Hold 'E'for somereasonAbundanceof difficultterrain (slowwater, ice)Aestheticsthat do not fitthe game ormap conceptBad orunfittingcustommusic/ voiceactingConfusingor vagueleveldesignToo manyor too littlesuppliesSupernaturalelementsPoorly-indicatedenvironmentaldamagePostercharacterordermismatchNo / little/poorly-implementedrespawnclosetsImmediatelyfinding tier2 weaponsSilent hilllevelsegmentMore thanone sewerlevel / longsewersequence(s)Extremelylong (1hour plus)Whereare thewoodsSaferoom-indicatinggraffiti longbeforesaferoomSuppliesoutside ofsaferoom'Rescue isarriving' butit's a run-and-gunFloatingtext ormap namePNGAtrociousopeningcameraDoorknobsoninaccessibledoorsExcessivelyopen levelsSpecials ortank getstuck due topoorly-testedmapNonstophordes orillogicalpanic eventHold 'E'for somereasonAbundanceof difficultterrain (slowwater, ice)Aestheticsthat do not fitthe game ormap conceptBad orunfittingcustommusic/ voiceactingConfusingor vagueleveldesignToo manyor too littlesuppliesSupernaturalelementsPoorly-indicatedenvironmentaldamagePostercharacterordermismatchNo / little/poorly-implementedrespawnclosetsImmediatelyfinding tier2 weaponsSilent hilllevelsegmentMore thanone sewerlevel / longsewersequence(s)Extremelylong (1hour plus)Whereare thewoodsSaferoom-indicatinggraffiti longbeforesaferoomSuppliesoutside ofsaferoom'Rescue isarriving' butit's a run-and-gunFloatingtext ormap namePNGAtrociousopeningcameraDoorknobsoninaccessibledoorsExcessivelyopen levelsSpecials ortank getstuck due topoorly-testedmapNonstophordes orillogicalpanic event

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hold 'E' for some reason
  2. Abundance of difficult terrain (slow water, ice)
  3. Aesthetics that do not fit the game or map concept
  4. Bad or unfitting custom music/ voice acting
  5. Confusing or vague level design
  6. Too many or too little supplies
  7. Supernatural elements
  8. Poorly-indicated environmental damage
  9. Poster character order mismatch
  10. No / little/ poorly-implemented respawn closets
  11. Immediately finding tier 2 weapons
  12. Silent hill level segment
  13. More than one sewer level / long sewer sequence(s)
  14. Extremely long (1 hour plus)
  15. Where are the woods
  16. Saferoom-indicating graffiti long before saferoom
  17. Supplies outside of saferoom
  18. 'Rescue is arriving' but it's a run-and-gun
  19. Floating text or map name PNG
  20. Atrocious opening camera
  21. Doorknobs on inaccessible doors
  22. Excessively open levels
  23. Specials or tank get stuck due to poorly-tested map
  24. Nonstop hordes or illogical panic event