KnowingthecontentCritical thinking,problem solving,experimentation,evaluation,prototypingTool forassessment1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forcommunicationand feedbackTool forassessmentTool forstudents touse indisplayingworkHelpsteacher todifferentiatetheir lessonsThe hierarchyshowing thecomplexity ofyour use oftechnologyKnowledgesurrounding thepedagogicaluse of thedigital toolLife-longtechnologyskills (e.g.safe use)Children arenot innatelyborn with theability to usedigitaltechnologyKnowinghow toeffectivelyuse a digitaltoolKnowingthecontentCritical thinking,problem solving,experimentation,evaluation,prototypingTool forassessment1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forcommunicationand feedbackTool forassessmentTool forstudents touse indisplayingworkHelpsteacher todifferentiatetheir lessonsThe hierarchyshowing thecomplexity ofyour use oftechnologyKnowledgesurrounding thepedagogicaluse of thedigital toolLife-longtechnologyskills (e.g.safe use)Children arenot innatelyborn with theability to usedigitaltechnologyKnowinghow toeffectivelyuse a digitaltool

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Knowing the content
  2. Critical thinking, problem solving, experimentation, evaluation, prototyping
  3. Tool for assessment
  4. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  5. Tool for communication and feedback
  6. Tool for assessment
  7. Tool for students to use in displaying work
  8. Helps teacher to differentiate their lessons
  9. The hierarchy showing the complexity of your use of technology
  10. Knowledge surrounding the pedagogical use of the digital tool
  11. Life-long technology skills (e.g. safe use)
  12. Children are not innately born with the ability to use digital technology
  13. Knowing how to effectively use a digital tool