Saferoom-indicatinggraffiti longbeforesaferoomNonstophordes orillogicalpanic eventSupernaturalelementsFloatingtext ormap namePNGAtrociousopeningcameraConfusingor vagueleveldesign'Rescue isarriving' butit's a run-and-gunSuppliesoutside ofsaferoomPostercharacterordermismatchAbundanceof difficultterrain (slowwater, ice)More thanone sewerlevel / longsewersequence(s)Specials ortank getstuck due topoorly-testedmapPoorly-indicatedenvironmentaldamageSilent hilllevelsegmentToo manyor too littlesuppliesExtremelylong (1hour plus)No / little/poorly-implementedrespawnclosetsDoorknobsoninaccessibledoorsBad orunfittingcustommusic/ voiceactingAestheticsthat do not fitthe game ormap conceptImmediatelyfinding tier2 weaponsExcessivelyopen levelsWhereare thewoodsHold 'E'for somereasonSaferoom-indicatinggraffiti longbeforesaferoomNonstophordes orillogicalpanic eventSupernaturalelementsFloatingtext ormap namePNGAtrociousopeningcameraConfusingor vagueleveldesign'Rescue isarriving' butit's a run-and-gunSuppliesoutside ofsaferoomPostercharacterordermismatchAbundanceof difficultterrain (slowwater, ice)More thanone sewerlevel / longsewersequence(s)Specials ortank getstuck due topoorly-testedmapPoorly-indicatedenvironmentaldamageSilent hilllevelsegmentToo manyor too littlesuppliesExtremelylong (1hour plus)No / little/poorly-implementedrespawnclosetsDoorknobsoninaccessibledoorsBad orunfittingcustommusic/ voiceactingAestheticsthat do not fitthe game ormap conceptImmediatelyfinding tier2 weaponsExcessivelyopen levelsWhereare thewoodsHold 'E'for somereason

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Saferoom-indicating graffiti long before saferoom
  2. Nonstop hordes or illogical panic event
  3. Supernatural elements
  4. Floating text or map name PNG
  5. Atrocious opening camera
  6. Confusing or vague level design
  7. 'Rescue is arriving' but it's a run-and-gun
  8. Supplies outside of saferoom
  9. Poster character order mismatch
  10. Abundance of difficult terrain (slow water, ice)
  11. More than one sewer level / long sewer sequence(s)
  12. Specials or tank get stuck due to poorly-tested map
  13. Poorly-indicated environmental damage
  14. Silent hill level segment
  15. Too many or too little supplies
  16. Extremely long (1 hour plus)
  17. No / little/ poorly-implemented respawn closets
  18. Doorknobs on inaccessible doors
  19. Bad or unfitting custom music/ voice acting
  20. Aesthetics that do not fit the game or map concept
  21. Immediately finding tier 2 weapons
  22. Excessively open levels
  23. Where are the woods
  24. Hold 'E' for some reason