The hierarchyshowing thecomplexity ofyour use oftechnologyTool forstudents touse indisplayingworkKnowledgesurrounding thepedagogicaluse of thedigital toolLife-longtechnologyskills (e.g.safe use)Tool forassessment1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forassessmentHelpsteacher todifferentiatetheir lessonsKnowinghow toeffectivelyuse a digitaltoolCritical thinking,problem solving,experimentation,evaluation,prototypingTheory thatencouragesa purposefulapproach totechnologyChildren arenot innatelyborn with theability to usedigitaltechnologyTool forcommunicationand feedbackKnowingthecontentThe hierarchyshowing thecomplexity ofyour use oftechnologyTool forstudents touse indisplayingworkKnowledgesurrounding thepedagogicaluse of thedigital toolLife-longtechnologyskills (e.g.safe use)Tool forassessment1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forassessmentHelpsteacher todifferentiatetheir lessonsKnowinghow toeffectivelyuse a digitaltoolCritical thinking,problem solving,experimentation,evaluation,prototypingTheory thatencouragesa purposefulapproach totechnologyChildren arenot innatelyborn with theability to usedigitaltechnologyTool forcommunicationand feedbackKnowingthecontent

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The hierarchy showing the complexity of your use of technology
  2. Tool for students to use in displaying work
  3. Knowledge surrounding the pedagogical use of the digital tool
  4. Life-long technology skills (e.g. safe use)
  5. Tool for assessment
  6. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  7. Tool for assessment
  8. Helps teacher to differentiate their lessons
  9. Knowing how to effectively use a digital tool
  10. Critical thinking, problem solving, experimentation, evaluation, prototyping
  11. Theory that encourages a purposeful approach to technology
  12. Children are not innately born with the ability to use digital technology
  13. Tool for communication and feedback
  14. Knowing the content