Hold 'E'for somereason'Rescue isarriving' butit's a run-and-gunDoorknobsoninaccessibledoorsToo manyor too littlesuppliesNonstophordes orillogicalpanic eventSupernaturalelementsFloatingtext ormap namePNGSaferoom-indicatinggraffiti longbeforesaferoomAestheticsthat do not fitthe game ormap conceptWhereare thewoodsSpecials ortank getstuck due topoorly-testedmapImmediatelyfinding tier2 weaponsSuppliesoutside ofsaferoomSilent hilllevelsegmentAbundanceof difficultterrain (slowwater, ice)Extremelylong (1hour plus)PostercharacterordermismatchNo / little/poorly-implementedrespawnclosetsPoorly-indicatedenvironmentaldamageBad orunfittingcustommusic/ voiceactingConfusingor vagueleveldesignAtrociousopeningcameraMore thanone sewerlevel / longsewersequence(s)Excessivelyopen levelsHold 'E'for somereason'Rescue isarriving' butit's a run-and-gunDoorknobsoninaccessibledoorsToo manyor too littlesuppliesNonstophordes orillogicalpanic eventSupernaturalelementsFloatingtext ormap namePNGSaferoom-indicatinggraffiti longbeforesaferoomAestheticsthat do not fitthe game ormap conceptWhereare thewoodsSpecials ortank getstuck due topoorly-testedmapImmediatelyfinding tier2 weaponsSuppliesoutside ofsaferoomSilent hilllevelsegmentAbundanceof difficultterrain (slowwater, ice)Extremelylong (1hour plus)PostercharacterordermismatchNo / little/poorly-implementedrespawnclosetsPoorly-indicatedenvironmentaldamageBad orunfittingcustommusic/ voiceactingConfusingor vagueleveldesignAtrociousopeningcameraMore thanone sewerlevel / longsewersequence(s)Excessivelyopen levels

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hold 'E' for some reason
  2. 'Rescue is arriving' but it's a run-and-gun
  3. Doorknobs on inaccessible doors
  4. Too many or too little supplies
  5. Nonstop hordes or illogical panic event
  6. Supernatural elements
  7. Floating text or map name PNG
  8. Saferoom-indicating graffiti long before saferoom
  9. Aesthetics that do not fit the game or map concept
  10. Where are the woods
  11. Specials or tank get stuck due to poorly-tested map
  12. Immediately finding tier 2 weapons
  13. Supplies outside of saferoom
  14. Silent hill level segment
  15. Abundance of difficult terrain (slow water, ice)
  16. Extremely long (1 hour plus)
  17. Poster character order mismatch
  18. No / little/ poorly-implemented respawn closets
  19. Poorly-indicated environmental damage
  20. Bad or unfitting custom music/ voice acting
  21. Confusing or vague level design
  22. Atrocious opening camera
  23. More than one sewer level / long sewer sequence(s)
  24. Excessively open levels