Extremelylong (1hour plus)Silent hilllevelsegmentWhereare thewoodsHold 'E'for somereasonBad orunfittingcustommusic/ voiceactingSupernaturalelementsAbundanceof difficultterrain (slowwater, ice)Aestheticsthat do not fitthe game ormap conceptPostercharacterordermismatchExcessivelyopen levelsAtrociousopeningcameraSaferoom-indicatinggraffiti longbeforesaferoomFloatingtext ormap namePNGToo manyor too littlesuppliesDoorknobsoninaccessibledoors'Rescue isarriving' butit's a run-and-gunMore thanone sewerlevel / longsewersequence(s)No / little/poorly-implementedrespawnclosetsSpecials ortank getstuck due topoorly-testedmapPoorly-indicatedenvironmentaldamageSuppliesoutside ofsaferoomNonstophordes orillogicalpanic eventConfusingor vagueleveldesignImmediatelyfinding tier2 weaponsExtremelylong (1hour plus)Silent hilllevelsegmentWhereare thewoodsHold 'E'for somereasonBad orunfittingcustommusic/ voiceactingSupernaturalelementsAbundanceof difficultterrain (slowwater, ice)Aestheticsthat do not fitthe game ormap conceptPostercharacterordermismatchExcessivelyopen levelsAtrociousopeningcameraSaferoom-indicatinggraffiti longbeforesaferoomFloatingtext ormap namePNGToo manyor too littlesuppliesDoorknobsoninaccessibledoors'Rescue isarriving' butit's a run-and-gunMore thanone sewerlevel / longsewersequence(s)No / little/poorly-implementedrespawnclosetsSpecials ortank getstuck due topoorly-testedmapPoorly-indicatedenvironmentaldamageSuppliesoutside ofsaferoomNonstophordes orillogicalpanic eventConfusingor vagueleveldesignImmediatelyfinding tier2 weapons

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extremely long (1 hour plus)
  2. Silent hill level segment
  3. Where are the woods
  4. Hold 'E' for some reason
  5. Bad or unfitting custom music/ voice acting
  6. Supernatural elements
  7. Abundance of difficult terrain (slow water, ice)
  8. Aesthetics that do not fit the game or map concept
  9. Poster character order mismatch
  10. Excessively open levels
  11. Atrocious opening camera
  12. Saferoom-indicating graffiti long before saferoom
  13. Floating text or map name PNG
  14. Too many or too little supplies
  15. Doorknobs on inaccessible doors
  16. 'Rescue is arriving' but it's a run-and-gun
  17. More than one sewer level / long sewer sequence(s)
  18. No / little/ poorly-implemented respawn closets
  19. Specials or tank get stuck due to poorly-tested map
  20. Poorly-indicated environmental damage
  21. Supplies outside of saferoom
  22. Nonstop hordes or illogical panic event
  23. Confusing or vague level design
  24. Immediately finding tier 2 weapons