The hierarchyshowing thecomplexity ofyour use oftechnologyChildren arenot innatelyborn with theability to usedigitaltechnologyTool forassessmentTool forcommunicationand feedbackHelpsteacher todifferentiatetheir lessonsLife-longtechnologyskills (e.g.safe use)Theory thatencouragesa purposefulapproach totechnologyCritical thinking,problem solving,experimentation,evaluation,prototypingKnowinghow toeffectivelyuse a digitaltool1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forstudents touse indisplayingworkKnowledgesurrounding thepedagogicaluse of thedigital toolKnowingthecontentTool forassessmentThe hierarchyshowing thecomplexity ofyour use oftechnologyChildren arenot innatelyborn with theability to usedigitaltechnologyTool forassessmentTool forcommunicationand feedbackHelpsteacher todifferentiatetheir lessonsLife-longtechnologyskills (e.g.safe use)Theory thatencouragesa purposefulapproach totechnologyCritical thinking,problem solving,experimentation,evaluation,prototypingKnowinghow toeffectivelyuse a digitaltool1. SkillDevelopment 2.Digitalcompetency3. Attention &EngagementTool forstudents touse indisplayingworkKnowledgesurrounding thepedagogicaluse of thedigital toolKnowingthecontentTool forassessment

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The hierarchy showing the complexity of your use of technology
  2. Children are not innately born with the ability to use digital technology
  3. Tool for assessment
  4. Tool for communication and feedback
  5. Helps teacher to differentiate their lessons
  6. Life-long technology skills (e.g. safe use)
  7. Theory that encourages a purposeful approach to technology
  8. Critical thinking, problem solving, experimentation, evaluation, prototyping
  9. Knowing how to effectively use a digital tool
  10. 1. Skill Development 2. Digital competency 3. Attention & Engagement
  11. Tool for students to use in displaying work
  12. Knowledge surrounding the pedagogical use of the digital tool
  13. Knowing the content
  14. Tool for assessment