Hold 'E'for somereasonAestheticsthat do not fitthe game ormap conceptNonstophordes orillogicalpanic eventSuppliesoutside ofsaferoomNo / little/poorly-implementedrespawnclosetsDoorknobsoninaccessibledoorsToo manyor too littlesuppliesAbundanceof difficultterrain (slowwater, ice)'Rescue isarriving' butit's a run-and-gunSpecials ortank getstuck due topoorly-testedmapPostercharacterordermismatchPoorly-indicatedenvironmentaldamageBad orunfittingcustommusic/ voiceactingImmediatelyfinding tier2 weaponsSupernaturalelementsConfusingor vagueleveldesignExcessivelyopen levelsAtrociousopeningcameraMore thanone sewerlevel / longsewersequence(s)Floatingtext ormap namePNGSaferoom-indicatinggraffiti longbeforesaferoomExtremelylong (1hour plus)Whereare thewoodsSilent hilllevelsegmentHold 'E'for somereasonAestheticsthat do not fitthe game ormap conceptNonstophordes orillogicalpanic eventSuppliesoutside ofsaferoomNo / little/poorly-implementedrespawnclosetsDoorknobsoninaccessibledoorsToo manyor too littlesuppliesAbundanceof difficultterrain (slowwater, ice)'Rescue isarriving' butit's a run-and-gunSpecials ortank getstuck due topoorly-testedmapPostercharacterordermismatchPoorly-indicatedenvironmentaldamageBad orunfittingcustommusic/ voiceactingImmediatelyfinding tier2 weaponsSupernaturalelementsConfusingor vagueleveldesignExcessivelyopen levelsAtrociousopeningcameraMore thanone sewerlevel / longsewersequence(s)Floatingtext ormap namePNGSaferoom-indicatinggraffiti longbeforesaferoomExtremelylong (1hour plus)Whereare thewoodsSilent hilllevelsegment

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hold 'E' for some reason
  2. Aesthetics that do not fit the game or map concept
  3. Nonstop hordes or illogical panic event
  4. Supplies outside of saferoom
  5. No / little/ poorly-implemented respawn closets
  6. Doorknobs on inaccessible doors
  7. Too many or too little supplies
  8. Abundance of difficult terrain (slow water, ice)
  9. 'Rescue is arriving' but it's a run-and-gun
  10. Specials or tank get stuck due to poorly-tested map
  11. Poster character order mismatch
  12. Poorly-indicated environmental damage
  13. Bad or unfitting custom music/ voice acting
  14. Immediately finding tier 2 weapons
  15. Supernatural elements
  16. Confusing or vague level design
  17. Excessively open levels
  18. Atrocious opening camera
  19. More than one sewer level / long sewer sequence(s)
  20. Floating text or map name PNG
  21. Saferoom-indicating graffiti long before saferoom
  22. Extremely long (1 hour plus)
  23. Where are the woods
  24. Silent hill level segment