Tool forstudents touse indisplayingworkTool forassessmentLife-longtechnologyskills (e.g.safe use)Helpsteacher todifferentiatetheir lessonsKnowingthecontentKnowledgesurrounding thepedagogicaluse of thedigital toolTool forcommunicationand feedbackThe hierarchyshowing thecomplexity ofyour use oftechnology1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementKnowinghow toeffectivelyuse a digitaltoolTheory thatencouragesa purposefulapproach totechnologyChildren arenot innatelyborn with theability to usedigitaltechnologyCritical thinking,problem solving,experimentation,evaluation,prototypingTool forassessmentTool forstudents touse indisplayingworkTool forassessmentLife-longtechnologyskills (e.g.safe use)Helpsteacher todifferentiatetheir lessonsKnowingthecontentKnowledgesurrounding thepedagogicaluse of thedigital toolTool forcommunicationand feedbackThe hierarchyshowing thecomplexity ofyour use oftechnology1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementKnowinghow toeffectivelyuse a digitaltoolTheory thatencouragesa purposefulapproach totechnologyChildren arenot innatelyborn with theability to usedigitaltechnologyCritical thinking,problem solving,experimentation,evaluation,prototypingTool forassessment

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
  1. Tool for students to use in displaying work
  2. Tool for assessment
  3. Life-long technology skills (e.g. safe use)
  4. Helps teacher to differentiate their lessons
  5. Knowing the content
  6. Knowledge surrounding the pedagogical use of the digital tool
  7. Tool for communication and feedback
  8. The hierarchy showing the complexity of your use of technology
  9. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  10. Knowing how to effectively use a digital tool
  11. Theory that encourages a purposeful approach to technology
  12. Children are not innately born with the ability to use digital technology
  13. Critical thinking, problem solving, experimentation, evaluation, prototyping
  14. Tool for assessment