WARM &FRIENDLYVALIDATINGBELITTLINGCLARIFYINGFALSEASSURANCECHANGINGTHESUBJECTDIRECTQUESTIONPRIVACYJUDGEMENTALCOMMETFAILURETOLISTENOPEN-ENDEDORIENTATIONPHASEAUDITORYCHANNELEMPATHYENVIRONMENTSBARASSERTIVEBEHAVIORCLOSEDQUESTIONOPTIMALPACINGREFLECTIVEGIVINGADVICESEMATICSELDERSPEAKWORKINGPHASEWARM &FRIENDLYVALIDATINGBELITTLINGCLARIFYINGFALSEASSURANCECHANGINGTHESUBJECTDIRECTQUESTIONPRIVACYJUDGEMENTALCOMMETFAILURETOLISTENOPEN-ENDEDORIENTATIONPHASEAUDITORYCHANNELEMPATHYENVIRONMENTSBARASSERTIVEBEHAVIORCLOSEDQUESTIONOPTIMALPACINGREFLECTIVEGIVINGADVICESEMATICSELDERSPEAKWORKINGPHASE

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WARM & FRIENDLY
  2. VALIDATING
  3. BELITTLING
  4. CLARIFYING
  5. FALSE ASSURANCE
  6. CHANGING THE SUBJECT
  7. DIRECT QUESTION
  8. PRIVACY
  9. JUDGEMENTAL COMMET
  10. FAILURE TO LISTEN
  11. OPEN-ENDED
  12. ORIENTATION PHASE
  13. AUDITORY CHANNEL
  14. EMPATHY
  15. ENVIRONMENT
  16. SBAR
  17. ASSERTIVE BEHAVIOR
  18. CLOSED QUESTION
  19. OPTIMAL PACING
  20. REFLECTIVE
  21. GIVING ADVICE
  22. SEMATICS
  23. ELDERSPEAK
  24. WORKING PHASE