Extremelylong (1hour plus)'Rescue isarriving' butit's a run-and-gunImmediatelyfinding tier2 weaponsExcessivelyopen levelsAestheticsthat do not fitthe game ormap conceptSupernaturalelementsPostercharacterordermismatchNo / little/poorly-implementedrespawnclosetsSpecials ortank getstuck due topoorly-testedmapConfusingor vagueleveldesignToo manyor too littlesuppliesAbundanceof difficultterrain (slowwater, ice)Poorly-indicatedenvironmentaldamageSaferoom-indicatinggraffiti longbeforesaferoomAtrociousopeningcameraDoorknobsoninaccessibledoorsBad orunfittingcustommusic/ voiceactingWhereare thewoodsFloatingtext ormap namePNGSuppliesoutside ofsaferoomMore thanone sewerlevel / longsewersequence(s)Silent hilllevelsegmentHold 'E'for somereasonNonstophordes orillogicalpanic eventExtremelylong (1hour plus)'Rescue isarriving' butit's a run-and-gunImmediatelyfinding tier2 weaponsExcessivelyopen levelsAestheticsthat do not fitthe game ormap conceptSupernaturalelementsPostercharacterordermismatchNo / little/poorly-implementedrespawnclosetsSpecials ortank getstuck due topoorly-testedmapConfusingor vagueleveldesignToo manyor too littlesuppliesAbundanceof difficultterrain (slowwater, ice)Poorly-indicatedenvironmentaldamageSaferoom-indicatinggraffiti longbeforesaferoomAtrociousopeningcameraDoorknobsoninaccessibledoorsBad orunfittingcustommusic/ voiceactingWhereare thewoodsFloatingtext ormap namePNGSuppliesoutside ofsaferoomMore thanone sewerlevel / longsewersequence(s)Silent hilllevelsegmentHold 'E'for somereasonNonstophordes orillogicalpanic event

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Extremely long (1 hour plus)
  2. 'Rescue is arriving' but it's a run-and-gun
  3. Immediately finding tier 2 weapons
  4. Excessively open levels
  5. Aesthetics that do not fit the game or map concept
  6. Supernatural elements
  7. Poster character order mismatch
  8. No / little/ poorly-implemented respawn closets
  9. Specials or tank get stuck due to poorly-tested map
  10. Confusing or vague level design
  11. Too many or too little supplies
  12. Abundance of difficult terrain (slow water, ice)
  13. Poorly-indicated environmental damage
  14. Saferoom-indicating graffiti long before saferoom
  15. Atrocious opening camera
  16. Doorknobs on inaccessible doors
  17. Bad or unfitting custom music/ voice acting
  18. Where are the woods
  19. Floating text or map name PNG
  20. Supplies outside of saferoom
  21. More than one sewer level / long sewer sequence(s)
  22. Silent hill level segment
  23. Hold 'E' for some reason
  24. Nonstop hordes or illogical panic event