DoorknobsoninaccessibledoorsFloatingtext ormap namePNGPostercharacterordermismatchAtrociousopeningcameraToo manyor too littlesuppliesPoorly-indicatedenvironmentaldamageExcessivelyopen levelsImmediatelyfinding tier2 weaponsExtremelylong (1hour plus)SupernaturalelementsAestheticsthat do not fitthe game ormap conceptBad orunfittingcustommusic/ voiceactingAbundanceof difficultterrain (slowwater, ice)Nonstophordes orillogicalpanic eventSpecials ortank getstuck due topoorly-testedmapSuppliesoutside ofsaferoomNo / little/poorly-implementedrespawnclosets'Rescue isarriving' butit's a run-and-gunHold 'E'for somereasonSilent hilllevelsegmentConfusingor vagueleveldesignMore thanone sewerlevel / longsewersequence(s)Whereare thewoodsSaferoom-indicatinggraffiti longbeforesaferoomDoorknobsoninaccessibledoorsFloatingtext ormap namePNGPostercharacterordermismatchAtrociousopeningcameraToo manyor too littlesuppliesPoorly-indicatedenvironmentaldamageExcessivelyopen levelsImmediatelyfinding tier2 weaponsExtremelylong (1hour plus)SupernaturalelementsAestheticsthat do not fitthe game ormap conceptBad orunfittingcustommusic/ voiceactingAbundanceof difficultterrain (slowwater, ice)Nonstophordes orillogicalpanic eventSpecials ortank getstuck due topoorly-testedmapSuppliesoutside ofsaferoomNo / little/poorly-implementedrespawnclosets'Rescue isarriving' butit's a run-and-gunHold 'E'for somereasonSilent hilllevelsegmentConfusingor vagueleveldesignMore thanone sewerlevel / longsewersequence(s)Whereare thewoodsSaferoom-indicatinggraffiti longbeforesaferoom

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Doorknobs on inaccessible doors
  2. Floating text or map name PNG
  3. Poster character order mismatch
  4. Atrocious opening camera
  5. Too many or too little supplies
  6. Poorly-indicated environmental damage
  7. Excessively open levels
  8. Immediately finding tier 2 weapons
  9. Extremely long (1 hour plus)
  10. Supernatural elements
  11. Aesthetics that do not fit the game or map concept
  12. Bad or unfitting custom music/ voice acting
  13. Abundance of difficult terrain (slow water, ice)
  14. Nonstop hordes or illogical panic event
  15. Specials or tank get stuck due to poorly-tested map
  16. Supplies outside of saferoom
  17. No / little/ poorly-implemented respawn closets
  18. 'Rescue is arriving' but it's a run-and-gun
  19. Hold 'E' for some reason
  20. Silent hill level segment
  21. Confusing or vague level design
  22. More than one sewer level / long sewer sequence(s)
  23. Where are the woods
  24. Saferoom-indicating graffiti long before saferoom