Children arenot innatelyborn with theability to usedigitaltechnologyTool forstudents touse indisplayingworkKnowinghow toeffectivelyuse a digitaltoolThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forcommunicationand feedbackTool forassessmentLife-longtechnologyskills (e.g.safe use)KnowingthecontentTool forassessmentHelpsteacher todifferentiatetheir lessonsCritical thinking,problem solving,experimentation,evaluation,prototyping1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementKnowledgesurrounding thepedagogicaluse of thedigital toolChildren arenot innatelyborn with theability to usedigitaltechnologyTool forstudents touse indisplayingworkKnowinghow toeffectivelyuse a digitaltoolThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forcommunicationand feedbackTool forassessmentLife-longtechnologyskills (e.g.safe use)KnowingthecontentTool forassessmentHelpsteacher todifferentiatetheir lessonsCritical thinking,problem solving,experimentation,evaluation,prototyping1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementKnowledgesurrounding thepedagogicaluse of thedigital tool

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
  1. Children are not innately born with the ability to use digital technology
  2. Tool for students to use in displaying work
  3. Knowing how to effectively use a digital tool
  4. The hierarchy showing the complexity of your use of technology
  5. Tool for communication and feedback
  6. Tool for assessment
  7. Life-long technology skills (e.g. safe use)
  8. Knowing the content
  9. Tool for assessment
  10. Helps teacher to differentiate their lessons
  11. Critical thinking, problem solving, experimentation, evaluation, prototyping
  12. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  13. Knowledge surrounding the pedagogical use of the digital tool