WARM &FRIENDLYDIRECTQUESTIONJUDGEMENTALCOMMETCLARIFYINGORIENTATIONPHASEREFLECTIVEASSERTIVEBEHAVIORVALIDATINGWORKINGPHASEENVIRONMENTCLOSEDQUESTIONGIVINGADVICEFAILURETOLISTENCHANGINGTHESUBJECTSBARAUDITORYCHANNELOPEN-ENDEDEMPATHYSEMATICSFALSEASSURANCEPRIVACYELDERSPEAKBELITTLINGOPTIMALPACINGWARM &FRIENDLYDIRECTQUESTIONJUDGEMENTALCOMMETCLARIFYINGORIENTATIONPHASEREFLECTIVEASSERTIVEBEHAVIORVALIDATINGWORKINGPHASEENVIRONMENTCLOSEDQUESTIONGIVINGADVICEFAILURETOLISTENCHANGINGTHESUBJECTSBARAUDITORYCHANNELOPEN-ENDEDEMPATHYSEMATICSFALSEASSURANCEPRIVACYELDERSPEAKBELITTLINGOPTIMALPACING

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WARM & FRIENDLY
  2. DIRECT QUESTION
  3. JUDGEMENTAL COMMET
  4. CLARIFYING
  5. ORIENTATION PHASE
  6. REFLECTIVE
  7. ASSERTIVE BEHAVIOR
  8. VALIDATING
  9. WORKING PHASE
  10. ENVIRONMENT
  11. CLOSED QUESTION
  12. GIVING ADVICE
  13. FAILURE TO LISTEN
  14. CHANGING THE SUBJECT
  15. SBAR
  16. AUDITORY CHANNEL
  17. OPEN-ENDED
  18. EMPATHY
  19. SEMATICS
  20. FALSE ASSURANCE
  21. PRIVACY
  22. ELDERSPEAK
  23. BELITTLING
  24. OPTIMAL PACING