AUDITORYCHANNELDIRECTQUESTIONSEMANTICSEMPATHYCLOSEDQUESTIONBELITTLINGENVIRONMENTORIENTATIONPHASEREFLECTIVEWORKINGPHASEVALIDATINGFALSEASSURANCEGIVINGADVICEOPTIMALPACINGOPEN-ENDEDJUDGMENTALCOMMENTWARM &FRIENDLYCLARIFYINGCHANGINGTHESUBJECTELDERSPEAKPRIVACYFAILURETOLISTENSBARCHANGINGTHESUBJECTAUDITORYCHANNELDIRECTQUESTIONSEMANTICSEMPATHYCLOSEDQUESTIONBELITTLINGENVIRONMENTORIENTATIONPHASEREFLECTIVEWORKINGPHASEVALIDATINGFALSEASSURANCEGIVINGADVICEOPTIMALPACINGOPEN-ENDEDJUDGMENTALCOMMENTWARM &FRIENDLYCLARIFYINGCHANGINGTHESUBJECTELDERSPEAKPRIVACYFAILURETOLISTENSBARCHANGINGTHESUBJECT

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AUDITORY CHANNEL
  2. DIRECT QUESTION
  3. SEMANTICS
  4. EMPATHY
  5. CLOSED QUESTION
  6. BELITTLING
  7. ENVIRONMENT
  8. ORIENTATION PHASE
  9. REFLECTIVE
  10. WORKING PHASE
  11. VALIDATING
  12. FALSE ASSURANCE
  13. GIVING ADVICE
  14. OPTIMAL PACING
  15. OPEN-ENDED
  16. JUDGMENTAL COMMENT
  17. WARM & FRIENDLY
  18. CLARIFYING
  19. CHANGING THE SUBJECT
  20. ELDERSPEAK
  21. PRIVACY
  22. FAILURE TO LISTEN
  23. SBAR
  24. CHANGING THE SUBJECT