JUDGMENTALCOMMENTGIVINGADVICEOPTIMALPACINGWARM &FRIENDLYCLARIFYINGSBAROPEN-ENDEDFAILURETOLISTENCHANGINGTHESUBJECTAUDITORYCHANNELWORKINGPHASEEMPATHYBELITTLINGSEMANTICSPRIVACYCLOSEDQUESTIONDIRECTQUESTIONFALSEASSURANCEVALIDATINGORIENTATIONPHASECHANGINGTHESUBJECTELDERSPEAKENVIRONMENTREFLECTIVEJUDGMENTALCOMMENTGIVINGADVICEOPTIMALPACINGWARM &FRIENDLYCLARIFYINGSBAROPEN-ENDEDFAILURETOLISTENCHANGINGTHESUBJECTAUDITORYCHANNELWORKINGPHASEEMPATHYBELITTLINGSEMANTICSPRIVACYCLOSEDQUESTIONDIRECTQUESTIONFALSEASSURANCEVALIDATINGORIENTATIONPHASECHANGINGTHESUBJECTELDERSPEAKENVIRONMENTREFLECTIVE

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. JUDGMENTAL COMMENT
  2. GIVING ADVICE
  3. OPTIMAL PACING
  4. WARM & FRIENDLY
  5. CLARIFYING
  6. SBAR
  7. OPEN-ENDED
  8. FAILURE TO LISTEN
  9. CHANGING THE SUBJECT
  10. AUDITORY CHANNEL
  11. WORKING PHASE
  12. EMPATHY
  13. BELITTLING
  14. SEMANTICS
  15. PRIVACY
  16. CLOSED QUESTION
  17. DIRECT QUESTION
  18. FALSE ASSURANCE
  19. VALIDATING
  20. ORIENTATION PHASE
  21. CHANGING THE SUBJECT
  22. ELDERSPEAK
  23. ENVIRONMENT
  24. REFLECTIVE