Nonstophordes orillogicalpanic eventAbundanceof difficultterrain (slowwater, ice)Too manyor too littlesuppliesWhereare thewoodsExcessivelyopen levelsExtremelylong (1hour plus)No / little/poorly-implementedrespawnclosetsAtrociousopeningcameraAestheticsthat do not fitthe game ormap conceptConfusingor vagueleveldesignSilent hilllevelsegmentHold 'E'for somereasonSuppliesoutside ofsaferoomSaferoom-indicatinggraffiti longbeforesaferoomSpecials ortank getstuck due topoorly-testedmapSupernaturalelementsBad orunfittingcustommusic/ voiceactingFloatingtext ormap namePNGDoorknobsoninaccessibledoorsMore thanone sewerlevel / longsewersequence(s)'Rescue isarriving' butit's a run-and-gunPoorly-indicatedenvironmentaldamagePostercharacterordermismatchImmediatelyfinding tier2 weaponsNonstophordes orillogicalpanic eventAbundanceof difficultterrain (slowwater, ice)Too manyor too littlesuppliesWhereare thewoodsExcessivelyopen levelsExtremelylong (1hour plus)No / little/poorly-implementedrespawnclosetsAtrociousopeningcameraAestheticsthat do not fitthe game ormap conceptConfusingor vagueleveldesignSilent hilllevelsegmentHold 'E'for somereasonSuppliesoutside ofsaferoomSaferoom-indicatinggraffiti longbeforesaferoomSpecials ortank getstuck due topoorly-testedmapSupernaturalelementsBad orunfittingcustommusic/ voiceactingFloatingtext ormap namePNGDoorknobsoninaccessibledoorsMore thanone sewerlevel / longsewersequence(s)'Rescue isarriving' butit's a run-and-gunPoorly-indicatedenvironmentaldamagePostercharacterordermismatchImmediatelyfinding tier2 weapons

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nonstop hordes or illogical panic event
  2. Abundance of difficult terrain (slow water, ice)
  3. Too many or too little supplies
  4. Where are the woods
  5. Excessively open levels
  6. Extremely long (1 hour plus)
  7. No / little/ poorly-implemented respawn closets
  8. Atrocious opening camera
  9. Aesthetics that do not fit the game or map concept
  10. Confusing or vague level design
  11. Silent hill level segment
  12. Hold 'E' for some reason
  13. Supplies outside of saferoom
  14. Saferoom-indicating graffiti long before saferoom
  15. Specials or tank get stuck due to poorly-tested map
  16. Supernatural elements
  17. Bad or unfitting custom music/ voice acting
  18. Floating text or map name PNG
  19. Doorknobs on inaccessible doors
  20. More than one sewer level / long sewer sequence(s)
  21. 'Rescue is arriving' but it's a run-and-gun
  22. Poorly-indicated environmental damage
  23. Poster character order mismatch
  24. Immediately finding tier 2 weapons