FALSEASSURANCEORIENTATIONPHASEREFLECTIVESBARELDERSPEAKWORKINGPHASESEMANTICSCLOSEDQUESTIONGIVINGADVICEDIRECTQUESTIONAUDITORYCHANNELPRIVACYWARM &FRIENDLYVALIDATINGENVIRONMENTOPEN-ENDEDOPTIMALPACINGFAILURETOLISTENEMPATHYCLARIFYINGCHANGINGTHESUBJECTBELITTLINGCHANGINGTHESUBJECTJUDGMENTALCOMMENTFALSEASSURANCEORIENTATIONPHASEREFLECTIVESBARELDERSPEAKWORKINGPHASESEMANTICSCLOSEDQUESTIONGIVINGADVICEDIRECTQUESTIONAUDITORYCHANNELPRIVACYWARM &FRIENDLYVALIDATINGENVIRONMENTOPEN-ENDEDOPTIMALPACINGFAILURETOLISTENEMPATHYCLARIFYINGCHANGINGTHESUBJECTBELITTLINGCHANGINGTHESUBJECTJUDGMENTALCOMMENT

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. FALSE ASSURANCE
  2. ORIENTATION PHASE
  3. REFLECTIVE
  4. SBAR
  5. ELDERSPEAK
  6. WORKING PHASE
  7. SEMANTICS
  8. CLOSED QUESTION
  9. GIVING ADVICE
  10. DIRECT QUESTION
  11. AUDITORY CHANNEL
  12. PRIVACY
  13. WARM & FRIENDLY
  14. VALIDATING
  15. ENVIRONMENT
  16. OPEN-ENDED
  17. OPTIMAL PACING
  18. FAILURE TO LISTEN
  19. EMPATHY
  20. CLARIFYING
  21. CHANGING THE SUBJECT
  22. BELITTLING
  23. CHANGING THE SUBJECT
  24. JUDGMENTAL COMMENT