ELDERSPEAKCLOSEDQUESTIONOPEN-ENDEDCLARIFYINGEMPATHYORIENTATIONPHASESEMANTICSCHANGINGTHESUBJECTOPTIMALPACINGVALIDATINGPRIVACYGIVINGADVICEWORKINGPHASECHANGINGTHESUBJECTBELITTLINGENVIRONMENTREFLECTIVEAUDITORYCHANNELDIRECTQUESTIONFALSEASSURANCEJUDGMENTALCOMMENTFAILURETOLISTENSBARWARM &FRIENDLYELDERSPEAKCLOSEDQUESTIONOPEN-ENDEDCLARIFYINGEMPATHYORIENTATIONPHASESEMANTICSCHANGINGTHESUBJECTOPTIMALPACINGVALIDATINGPRIVACYGIVINGADVICEWORKINGPHASECHANGINGTHESUBJECTBELITTLINGENVIRONMENTREFLECTIVEAUDITORYCHANNELDIRECTQUESTIONFALSEASSURANCEJUDGMENTALCOMMENTFAILURETOLISTENSBARWARM &FRIENDLY

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ELDERSPEAK
  2. CLOSED QUESTION
  3. OPEN-ENDED
  4. CLARIFYING
  5. EMPATHY
  6. ORIENTATION PHASE
  7. SEMANTICS
  8. CHANGING THE SUBJECT
  9. OPTIMAL PACING
  10. VALIDATING
  11. PRIVACY
  12. GIVING ADVICE
  13. WORKING PHASE
  14. CHANGING THE SUBJECT
  15. BELITTLING
  16. ENVIRONMENT
  17. REFLECTIVE
  18. AUDITORY CHANNEL
  19. DIRECT QUESTION
  20. FALSE ASSURANCE
  21. JUDGMENTAL COMMENT
  22. FAILURE TO LISTEN
  23. SBAR
  24. WARM & FRIENDLY