Extremelylong (1hour plus)DoorknobsoninaccessibledoorsSupernaturalelementsNonstophordes orillogicalpanic eventFloatingtext ormap namePNGSpecials ortank getstuck due topoorly-testedmapAbundanceof difficultterrain (slowwater, ice)PostercharacterordermismatchHold 'E'for somereasonImmediatelyfinding tier2 weaponsMore thanone sewerlevel / longsewersequence(s)Too manyor too littlesuppliesExcessivelyopen levelsSaferoom-indicatinggraffiti longbeforesaferoomConfusingor vagueleveldesignWhereare thewoodsPoorly-indicatedenvironmentaldamageSilent hilllevelsegmentAestheticsthat do not fitthe game ormap conceptNo / little/poorly-implementedrespawnclosetsSuppliesoutside ofsaferoomAtrociousopeningcameraBad orunfittingcustommusic/ voiceacting'Rescue isarriving' butit's a run-and-gunExtremelylong (1hour plus)DoorknobsoninaccessibledoorsSupernaturalelementsNonstophordes orillogicalpanic eventFloatingtext ormap namePNGSpecials ortank getstuck due topoorly-testedmapAbundanceof difficultterrain (slowwater, ice)PostercharacterordermismatchHold 'E'for somereasonImmediatelyfinding tier2 weaponsMore thanone sewerlevel / longsewersequence(s)Too manyor too littlesuppliesExcessivelyopen levelsSaferoom-indicatinggraffiti longbeforesaferoomConfusingor vagueleveldesignWhereare thewoodsPoorly-indicatedenvironmentaldamageSilent hilllevelsegmentAestheticsthat do not fitthe game ormap conceptNo / little/poorly-implementedrespawnclosetsSuppliesoutside ofsaferoomAtrociousopeningcameraBad orunfittingcustommusic/ voiceacting'Rescue isarriving' butit's a run-and-gun

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extremely long (1 hour plus)
  2. Doorknobs on inaccessible doors
  3. Supernatural elements
  4. Nonstop hordes or illogical panic event
  5. Floating text or map name PNG
  6. Specials or tank get stuck due to poorly-tested map
  7. Abundance of difficult terrain (slow water, ice)
  8. Poster character order mismatch
  9. Hold 'E' for some reason
  10. Immediately finding tier 2 weapons
  11. More than one sewer level / long sewer sequence(s)
  12. Too many or too little supplies
  13. Excessively open levels
  14. Saferoom-indicating graffiti long before saferoom
  15. Confusing or vague level design
  16. Where are the woods
  17. Poorly-indicated environmental damage
  18. Silent hill level segment
  19. Aesthetics that do not fit the game or map concept
  20. No / little/ poorly-implemented respawn closets
  21. Supplies outside of saferoom
  22. Atrocious opening camera
  23. Bad or unfitting custom music/ voice acting
  24. 'Rescue is arriving' but it's a run-and-gun