Excessivelyopen levelsExtremelylong (1hour plus)AtrociousopeningcameraFloatingtext ormap namePNGSaferoom-indicatinggraffiti longbeforesaferoomMore thanone sewerlevel / longsewersequence(s)'Rescue isarriving' butit's a run-and-gunConfusingor vagueleveldesignNo / little/poorly-implementedrespawnclosetsImmediatelyfinding tier2 weaponsSuppliesoutside ofsaferoomDoorknobsoninaccessibledoorsToo manyor too littlesuppliesAestheticsthat do not fitthe game ormap conceptAbundanceof difficultterrain (slowwater, ice)PostercharacterordermismatchWhereare thewoodsHold 'E'for somereasonSupernaturalelementsSpecials ortank getstuck due topoorly-testedmapNonstophordes orillogicalpanic eventSilent hilllevelsegmentPoorly-indicatedenvironmentaldamageBad orunfittingcustommusic/ voiceactingExcessivelyopen levelsExtremelylong (1hour plus)AtrociousopeningcameraFloatingtext ormap namePNGSaferoom-indicatinggraffiti longbeforesaferoomMore thanone sewerlevel / longsewersequence(s)'Rescue isarriving' butit's a run-and-gunConfusingor vagueleveldesignNo / little/poorly-implementedrespawnclosetsImmediatelyfinding tier2 weaponsSuppliesoutside ofsaferoomDoorknobsoninaccessibledoorsToo manyor too littlesuppliesAestheticsthat do not fitthe game ormap conceptAbundanceof difficultterrain (slowwater, ice)PostercharacterordermismatchWhereare thewoodsHold 'E'for somereasonSupernaturalelementsSpecials ortank getstuck due topoorly-testedmapNonstophordes orillogicalpanic eventSilent hilllevelsegmentPoorly-indicatedenvironmentaldamageBad orunfittingcustommusic/ voiceacting

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Excessively open levels
  2. Extremely long (1 hour plus)
  3. Atrocious opening camera
  4. Floating text or map name PNG
  5. Saferoom-indicating graffiti long before saferoom
  6. More than one sewer level / long sewer sequence(s)
  7. 'Rescue is arriving' but it's a run-and-gun
  8. Confusing or vague level design
  9. No / little/ poorly-implemented respawn closets
  10. Immediately finding tier 2 weapons
  11. Supplies outside of saferoom
  12. Doorknobs on inaccessible doors
  13. Too many or too little supplies
  14. Aesthetics that do not fit the game or map concept
  15. Abundance of difficult terrain (slow water, ice)
  16. Poster character order mismatch
  17. Where are the woods
  18. Hold 'E' for some reason
  19. Supernatural elements
  20. Specials or tank get stuck due to poorly-tested map
  21. Nonstop hordes or illogical panic event
  22. Silent hill level segment
  23. Poorly-indicated environmental damage
  24. Bad or unfitting custom music/ voice acting