ormap namePNGSupernaturalelementsSpecials ortank getstuck due topoorly-testedmapHold 'E'for somereasonNonstophordes orillogicalpanic eventAtrociousopeningcameraImmediatelyfinding tier2 weaponsNo / little/poorly-implementedrespawnclosetsWhereare thewoodsToo manyor too littlesuppliesSilent hilllevelsegmentSuppliesoutside ofsaferoomSaferoom-indicatinggraffiti longbeforesaferoomExcessivelyopen levelsPoorly-indicatedenvironmentaldamageAbundanceof difficultterrain (slowwater, ice)'Rescue isarriving' butit's a run-and-gunDoorknobsoninaccessibledoorsConfusingor vagueleveldesignMore thanone sewerlevel / longsewersequence(s)Aestheticsthat do not fitthe game ormap conceptBad orunfittingcustommusic/ voiceactingPostercharacterordermismatchExtremelylong (1hour plus)Floatingtext ormap namePNGSupernaturalelementsSpecials ortank getstuck due topoorly-testedmapHold 'E'for somereasonNonstophordes orillogicalpanic eventAtrociousopeningcameraImmediatelyfinding tier2 weaponsNo / little/poorly-implementedrespawnclosetsWhereare thewoodsToo manyor too littlesuppliesSilent hilllevelsegmentSuppliesoutside ofsaferoomSaferoom-indicatinggraffiti longbeforesaferoom

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Excessively open levels
  2. Poorly-indicated environmental damage
  3. Abundance of difficult terrain (slow water, ice)
  4. 'Rescue is arriving' but it's a run-and-gun
  5. Doorknobs on inaccessible doors
  6. Confusing or vague level design
  7. More than one sewer level / long sewer sequence(s)
  8. Aesthetics that do not fit the game or map concept
  9. Bad or unfitting custom music/ voice acting
  10. Poster character order mismatch
  11. Extremely long (1 hour plus)
  12. Floating text or map name PNG
  13. Supernatural elements
  14. Specials or tank get stuck due to poorly-tested map
  15. Hold 'E' for some reason
  16. Nonstop hordes or illogical panic event
  17. Atrocious opening camera
  18. Immediately finding tier 2 weapons
  19. No / little/ poorly-implemented respawn closets
  20. Where are the woods
  21. Too many or too little supplies
  22. Silent hill level segment
  23. Supplies outside of saferoom
  24. Saferoom-indicating graffiti long before saferoom