Excessivelyopen levelsPostercharacterordermismatchSupernaturalelementsMore thanone sewerlevel / longsewersequence(s)No / little/poorly-implementedrespawnclosetsImmediatelyfinding tier2 weaponsFloatingtext ormap namePNGSaferoom-indicatinggraffiti longbeforesaferoomAestheticsthat do not fitthe game ormap conceptNonstophordes orillogicalpanic eventExtremelylong (1hour plus)Abundanceof difficultterrain (slowwater, ice)'Rescue isarriving' butit's a run-and-gunToo manyor too littlesuppliesSpecials ortank getstuck due topoorly-testedmapSuppliesoutside ofsaferoomDoorknobsoninaccessibledoorsAtrociousopeningcameraBad orunfittingcustommusic/ voiceactingSilent hilllevelsegmentWhereare thewoodsPoorly-indicatedenvironmentaldamageHold 'E'for somereasonConfusingor vagueleveldesignExcessivelyopen levelsPostercharacterordermismatchSupernaturalelementsMore thanone sewerlevel / longsewersequence(s)No / little/poorly-implementedrespawnclosetsImmediatelyfinding tier2 weaponsFloatingtext ormap namePNGSaferoom-indicatinggraffiti longbeforesaferoomAestheticsthat do not fitthe game ormap conceptNonstophordes orillogicalpanic eventExtremelylong (1hour plus)Abundanceof difficultterrain (slowwater, ice)'Rescue isarriving' butit's a run-and-gunToo manyor too littlesuppliesSpecials ortank getstuck due topoorly-testedmapSuppliesoutside ofsaferoomDoorknobsoninaccessibledoorsAtrociousopeningcameraBad orunfittingcustommusic/ voiceactingSilent hilllevelsegmentWhereare thewoodsPoorly-indicatedenvironmentaldamageHold 'E'for somereasonConfusingor vagueleveldesign

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Excessively open levels
  2. Poster character order mismatch
  3. Supernatural elements
  4. More than one sewer level / long sewer sequence(s)
  5. No / little/ poorly-implemented respawn closets
  6. Immediately finding tier 2 weapons
  7. Floating text or map name PNG
  8. Saferoom-indicating graffiti long before saferoom
  9. Aesthetics that do not fit the game or map concept
  10. Nonstop hordes or illogical panic event
  11. Extremely long (1 hour plus)
  12. Abundance of difficult terrain (slow water, ice)
  13. 'Rescue is arriving' but it's a run-and-gun
  14. Too many or too little supplies
  15. Specials or tank get stuck due to poorly-tested map
  16. Supplies outside of saferoom
  17. Doorknobs on inaccessible doors
  18. Atrocious opening camera
  19. Bad or unfitting custom music/ voice acting
  20. Silent hill level segment
  21. Where are the woods
  22. Poorly-indicated environmental damage
  23. Hold 'E' for some reason
  24. Confusing or vague level design