FALSEASSURANCEBELITTLINGOPEN-ENDEDOPTIMALPACINGSBARCHANGINGTHESUBJECTDIRECTQUESTIONREFLECTIVECLARIFYINGENVIRONMENTGIVINGADVICEEMPATHYCHANGINGTHESUBJECTELDERSPEAKORIENTATIONPHASECLOSEDQUESTIONVALIDATINGWORKINGPHASEAUDITORYCHANNELFAILURETOLISTENSEMANTICSPRIVACYWARM &FRIENDLYJUDGMENTALCOMMENTFALSEASSURANCEBELITTLINGOPEN-ENDEDOPTIMALPACINGSBARCHANGINGTHESUBJECTDIRECTQUESTIONREFLECTIVECLARIFYINGENVIRONMENTGIVINGADVICEEMPATHYCHANGINGTHESUBJECTELDERSPEAKORIENTATIONPHASECLOSEDQUESTIONVALIDATINGWORKINGPHASEAUDITORYCHANNELFAILURETOLISTENSEMANTICSPRIVACYWARM &FRIENDLYJUDGMENTALCOMMENT

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FALSE ASSURANCE
  2. BELITTLING
  3. OPEN-ENDED
  4. OPTIMAL PACING
  5. SBAR
  6. CHANGING THE SUBJECT
  7. DIRECT QUESTION
  8. REFLECTIVE
  9. CLARIFYING
  10. ENVIRONMENT
  11. GIVING ADVICE
  12. EMPATHY
  13. CHANGING THE SUBJECT
  14. ELDERSPEAK
  15. ORIENTATION PHASE
  16. CLOSED QUESTION
  17. VALIDATING
  18. WORKING PHASE
  19. AUDITORY CHANNEL
  20. FAILURE TO LISTEN
  21. SEMANTICS
  22. PRIVACY
  23. WARM & FRIENDLY
  24. JUDGMENTAL COMMENT