Tool forassessmentKnowledgesurrounding thepedagogicaluse of thedigital toolHelpsteacher todifferentiatetheir lessonsTool forstudents touse indisplayingworkThe hierarchyshowing thecomplexity ofyour use oftechnologyKnowinghow toeffectivelyuse a digitaltoolChildren arenot innatelyborn with theability to usedigitaltechnologyTool forcommunicationand feedbackKnowingthecontentTheory thatencouragesa purposefulapproach totechnologyCritical thinking,problem solving,experimentation,evaluation,prototypingLife-longtechnologyskills (e.g.safe use)Tool forassessmentKnowledgesurrounding thepedagogicaluse of thedigital toolHelpsteacher todifferentiatetheir lessonsTool forstudents touse indisplayingworkThe hierarchyshowing thecomplexity ofyour use oftechnologyKnowinghow toeffectivelyuse a digitaltoolChildren arenot innatelyborn with theability to usedigitaltechnologyTool forcommunicationand feedbackKnowingthecontentTheory thatencouragesa purposefulapproach totechnologyCritical thinking,problem solving,experimentation,evaluation,prototypingLife-longtechnologyskills (e.g.safe use)

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tool for assessment
  2. Knowledge surrounding the pedagogical use of the digital tool
  3. Helps teacher to differentiate their lessons
  4. Tool for students to use in displaying work
  5. The hierarchy showing the complexity of your use of technology
  6. Knowing how to effectively use a digital tool
  7. Children are not innately born with the ability to use digital technology
  8. Tool for communication and feedback
  9. Knowing the content
  10. Theory that encourages a purposeful approach to technology
  11. Critical thinking, problem solving, experimentation, evaluation, prototyping
  12. Life-long technology skills (e.g. safe use)