Hold 'E'for somereasonNo / little/poorly-implementedrespawnclosetsWhereare thewoods'Rescue isarriving' butit's a run-and-gunNonstophordes orillogicalpanic eventAestheticsthat do not fitthe game ormap conceptImmediatelyfinding tier2 weaponsSupernaturalelementsExcessivelyopen levelsToo manyor too littlesuppliesDoorknobsoninaccessibledoorsPoorly-indicatedenvironmentaldamagePostercharacterordermismatchMore thanone sewerlevel / longsewersequence(s)Extremelylong (1hour plus)Floatingtext ormap namePNGSilent hilllevelsegmentSaferoom-indicatinggraffiti longbeforesaferoomAbundanceof difficultterrain (slowwater, ice)AtrociousopeningcameraBad orunfittingcustommusic/ voiceactingSpecials ortank getstuck due topoorly-testedmapSuppliesoutside ofsaferoomConfusingor vagueleveldesignHold 'E'for somereasonNo / little/poorly-implementedrespawnclosetsWhereare thewoods'Rescue isarriving' butit's a run-and-gunNonstophordes orillogicalpanic eventAestheticsthat do not fitthe game ormap conceptImmediatelyfinding tier2 weaponsSupernaturalelementsExcessivelyopen levelsToo manyor too littlesuppliesDoorknobsoninaccessibledoorsPoorly-indicatedenvironmentaldamagePostercharacterordermismatchMore thanone sewerlevel / longsewersequence(s)Extremelylong (1hour plus)Floatingtext ormap namePNGSilent hilllevelsegmentSaferoom-indicatinggraffiti longbeforesaferoomAbundanceof difficultterrain (slowwater, ice)AtrociousopeningcameraBad orunfittingcustommusic/ voiceactingSpecials ortank getstuck due topoorly-testedmapSuppliesoutside ofsaferoomConfusingor vagueleveldesign

Bad Left 4 Dead 2 Custom Map Bingo v2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hold 'E' for some reason
  2. No / little/ poorly-implemented respawn closets
  3. Where are the woods
  4. 'Rescue is arriving' but it's a run-and-gun
  5. Nonstop hordes or illogical panic event
  6. Aesthetics that do not fit the game or map concept
  7. Immediately finding tier 2 weapons
  8. Supernatural elements
  9. Excessively open levels
  10. Too many or too little supplies
  11. Doorknobs on inaccessible doors
  12. Poorly-indicated environmental damage
  13. Poster character order mismatch
  14. More than one sewer level / long sewer sequence(s)
  15. Extremely long (1 hour plus)
  16. Floating text or map name PNG
  17. Silent hill level segment
  18. Saferoom-indicating graffiti long before saferoom
  19. Abundance of difficult terrain (slow water, ice)
  20. Atrocious opening camera
  21. Bad or unfitting custom music/ voice acting
  22. Specials or tank get stuck due to poorly-tested map
  23. Supplies outside of saferoom
  24. Confusing or vague level design