Life-longtechnologyskills (e.g.safe use)Tool forcommunicationand feedbackTool forassessmentKnowingthecontentHelpsteacher todifferentiatetheir lessonsTool forstudents touse indisplayingworkChildren arenot innatelyborn with theability to usedigitaltechnologyKnowinghow toeffectivelyuse a digitaltoolTool forassessment1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementThe hierarchyshowing thecomplexity ofyour use oftechnologyCritical thinking,problem solving,experimentation,evaluation,prototypingKnowledgesurrounding thepedagogicaluse of thedigital toolLife-longtechnologyskills (e.g.safe use)Tool forcommunicationand feedbackTool forassessmentKnowingthecontentHelpsteacher todifferentiatetheir lessonsTool forstudents touse indisplayingworkChildren arenot innatelyborn with theability to usedigitaltechnologyKnowinghow toeffectivelyuse a digitaltoolTool forassessment1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementThe hierarchyshowing thecomplexity ofyour use oftechnologyCritical thinking,problem solving,experimentation,evaluation,prototypingKnowledgesurrounding thepedagogicaluse of thedigital tool

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Life-long technology skills (e.g. safe use)
  2. Tool for communication and feedback
  3. Tool for assessment
  4. Knowing the content
  5. Helps teacher to differentiate their lessons
  6. Tool for students to use in displaying work
  7. Children are not innately born with the ability to use digital technology
  8. Knowing how to effectively use a digital tool
  9. Tool for assessment
  10. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  11. The hierarchy showing the complexity of your use of technology
  12. Critical thinking, problem solving, experimentation, evaluation, prototyping
  13. Knowledge surrounding the pedagogical use of the digital tool