Extremelylong (1hour plus)Too manyor too littlesuppliesConfusingor vagueleveldesignSilent hilllevelsegmentNonstophordes orillogicalpanic eventSpecials ortank getstuck due topoorly-testedmapAbundanceof difficultterrain (slowwater, ice)SupernaturalelementsAtrociousopeningcameraSaferoom-indicatinggraffiti longbeforesaferoomExcessivelyopen levelsPoorly-indicatedenvironmentaldamageWhereare thewoodsDoorknobsoninaccessibledoorsAestheticsthat do not fitthe game ormap conceptPostercharacterordermismatchHold 'E'for somereasonFloatingtext ormap namePNGMore thanone sewerlevel / longsewersequence(s)'Rescue isarriving' butit's a run-and-gunImmediatelyfinding tier2 weaponsSuppliesoutside ofsaferoomBad orunfittingcustommusic/ voiceactingNo / little/poorly-implementedrespawnclosetsExtremelylong (1hour plus)Too manyor too littlesuppliesConfusingor vagueleveldesignSilent hilllevelsegmentNonstophordes orillogicalpanic eventSpecials ortank getstuck due topoorly-testedmapAbundanceof difficultterrain (slowwater, ice)SupernaturalelementsAtrociousopeningcameraSaferoom-indicatinggraffiti longbeforesaferoomExcessivelyopen levelsPoorly-indicatedenvironmentaldamageWhereare thewoodsDoorknobsoninaccessibledoorsAestheticsthat do not fitthe game ormap conceptPostercharacterordermismatchHold 'E'for somereasonFloatingtext ormap namePNGMore thanone sewerlevel / longsewersequence(s)'Rescue isarriving' butit's a run-and-gunImmediatelyfinding tier2 weaponsSuppliesoutside ofsaferoomBad orunfittingcustommusic/ voiceactingNo / little/poorly-implementedrespawnclosets

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extremely long (1 hour plus)
  2. Too many or too little supplies
  3. Confusing or vague level design
  4. Silent hill level segment
  5. Nonstop hordes or illogical panic event
  6. Specials or tank get stuck due to poorly-tested map
  7. Abundance of difficult terrain (slow water, ice)
  8. Supernatural elements
  9. Atrocious opening camera
  10. Saferoom-indicating graffiti long before saferoom
  11. Excessively open levels
  12. Poorly-indicated environmental damage
  13. Where are the woods
  14. Doorknobs on inaccessible doors
  15. Aesthetics that do not fit the game or map concept
  16. Poster character order mismatch
  17. Hold 'E' for some reason
  18. Floating text or map name PNG
  19. More than one sewer level / long sewer sequence(s)
  20. 'Rescue is arriving' but it's a run-and-gun
  21. Immediately finding tier 2 weapons
  22. Supplies outside of saferoom
  23. Bad or unfitting custom music/ voice acting
  24. No / little/ poorly-implemented respawn closets