REFLECTIVEWORKINGPHASEEMPATHYELDERSPEAKVALIDATINGDIRECTQUESTIONFALSEASSURANCEFAILURETOLISTENJUDGMENTALCOMMENTGIVINGADVICEPRIVACYCLARIFYINGWARM &FRIENDLYCHANGINGTHESUBJECTSEMANTICSBELITTLINGOPEN-ENDEDCLOSEDQUESTIONAUDITORYCHANNELOPTIMALPACINGSBARCHANGINGTHESUBJECTORIENTATIONPHASEENVIRONMENTREFLECTIVEWORKINGPHASEEMPATHYELDERSPEAKVALIDATINGDIRECTQUESTIONFALSEASSURANCEFAILURETOLISTENJUDGMENTALCOMMENTGIVINGADVICEPRIVACYCLARIFYINGWARM &FRIENDLYCHANGINGTHESUBJECTSEMANTICSBELITTLINGOPEN-ENDEDCLOSEDQUESTIONAUDITORYCHANNELOPTIMALPACINGSBARCHANGINGTHESUBJECTORIENTATIONPHASEENVIRONMENT

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. REFLECTIVE
  2. WORKING PHASE
  3. EMPATHY
  4. ELDERSPEAK
  5. VALIDATING
  6. DIRECT QUESTION
  7. FALSE ASSURANCE
  8. FAILURE TO LISTEN
  9. JUDGMENTAL COMMENT
  10. GIVING ADVICE
  11. PRIVACY
  12. CLARIFYING
  13. WARM & FRIENDLY
  14. CHANGING THE SUBJECT
  15. SEMANTICS
  16. BELITTLING
  17. OPEN-ENDED
  18. CLOSED QUESTION
  19. AUDITORY CHANNEL
  20. OPTIMAL PACING
  21. SBAR
  22. CHANGING THE SUBJECT
  23. ORIENTATION PHASE
  24. ENVIRONMENT