Children arenot innatelyborn with theability to usedigitaltechnologyTool forcommunicationand feedbackThe hierarchyshowing thecomplexity ofyour use oftechnologyKnowinghow toeffectivelyuse a digitaltoolTool forassessmentTheory thatencouragesa purposefulapproach totechnologyTool forstudents touse indisplayingworkLife-longtechnologyskills (e.g.safe use)Helpsteacher todifferentiatetheir lessonsKnowingthecontentKnowledgesurrounding thepedagogicaluse of thedigital toolCritical thinking,problem solving,experimentation,evaluation,prototypingChildren arenot innatelyborn with theability to usedigitaltechnologyTool forcommunicationand feedbackThe hierarchyshowing thecomplexity ofyour use oftechnologyKnowinghow toeffectivelyuse a digitaltoolTool forassessmentTheory thatencouragesa purposefulapproach totechnologyTool forstudents touse indisplayingworkLife-longtechnologyskills (e.g.safe use)Helpsteacher todifferentiatetheir lessonsKnowingthecontentKnowledgesurrounding thepedagogicaluse of thedigital toolCritical thinking,problem solving,experimentation,evaluation,prototyping

Teaching with digital technology - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Children are not innately born with the ability to use digital technology
  2. Tool for communication and feedback
  3. The hierarchy showing the complexity of your use of technology
  4. Knowing how to effectively use a digital tool
  5. Tool for assessment
  6. Theory that encourages a purposeful approach to technology
  7. Tool for students to use in displaying work
  8. Life-long technology skills (e.g. safe use)
  9. Helps teacher to differentiate their lessons
  10. Knowing the content
  11. Knowledge surrounding the pedagogical use of the digital tool
  12. Critical thinking, problem solving, experimentation, evaluation, prototyping