Theory thatencouragesa purposefulapproach totechnologyKnowledgesurrounding thepedagogicaluse of thedigital toolKnowinghow toeffectivelyuse a digitaltoolLife-longtechnologyskills (e.g.safe use)Tool forcommunicationand feedbackThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forassessmentCritical thinking,problem solving,experimentation,evaluation,prototyping1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forstudents touse indisplayingworkKnowingthecontentHelpsteacher todifferentiatetheir lessonsChildren arenot innatelyborn with theability to usedigitaltechnologyTool forassessmentTheory thatencouragesa purposefulapproach totechnologyKnowledgesurrounding thepedagogicaluse of thedigital toolKnowinghow toeffectivelyuse a digitaltoolLife-longtechnologyskills (e.g.safe use)Tool forcommunicationand feedbackThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forassessmentCritical thinking,problem solving,experimentation,evaluation,prototyping1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forstudents touse indisplayingworkKnowingthecontentHelpsteacher todifferentiatetheir lessonsChildren arenot innatelyborn with theability to usedigitaltechnologyTool forassessment

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theory that encourages a purposeful approach to technology
  2. Knowledge surrounding the pedagogical use of the digital tool
  3. Knowing how to effectively use a digital tool
  4. Life-long technology skills (e.g. safe use)
  5. Tool for communication and feedback
  6. The hierarchy showing the complexity of your use of technology
  7. Tool for assessment
  8. Critical thinking, problem solving, experimentation, evaluation, prototyping
  9. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  10. Tool for students to use in displaying work
  11. Knowing the content
  12. Helps teacher to differentiate their lessons
  13. Children are not innately born with the ability to use digital technology
  14. Tool for assessment