Tool forassessmentKnowingthecontentThe hierarchyshowing thecomplexity ofyour use oftechnologyHelpsteacher todifferentiatetheir lessonsTool forstudents touse indisplayingworkTool forcommunicationand feedback1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementChildren arenot innatelyborn with theability to usedigitaltechnologyLife-longtechnologyskills (e.g.safe use)Critical thinking,problem solving,experimentation,evaluation,prototypingKnowinghow toeffectivelyuse a digitaltoolTheory thatencouragesa purposefulapproach totechnologyTool forassessmentKnowledgesurrounding thepedagogicaluse of thedigital toolTool forassessmentKnowingthecontentThe hierarchyshowing thecomplexity ofyour use oftechnologyHelpsteacher todifferentiatetheir lessonsTool forstudents touse indisplayingworkTool forcommunicationand feedback1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementChildren arenot innatelyborn with theability to usedigitaltechnologyLife-longtechnologyskills (e.g.safe use)Critical thinking,problem solving,experimentation,evaluation,prototypingKnowinghow toeffectivelyuse a digitaltoolTheory thatencouragesa purposefulapproach totechnologyTool forassessmentKnowledgesurrounding thepedagogicaluse of thedigital tool

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tool for assessment
  2. Knowing the content
  3. The hierarchy showing the complexity of your use of technology
  4. Helps teacher to differentiate their lessons
  5. Tool for students to use in displaying work
  6. Tool for communication and feedback
  7. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  8. Children are not innately born with the ability to use digital technology
  9. Life-long technology skills (e.g. safe use)
  10. Critical thinking, problem solving, experimentation, evaluation, prototyping
  11. Knowing how to effectively use a digital tool
  12. Theory that encourages a purposeful approach to technology
  13. Tool for assessment
  14. Knowledge surrounding the pedagogical use of the digital tool