Two- way table Fundamental counting principle Discrete Intersection Permutation Mutually exclusive Exponent Outcome Venn diagram Subset Probability Combination Expected value Experiment Conditional Complement Multiplication Principle Set Probability distribution function Binomial distribution Independent Random variable Addition principle Element Event Member Union Factorial Sample space Two- way table Fundamental counting principle Discrete Intersection Permutation Mutually exclusive Exponent Outcome Venn diagram Subset Probability Combination Expected value Experiment Conditional Complement Multiplication Principle Set Probability distribution function Binomial distribution Independent Random variable Addition principle Element Event Member Union Factorial Sample space
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Two-way table
Fundamental counting principle
Discrete
Intersection
Permutation
Mutually exclusive
Exponent
Outcome
Venn diagram
Subset
Probability
Combination
Expected value
Experiment
Conditional
Complement
Multiplication Principle
Set
Probability distribution function
Binomial distribution
Independent
Random variable
Addition principle
Element
Event
Member
Union
Factorial
Sample space