Excessivelyopen levelsToo manyor too littlesuppliesAestheticsthat do not fitthe game ormap conceptImmediatelyfinding tier2 weaponsExtremelylong (1hour plus)More thanone sewerlevel / longsewersequence(s)SupernaturalelementsSaferoom-indicatinggraffiti longbeforesaferoomPoorly-indicatedenvironmentaldamageSpecials ortank getstuck due topoorly-testedmapDoorknobsoninaccessibledoorsNo / little/poorly-implementedrespawnclosetsBad orunfittingcustommusic/ voiceactingAtrociousopeningcameraConfusingor vagueleveldesignAbundanceof difficultterrain (slowwater, ice)Suppliesoutside ofsaferoomFloatingtext ormap namePNG'Rescue isarriving' butit's a run-and-gunSilent hilllevelsegmentPostercharacterordermismatchWhereare thewoodsNonstophordes orillogicalpanic eventHold 'E'for somereasonExcessivelyopen levelsToo manyor too littlesuppliesAestheticsthat do not fitthe game ormap conceptImmediatelyfinding tier2 weaponsExtremelylong (1hour plus)More thanone sewerlevel / longsewersequence(s)SupernaturalelementsSaferoom-indicatinggraffiti longbeforesaferoomPoorly-indicatedenvironmentaldamageSpecials ortank getstuck due topoorly-testedmapDoorknobsoninaccessibledoorsNo / little/poorly-implementedrespawnclosetsBad orunfittingcustommusic/ voiceactingAtrociousopeningcameraConfusingor vagueleveldesignAbundanceof difficultterrain (slowwater, ice)Suppliesoutside ofsaferoomFloatingtext ormap namePNG'Rescue isarriving' butit's a run-and-gunSilent hilllevelsegmentPostercharacterordermismatchWhereare thewoodsNonstophordes orillogicalpanic eventHold 'E'for somereason

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Excessively open levels
  2. Too many or too little supplies
  3. Aesthetics that do not fit the game or map concept
  4. Immediately finding tier 2 weapons
  5. Extremely long (1 hour plus)
  6. More than one sewer level / long sewer sequence(s)
  7. Supernatural elements
  8. Saferoom-indicating graffiti long before saferoom
  9. Poorly-indicated environmental damage
  10. Specials or tank get stuck due to poorly-tested map
  11. Doorknobs on inaccessible doors
  12. No / little/ poorly-implemented respawn closets
  13. Bad or unfitting custom music/ voice acting
  14. Atrocious opening camera
  15. Confusing or vague level design
  16. Abundance of difficult terrain (slow water, ice)
  17. Supplies outside of saferoom
  18. Floating text or map name PNG
  19. 'Rescue is arriving' but it's a run-and-gun
  20. Silent hill level segment
  21. Poster character order mismatch
  22. Where are the woods
  23. Nonstop hordes or illogical panic event
  24. Hold 'E' for some reason