Children arenot innatelyborn with theability to usedigitaltechnologyKnowingthecontentHelpsteacher todifferentiatetheir lessonsThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forcommunicationand feedback1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forassessmentTool forassessmentLife-longtechnologyskills (e.g.safe use)Critical thinking,problem solving,experimentation,evaluation,prototypingTheory thatencouragesa purposefulapproach totechnologyTool forstudents touse indisplayingworkKnowinghow toeffectivelyuse a digitaltoolKnowledgesurrounding thepedagogicaluse of thedigital toolChildren arenot innatelyborn with theability to usedigitaltechnologyKnowingthecontentHelpsteacher todifferentiatetheir lessonsThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forcommunicationand feedback1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forassessmentTool forassessmentLife-longtechnologyskills (e.g.safe use)Critical thinking,problem solving,experimentation,evaluation,prototypingTheory thatencouragesa purposefulapproach totechnologyTool forstudents touse indisplayingworkKnowinghow toeffectivelyuse a digitaltoolKnowledgesurrounding thepedagogicaluse of thedigital tool

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Children are not innately born with the ability to use digital technology
  2. Knowing the content
  3. Helps teacher to differentiate their lessons
  4. The hierarchy showing the complexity of your use of technology
  5. Tool for communication and feedback
  6. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  7. Tool for assessment
  8. Tool for assessment
  9. Life-long technology skills (e.g. safe use)
  10. Critical thinking, problem solving, experimentation, evaluation, prototyping
  11. Theory that encourages a purposeful approach to technology
  12. Tool for students to use in displaying work
  13. Knowing how to effectively use a digital tool
  14. Knowledge surrounding the pedagogical use of the digital tool