Tool forcommunicationand feedbackKnowingthecontentTool forstudents touse indisplayingworkKnowinghow toeffectivelyuse a digitaltoolTheory thatencouragesa purposefulapproach totechnologyLife-longtechnologyskills (e.g.safe use)Tool forassessmentThe hierarchyshowing thecomplexity ofyour use oftechnologyHelpsteacher todifferentiatetheir lessonsCritical thinking,problem solving,experimentation,evaluation,prototypingTool forassessmentKnowledgesurrounding thepedagogicaluse of thedigital tool1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementChildren arenot innatelyborn with theability to usedigitaltechnologyTool forcommunicationand feedbackKnowingthecontentTool forstudents touse indisplayingworkKnowinghow toeffectivelyuse a digitaltoolTheory thatencouragesa purposefulapproach totechnologyLife-longtechnologyskills (e.g.safe use)Tool forassessmentThe hierarchyshowing thecomplexity ofyour use oftechnologyHelpsteacher todifferentiatetheir lessonsCritical thinking,problem solving,experimentation,evaluation,prototypingTool forassessmentKnowledgesurrounding thepedagogicaluse of thedigital tool1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementChildren arenot innatelyborn with theability to usedigitaltechnology

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tool for communication and feedback
  2. Knowing the content
  3. Tool for students to use in displaying work
  4. Knowing how to effectively use a digital tool
  5. Theory that encourages a purposeful approach to technology
  6. Life-long technology skills (e.g. safe use)
  7. Tool for assessment
  8. The hierarchy showing the complexity of your use of technology
  9. Helps teacher to differentiate their lessons
  10. Critical thinking, problem solving, experimentation, evaluation, prototyping
  11. Tool for assessment
  12. Knowledge surrounding the pedagogical use of the digital tool
  13. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  14. Children are not innately born with the ability to use digital technology