CLOSEDQUESTIONCHANGINGTHESUBJECTCLARIFYINGAUDITORYCHANNELEMPATHYDIRECTQUESTIONSBAROPTIMALPACINGFALSEASSURANCEORIENTATIONPHASEBELITTLINGPRIVACYASSERTIVEBEHAVIORREFLECTIVEOPEN-ENDEDWARM &FRIENDLYELDERSPEAKENVIRONMENTSEMATICSVALIDATINGGIVINGADVICEWORKINGPHASEFAILURETOLISTENJUDGEMENTALCOMMETCLOSEDQUESTIONCHANGINGTHESUBJECTCLARIFYINGAUDITORYCHANNELEMPATHYDIRECTQUESTIONSBAROPTIMALPACINGFALSEASSURANCEORIENTATIONPHASEBELITTLINGPRIVACYASSERTIVEBEHAVIORREFLECTIVEOPEN-ENDEDWARM &FRIENDLYELDERSPEAKENVIRONMENTSEMATICSVALIDATINGGIVINGADVICEWORKINGPHASEFAILURETOLISTENJUDGEMENTALCOMMET

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CLOSED QUESTION
  2. CHANGING THE SUBJECT
  3. CLARIFYING
  4. AUDITORY CHANNEL
  5. EMPATHY
  6. DIRECT QUESTION
  7. SBAR
  8. OPTIMAL PACING
  9. FALSE ASSURANCE
  10. ORIENTATION PHASE
  11. BELITTLING
  12. PRIVACY
  13. ASSERTIVE BEHAVIOR
  14. REFLECTIVE
  15. OPEN-ENDED
  16. WARM & FRIENDLY
  17. ELDERSPEAK
  18. ENVIRONMENT
  19. SEMATICS
  20. VALIDATING
  21. GIVING ADVICE
  22. WORKING PHASE
  23. FAILURE TO LISTEN
  24. JUDGEMENTAL COMMET