The hierarchyshowing thecomplexity ofyour use oftechnologyTool forcommunicationand feedbackTool forassessmentHelpsteacher todifferentiatetheir lessonsKnowledgesurrounding thepedagogicaluse of thedigital toolChildren arenot innatelyborn with theability to usedigitaltechnologyKnowinghow toeffectivelyuse a digitaltoolTool forstudents touse indisplayingworkTheory thatencouragesa purposefulapproach totechnologyLife-longtechnologyskills (e.g.safe use)Tool forassessment1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementKnowingthecontentCritical thinking,problem solving,experimentation,evaluation,prototypingThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forcommunicationand feedbackTool forassessmentHelpsteacher todifferentiatetheir lessonsKnowledgesurrounding thepedagogicaluse of thedigital toolChildren arenot innatelyborn with theability to usedigitaltechnologyKnowinghow toeffectivelyuse a digitaltoolTool forstudents touse indisplayingworkTheory thatencouragesa purposefulapproach totechnologyLife-longtechnologyskills (e.g.safe use)Tool forassessment1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementKnowingthecontentCritical thinking,problem solving,experimentation,evaluation,prototyping

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The hierarchy showing the complexity of your use of technology
  2. Tool for communication and feedback
  3. Tool for assessment
  4. Helps teacher to differentiate their lessons
  5. Knowledge surrounding the pedagogical use of the digital tool
  6. Children are not innately born with the ability to use digital technology
  7. Knowing how to effectively use a digital tool
  8. Tool for students to use in displaying work
  9. Theory that encourages a purposeful approach to technology
  10. Life-long technology skills (e.g. safe use)
  11. Tool for assessment
  12. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  13. Knowing the content
  14. Critical thinking, problem solving, experimentation, evaluation, prototyping