ENVIRONMENTGIVINGADVICESEMATICSWARM &FRIENDLYVALIDATINGREFLECTIVEOPEN-ENDEDASSERTIVEBEHAVIORELDERSPEAKCLOSEDQUESTIONORIENTATIONPHASEOPTIMALPACINGCHANGINGTHESUBJECTFALSEASSURANCEPRIVACYAUDITORYCHANNELEMPATHYJUDGEMENTALCOMMETCLARIFYINGSBARWORKINGPHASEFAILURETOLISTENBELITTLINGDIRECTQUESTIONENVIRONMENTGIVINGADVICESEMATICSWARM &FRIENDLYVALIDATINGREFLECTIVEOPEN-ENDEDASSERTIVEBEHAVIORELDERSPEAKCLOSEDQUESTIONORIENTATIONPHASEOPTIMALPACINGCHANGINGTHESUBJECTFALSEASSURANCEPRIVACYAUDITORYCHANNELEMPATHYJUDGEMENTALCOMMETCLARIFYINGSBARWORKINGPHASEFAILURETOLISTENBELITTLINGDIRECTQUESTION

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ENVIRONMENT
  2. GIVING ADVICE
  3. SEMATICS
  4. WARM & FRIENDLY
  5. VALIDATING
  6. REFLECTIVE
  7. OPEN-ENDED
  8. ASSERTIVE BEHAVIOR
  9. ELDERSPEAK
  10. CLOSED QUESTION
  11. ORIENTATION PHASE
  12. OPTIMAL PACING
  13. CHANGING THE SUBJECT
  14. FALSE ASSURANCE
  15. PRIVACY
  16. AUDITORY CHANNEL
  17. EMPATHY
  18. JUDGEMENTAL COMMET
  19. CLARIFYING
  20. SBAR
  21. WORKING PHASE
  22. FAILURE TO LISTEN
  23. BELITTLING
  24. DIRECT QUESTION