WARM &FRIENDLYFALSEASSURANCEJUDGEMENTALCOMMETREFLECTIVEENVIRONMENTGIVINGADVICEELDERSPEAKBELITTLINGOPTIMALPACINGCLARIFYINGORIENTATIONPHASEOPEN-ENDEDPRIVACYFAILURETOLISTENEMPATHYVALIDATINGCHANGINGTHESUBJECTCLOSEDQUESTIONDIRECTQUESTIONASSERTIVEBEHAVIORSBARWORKINGPHASEAUDITORYCHANNELSEMATICSWARM &FRIENDLYFALSEASSURANCEJUDGEMENTALCOMMETREFLECTIVEENVIRONMENTGIVINGADVICEELDERSPEAKBELITTLINGOPTIMALPACINGCLARIFYINGORIENTATIONPHASEOPEN-ENDEDPRIVACYFAILURETOLISTENEMPATHYVALIDATINGCHANGINGTHESUBJECTCLOSEDQUESTIONDIRECTQUESTIONASSERTIVEBEHAVIORSBARWORKINGPHASEAUDITORYCHANNELSEMATICS

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WARM & FRIENDLY
  2. FALSE ASSURANCE
  3. JUDGEMENTAL COMMET
  4. REFLECTIVE
  5. ENVIRONMENT
  6. GIVING ADVICE
  7. ELDERSPEAK
  8. BELITTLING
  9. OPTIMAL PACING
  10. CLARIFYING
  11. ORIENTATION PHASE
  12. OPEN-ENDED
  13. PRIVACY
  14. FAILURE TO LISTEN
  15. EMPATHY
  16. VALIDATING
  17. CHANGING THE SUBJECT
  18. CLOSED QUESTION
  19. DIRECT QUESTION
  20. ASSERTIVE BEHAVIOR
  21. SBAR
  22. WORKING PHASE
  23. AUDITORY CHANNEL
  24. SEMATICS