Theory thatencouragesa purposefulapproach totechnologyKnowinghow toeffectivelyuse a digitaltoolTool forcommunicationand feedbackKnowingthecontentKnowledgesurrounding thepedagogicaluse of thedigital toolTool forassessmentThe hierarchyshowing thecomplexity ofyour use oftechnologyCritical thinking,problem solving,experimentation,evaluation,prototypingTool forstudents touse indisplayingworkHelpsteacher todifferentiatetheir lessonsChildren arenot innatelyborn with theability to usedigitaltechnologyLife-longtechnologyskills (e.g.safe use)Theory thatencouragesa purposefulapproach totechnologyKnowinghow toeffectivelyuse a digitaltoolTool forcommunicationand feedbackKnowingthecontentKnowledgesurrounding thepedagogicaluse of thedigital toolTool forassessmentThe hierarchyshowing thecomplexity ofyour use oftechnologyCritical thinking,problem solving,experimentation,evaluation,prototypingTool forstudents touse indisplayingworkHelpsteacher todifferentiatetheir lessonsChildren arenot innatelyborn with theability to usedigitaltechnologyLife-longtechnologyskills (e.g.safe use)

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Theory that encourages a purposeful approach to technology
  2. Knowing how to effectively use a digital tool
  3. Tool for communication and feedback
  4. Knowing the content
  5. Knowledge surrounding the pedagogical use of the digital tool
  6. Tool for assessment
  7. The hierarchy showing the complexity of your use of technology
  8. Critical thinking, problem solving, experimentation, evaluation, prototyping
  9. Tool for students to use in displaying work
  10. Helps teacher to differentiate their lessons
  11. Children are not innately born with the ability to use digital technology
  12. Life-long technology skills (e.g. safe use)