Knowledgesurrounding thepedagogicaluse of thedigital toolHelpsteacher todifferentiatetheir lessonsThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forstudents touse indisplayingworkTool forcommunicationand feedbackKnowinghow toeffectivelyuse a digitaltoolLife-longtechnologyskills (e.g.safe use)1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forassessmentChildren arenot innatelyborn with theability to usedigitaltechnologyKnowingthecontentCritical thinking,problem solving,experimentation,evaluation,prototypingTool forassessmentKnowledgesurrounding thepedagogicaluse of thedigital toolHelpsteacher todifferentiatetheir lessonsThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forstudents touse indisplayingworkTool forcommunicationand feedbackKnowinghow toeffectivelyuse a digitaltoolLife-longtechnologyskills (e.g.safe use)1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forassessmentChildren arenot innatelyborn with theability to usedigitaltechnologyKnowingthecontentCritical thinking,problem solving,experimentation,evaluation,prototypingTool forassessment

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Knowledge surrounding the pedagogical use of the digital tool
  2. Helps teacher to differentiate their lessons
  3. The hierarchy showing the complexity of your use of technology
  4. Tool for students to use in displaying work
  5. Tool for communication and feedback
  6. Knowing how to effectively use a digital tool
  7. Life-long technology skills (e.g. safe use)
  8. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  9. Tool for assessment
  10. Children are not innately born with the ability to use digital technology
  11. Knowing the content
  12. Critical thinking, problem solving, experimentation, evaluation, prototyping
  13. Tool for assessment