1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementThe hierarchyshowing thecomplexity ofyour use oftechnologyKnowinghow toeffectivelyuse a digitaltoolTool forstudents touse indisplayingworkTheory thatencouragesa purposefulapproach totechnologyHelpsteacher todifferentiatetheir lessonsKnowledgesurrounding thepedagogicaluse of thedigital toolKnowingthecontentTool forassessmentTool forassessmentCritical thinking,problem solving,experimentation,evaluation,prototypingLife-longtechnologyskills (e.g.safe use)Tool forcommunicationand feedbackChildren arenot innatelyborn with theability to usedigitaltechnology1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementThe hierarchyshowing thecomplexity ofyour use oftechnologyKnowinghow toeffectivelyuse a digitaltoolTool forstudents touse indisplayingworkTheory thatencouragesa purposefulapproach totechnologyHelpsteacher todifferentiatetheir lessonsKnowledgesurrounding thepedagogicaluse of thedigital toolKnowingthecontentTool forassessmentTool forassessmentCritical thinking,problem solving,experimentation,evaluation,prototypingLife-longtechnologyskills (e.g.safe use)Tool forcommunicationand feedbackChildren arenot innatelyborn with theability to usedigitaltechnology

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  2. The hierarchy showing the complexity of your use of technology
  3. Knowing how to effectively use a digital tool
  4. Tool for students to use in displaying work
  5. Theory that encourages a purposeful approach to technology
  6. Helps teacher to differentiate their lessons
  7. Knowledge surrounding the pedagogical use of the digital tool
  8. Knowing the content
  9. Tool for assessment
  10. Tool for assessment
  11. Critical thinking, problem solving, experimentation, evaluation, prototyping
  12. Life-long technology skills (e.g. safe use)
  13. Tool for communication and feedback
  14. Children are not innately born with the ability to use digital technology