Tool forassessmentCritical thinking,problem solving,experimentation,evaluation,prototypingTheory thatencouragesa purposefulapproach totechnologyTool forassessmentThe hierarchyshowing thecomplexity ofyour use oftechnologyChildren arenot innatelyborn with theability to usedigitaltechnologyHelpsteacher todifferentiatetheir lessonsTool forstudents touse indisplayingworkKnowledgesurrounding thepedagogicaluse of thedigital tool1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementKnowingthecontentKnowinghow toeffectivelyuse a digitaltoolLife-longtechnologyskills (e.g.safe use)Tool forcommunicationand feedbackTool forassessmentCritical thinking,problem solving,experimentation,evaluation,prototypingTheory thatencouragesa purposefulapproach totechnologyTool forassessmentThe hierarchyshowing thecomplexity ofyour use oftechnologyChildren arenot innatelyborn with theability to usedigitaltechnologyHelpsteacher todifferentiatetheir lessonsTool forstudents touse indisplayingworkKnowledgesurrounding thepedagogicaluse of thedigital tool1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementKnowingthecontentKnowinghow toeffectivelyuse a digitaltoolLife-longtechnologyskills (e.g.safe use)Tool forcommunicationand feedback

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tool for assessment
  2. Critical thinking, problem solving, experimentation, evaluation, prototyping
  3. Theory that encourages a purposeful approach to technology
  4. Tool for assessment
  5. The hierarchy showing the complexity of your use of technology
  6. Children are not innately born with the ability to use digital technology
  7. Helps teacher to differentiate their lessons
  8. Tool for students to use in displaying work
  9. Knowledge surrounding the pedagogical use of the digital tool
  10. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  11. Knowing the content
  12. Knowing how to effectively use a digital tool
  13. Life-long technology skills (e.g. safe use)
  14. Tool for communication and feedback