Life-longtechnologyskills (e.g.safe use)Tool forstudents touse indisplayingworkHelpsteacher todifferentiatetheir lessonsThe hierarchyshowing thecomplexity ofyour use oftechnologyTheory thatencouragesa purposefulapproach totechnologyChildren arenot innatelyborn with theability to usedigitaltechnologyTool forassessmentKnowledgesurrounding thepedagogicaluse of thedigital toolKnowinghow toeffectivelyuse a digitaltoolKnowingthecontentTool forcommunicationand feedbackCritical thinking,problem solving,experimentation,evaluation,prototypingLife-longtechnologyskills (e.g.safe use)Tool forstudents touse indisplayingworkHelpsteacher todifferentiatetheir lessonsThe hierarchyshowing thecomplexity ofyour use oftechnologyTheory thatencouragesa purposefulapproach totechnologyChildren arenot innatelyborn with theability to usedigitaltechnologyTool forassessmentKnowledgesurrounding thepedagogicaluse of thedigital toolKnowinghow toeffectivelyuse a digitaltoolKnowingthecontentTool forcommunicationand feedbackCritical thinking,problem solving,experimentation,evaluation,prototyping

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Life-long technology skills (e.g. safe use)
  2. Tool for students to use in displaying work
  3. Helps teacher to differentiate their lessons
  4. The hierarchy showing the complexity of your use of technology
  5. Theory that encourages a purposeful approach to technology
  6. Children are not innately born with the ability to use digital technology
  7. Tool for assessment
  8. Knowledge surrounding the pedagogical use of the digital tool
  9. Knowing how to effectively use a digital tool
  10. Knowing the content
  11. Tool for communication and feedback
  12. Critical thinking, problem solving, experimentation, evaluation, prototyping