CHANGINGTHESUBJECTASSERTIVEBEHAVIORSBARFAILURETOLISTENWORKINGPHASEENVIRONMENTBELITTLINGELDERSPEAKVALIDATINGOPEN-ENDEDORIENTATIONPHASEREFLECTIVEJUDGMENTALCOMMENTFALSEASSURANCEPRIVACYEMPATHYCLOSEDQUESTIONCLARIFYINGAUDITORYCHANNELDIRECTQUESTIONGIVINGADVICEELDERSPEAKOPTIMALPACINGSEMANTICSCHANGINGTHESUBJECTASSERTIVEBEHAVIORSBARFAILURETOLISTENWORKINGPHASEENVIRONMENTBELITTLINGELDERSPEAKVALIDATINGOPEN-ENDEDORIENTATIONPHASEREFLECTIVEJUDGMENTALCOMMENTFALSEASSURANCEPRIVACYEMPATHYCLOSEDQUESTIONCLARIFYINGAUDITORYCHANNELDIRECTQUESTIONGIVINGADVICEELDERSPEAKOPTIMALPACINGSEMANTICS

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CHANGING THE SUBJECT
  2. ASSERTIVE BEHAVIOR
  3. SBAR
  4. FAILURE TO LISTEN
  5. WORKING PHASE
  6. ENVIRONMENT
  7. BELITTLING
  8. ELDERSPEAK
  9. VALIDATING
  10. OPEN-ENDED
  11. ORIENTATION PHASE
  12. REFLECTIVE
  13. JUDGMENTAL COMMENT
  14. FALSE ASSURANCE
  15. PRIVACY
  16. EMPATHY
  17. CLOSED QUESTION
  18. CLARIFYING
  19. AUDITORY CHANNEL
  20. DIRECT QUESTION
  21. GIVING ADVICE
  22. ELDERSPEAK
  23. OPTIMAL PACING
  24. SEMANTICS