Critical thinking,problem solving,experimentation,evaluation,prototypingTheory thatencouragesa purposefulapproach totechnologyHelpsteacher todifferentiatetheir lessonsThe hierarchyshowing thecomplexity ofyour use oftechnologyKnowledgesurrounding thepedagogicaluse of thedigital toolKnowingthecontentTool forstudents touse indisplayingworkTool forassessmentTool forcommunicationand feedbackTool forassessmentKnowinghow toeffectivelyuse a digitaltool1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementChildren arenot innatelyborn with theability to usedigitaltechnologyLife-longtechnologyskills (e.g.safe use)Critical thinking,problem solving,experimentation,evaluation,prototypingTheory thatencouragesa purposefulapproach totechnologyHelpsteacher todifferentiatetheir lessonsThe hierarchyshowing thecomplexity ofyour use oftechnologyKnowledgesurrounding thepedagogicaluse of thedigital toolKnowingthecontentTool forstudents touse indisplayingworkTool forassessmentTool forcommunicationand feedbackTool forassessmentKnowinghow toeffectivelyuse a digitaltool1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementChildren arenot innatelyborn with theability to usedigitaltechnologyLife-longtechnologyskills (e.g.safe use)

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Critical thinking, problem solving, experimentation, evaluation, prototyping
  2. Theory that encourages a purposeful approach to technology
  3. Helps teacher to differentiate their lessons
  4. The hierarchy showing the complexity of your use of technology
  5. Knowledge surrounding the pedagogical use of the digital tool
  6. Knowing the content
  7. Tool for students to use in displaying work
  8. Tool for assessment
  9. Tool for communication and feedback
  10. Tool for assessment
  11. Knowing how to effectively use a digital tool
  12. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  13. Children are not innately born with the ability to use digital technology
  14. Life-long technology skills (e.g. safe use)