DIRECTQUESTIONOPTIMALPACINGREFLECTIVEJUDGMENTALCOMMENTELDERSPEAKCLOSEDQUESTIONSEMANTICSFALSEASSURANCEBELITTLINGEMPATHYPRIVACYAUDITORYCHANNELGIVINGADVICEORIENTATIONPHASESBAROPEN-ENDEDFAILURETOLISTENENVIRONMENTELDERSPEAKASSERTIVEBEHAVIORWORKINGPHASECLARIFYINGVALIDATINGCHANGINGTHESUBJECTDIRECTQUESTIONOPTIMALPACINGREFLECTIVEJUDGMENTALCOMMENTELDERSPEAKCLOSEDQUESTIONSEMANTICSFALSEASSURANCEBELITTLINGEMPATHYPRIVACYAUDITORYCHANNELGIVINGADVICEORIENTATIONPHASESBAROPEN-ENDEDFAILURETOLISTENENVIRONMENTELDERSPEAKASSERTIVEBEHAVIORWORKINGPHASECLARIFYINGVALIDATINGCHANGINGTHESUBJECT

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DIRECT QUESTION
  2. OPTIMAL PACING
  3. REFLECTIVE
  4. JUDGMENTAL COMMENT
  5. ELDERSPEAK
  6. CLOSED QUESTION
  7. SEMANTICS
  8. FALSE ASSURANCE
  9. BELITTLING
  10. EMPATHY
  11. PRIVACY
  12. AUDITORY CHANNEL
  13. GIVING ADVICE
  14. ORIENTATION PHASE
  15. SBAR
  16. OPEN-ENDED
  17. FAILURE TO LISTEN
  18. ENVIRONMENT
  19. ELDERSPEAK
  20. ASSERTIVE BEHAVIOR
  21. WORKING PHASE
  22. CLARIFYING
  23. VALIDATING
  24. CHANGING THE SUBJECT