Critical thinking,problem solving,experimentation,evaluation,prototypingThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forstudents touse indisplayingworkTool forassessmentKnowinghow toeffectivelyuse a digitaltoolLife-longtechnologyskills (e.g.safe use)Knowledgesurrounding thepedagogicaluse of thedigital toolTool forassessmentHelpsteacher todifferentiatetheir lessonsChildren arenot innatelyborn with theability to usedigitaltechnologyKnowingthecontentTool forcommunicationand feedback1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementCritical thinking,problem solving,experimentation,evaluation,prototypingThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forstudents touse indisplayingworkTool forassessmentKnowinghow toeffectivelyuse a digitaltoolLife-longtechnologyskills (e.g.safe use)Knowledgesurrounding thepedagogicaluse of thedigital toolTool forassessmentHelpsteacher todifferentiatetheir lessonsChildren arenot innatelyborn with theability to usedigitaltechnologyKnowingthecontentTool forcommunicationand feedback1. SkillDevelopment 2.Digitalcompetency3. Attention &Engagement

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical thinking, problem solving, experimentation, evaluation, prototyping
  2. The hierarchy showing the complexity of your use of technology
  3. Tool for students to use in displaying work
  4. Tool for assessment
  5. Knowing how to effectively use a digital tool
  6. Life-long technology skills (e.g. safe use)
  7. Knowledge surrounding the pedagogical use of the digital tool
  8. Tool for assessment
  9. Helps teacher to differentiate their lessons
  10. Children are not innately born with the ability to use digital technology
  11. Knowing the content
  12. Tool for communication and feedback
  13. 1. Skill Development 2. Digital competency 3. Attention & Engagement