Silent hilllevelsegmentHold 'E'for somereasonNo / little/poorly-implementedrespawnclosetsMore thanone sewerlevel / longsewersequence(s)DoorknobsoninaccessibledoorsImmediatelyfinding tier2 weaponsAestheticsthat do not fitthe game ormap conceptSaferoom-indicatinggraffiti longbeforesaferoomSpecials ortank getstuck due topoorly-testedmapExtremelylong (1hour plus)SupernaturalelementsAtrociousopeningcameraExcessivelyopen levelsPostercharacterordermismatchNonstophordes orillogicalpanic event'Rescue isarriving' butit's a run-and-gunPoorly-indicatedenvironmentaldamageFloatingtext ormap namePNGConfusingor vagueleveldesignAbundanceof difficultterrain (slowwater, ice)Suppliesoutside ofsaferoomWhereare thewoodsToo manyor too littlesuppliesBad orunfittingcustommusic/ voiceactingSilent hilllevelsegmentHold 'E'for somereasonNo / little/poorly-implementedrespawnclosetsMore thanone sewerlevel / longsewersequence(s)DoorknobsoninaccessibledoorsImmediatelyfinding tier2 weaponsAestheticsthat do not fitthe game ormap conceptSaferoom-indicatinggraffiti longbeforesaferoomSpecials ortank getstuck due topoorly-testedmapExtremelylong (1hour plus)SupernaturalelementsAtrociousopeningcameraExcessivelyopen levelsPostercharacterordermismatchNonstophordes orillogicalpanic event'Rescue isarriving' butit's a run-and-gunPoorly-indicatedenvironmentaldamageFloatingtext ormap namePNGConfusingor vagueleveldesignAbundanceof difficultterrain (slowwater, ice)Suppliesoutside ofsaferoomWhereare thewoodsToo manyor too littlesuppliesBad orunfittingcustommusic/ voiceacting

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Silent hill level segment
  2. Hold 'E' for some reason
  3. No / little/ poorly-implemented respawn closets
  4. More than one sewer level / long sewer sequence(s)
  5. Doorknobs on inaccessible doors
  6. Immediately finding tier 2 weapons
  7. Aesthetics that do not fit the game or map concept
  8. Saferoom-indicating graffiti long before saferoom
  9. Specials or tank get stuck due to poorly-tested map
  10. Extremely long (1 hour plus)
  11. Supernatural elements
  12. Atrocious opening camera
  13. Excessively open levels
  14. Poster character order mismatch
  15. Nonstop hordes or illogical panic event
  16. 'Rescue is arriving' but it's a run-and-gun
  17. Poorly-indicated environmental damage
  18. Floating text or map name PNG
  19. Confusing or vague level design
  20. Abundance of difficult terrain (slow water, ice)
  21. Supplies outside of saferoom
  22. Where are the woods
  23. Too many or too little supplies
  24. Bad or unfitting custom music/ voice acting