Nonstophordes orillogicalpanic eventDoorknobsoninaccessibledoorsSuppliesoutside ofsaferoomExtremelylong (1hour plus)Specials ortank getstuck due topoorly-testedmapAestheticsthat do not fitthe game ormap conceptPoorly-indicatedenvironmentaldamageConfusingor vagueleveldesignSupernaturalelementsToo manyor too littlesuppliesFloatingtext ormap namePNGExcessivelyopen levelsMore thanone sewerlevel / longsewersequence(s)PostercharacterordermismatchSilent hilllevelsegmentHold 'E'for somereasonNo / little/poorly-implementedrespawnclosetsBad orunfittingcustommusic/ voiceactingWhereare thewoods'Rescue isarriving' butit's a run-and-gunAbundanceof difficultterrain (slowwater, ice)Immediatelyfinding tier2 weaponsSaferoom-indicatinggraffiti longbeforesaferoomAtrociousopeningcameraNonstophordes orillogicalpanic eventDoorknobsoninaccessibledoorsSuppliesoutside ofsaferoomExtremelylong (1hour plus)Specials ortank getstuck due topoorly-testedmapAestheticsthat do not fitthe game ormap conceptPoorly-indicatedenvironmentaldamageConfusingor vagueleveldesignSupernaturalelementsToo manyor too littlesuppliesFloatingtext ormap namePNGExcessivelyopen levelsMore thanone sewerlevel / longsewersequence(s)PostercharacterordermismatchSilent hilllevelsegmentHold 'E'for somereasonNo / little/poorly-implementedrespawnclosetsBad orunfittingcustommusic/ voiceactingWhereare thewoods'Rescue isarriving' butit's a run-and-gunAbundanceof difficultterrain (slowwater, ice)Immediatelyfinding tier2 weaponsSaferoom-indicatinggraffiti longbeforesaferoomAtrociousopeningcamera

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nonstop hordes or illogical panic event
  2. Doorknobs on inaccessible doors
  3. Supplies outside of saferoom
  4. Extremely long (1 hour plus)
  5. Specials or tank get stuck due to poorly-tested map
  6. Aesthetics that do not fit the game or map concept
  7. Poorly-indicated environmental damage
  8. Confusing or vague level design
  9. Supernatural elements
  10. Too many or too little supplies
  11. Floating text or map name PNG
  12. Excessively open levels
  13. More than one sewer level / long sewer sequence(s)
  14. Poster character order mismatch
  15. Silent hill level segment
  16. Hold 'E' for some reason
  17. No / little/ poorly-implemented respawn closets
  18. Bad or unfitting custom music/ voice acting
  19. Where are the woods
  20. 'Rescue is arriving' but it's a run-and-gun
  21. Abundance of difficult terrain (slow water, ice)
  22. Immediately finding tier 2 weapons
  23. Saferoom-indicating graffiti long before saferoom
  24. Atrocious opening camera