Hold 'E'for somereasonConfusingor vagueleveldesignAbundanceof difficultterrain (slowwater, ice)PostercharacterordermismatchDoorknobsoninaccessibledoorsBad orunfittingcustommusic/ voiceactingImmediatelyfinding tier2 weaponsSilent hilllevelsegmentNo / little/poorly-implementedrespawnclosetsSpecials ortank getstuck due topoorly-testedmapSuppliesoutside ofsaferoomExcessivelyopen levelsFloatingtext ormap namePNGNonstophordes orillogicalpanic eventSupernaturalelementsExtremelylong (1hour plus)Too manyor too littlesuppliesAtrociousopeningcameraWhereare thewoods'Rescue isarriving' butit's a run-and-gunPoorly-indicatedenvironmentaldamageSaferoom-indicatinggraffiti longbeforesaferoomAestheticsthat do not fitthe game ormap conceptMore thanone sewerlevel / longsewersequence(s)Hold 'E'for somereasonConfusingor vagueleveldesignAbundanceof difficultterrain (slowwater, ice)PostercharacterordermismatchDoorknobsoninaccessibledoorsBad orunfittingcustommusic/ voiceactingImmediatelyfinding tier2 weaponsSilent hilllevelsegmentNo / little/poorly-implementedrespawnclosetsSpecials ortank getstuck due topoorly-testedmapSuppliesoutside ofsaferoomExcessivelyopen levelsFloatingtext ormap namePNGNonstophordes orillogicalpanic eventSupernaturalelementsExtremelylong (1hour plus)Too manyor too littlesuppliesAtrociousopeningcameraWhereare thewoods'Rescue isarriving' butit's a run-and-gunPoorly-indicatedenvironmentaldamageSaferoom-indicatinggraffiti longbeforesaferoomAestheticsthat do not fitthe game ormap conceptMore thanone sewerlevel / longsewersequence(s)

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Hold 'E' for some reason
  2. Confusing or vague level design
  3. Abundance of difficult terrain (slow water, ice)
  4. Poster character order mismatch
  5. Doorknobs on inaccessible doors
  6. Bad or unfitting custom music/ voice acting
  7. Immediately finding tier 2 weapons
  8. Silent hill level segment
  9. No / little/ poorly-implemented respawn closets
  10. Specials or tank get stuck due to poorly-tested map
  11. Supplies outside of saferoom
  12. Excessively open levels
  13. Floating text or map name PNG
  14. Nonstop hordes or illogical panic event
  15. Supernatural elements
  16. Extremely long (1 hour plus)
  17. Too many or too little supplies
  18. Atrocious opening camera
  19. Where are the woods
  20. 'Rescue is arriving' but it's a run-and-gun
  21. Poorly-indicated environmental damage
  22. Saferoom-indicating graffiti long before saferoom
  23. Aesthetics that do not fit the game or map concept
  24. More than one sewer level / long sewer sequence(s)