ELDERSPEAKCLARIFYINGOPEN-ENDEDSEMANTICSFAILURETOLISTENCLOSEDQUESTIONGIVINGADVICEENVIRONMENTVALIDATINGSBARCHANGINGTHESUBJECTBELITTLINGELDERSPEAKJUDGMENTALCOMMENTORIENTATIONPHASEREFLECTIVEOPTIMALPACINGAUDITORYCHANNELFALSEASSURANCEWORKINGPHASEDIRECTQUESTIONPRIVACYEMPATHYASSERTIVEBEHAVIORELDERSPEAKCLARIFYINGOPEN-ENDEDSEMANTICSFAILURETOLISTENCLOSEDQUESTIONGIVINGADVICEENVIRONMENTVALIDATINGSBARCHANGINGTHESUBJECTBELITTLINGELDERSPEAKJUDGMENTALCOMMENTORIENTATIONPHASEREFLECTIVEOPTIMALPACINGAUDITORYCHANNELFALSEASSURANCEWORKINGPHASEDIRECTQUESTIONPRIVACYEMPATHYASSERTIVEBEHAVIOR

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ELDERSPEAK
  2. CLARIFYING
  3. OPEN-ENDED
  4. SEMANTICS
  5. FAILURE TO LISTEN
  6. CLOSED QUESTION
  7. GIVING ADVICE
  8. ENVIRONMENT
  9. VALIDATING
  10. SBAR
  11. CHANGING THE SUBJECT
  12. BELITTLING
  13. ELDERSPEAK
  14. JUDGMENTAL COMMENT
  15. ORIENTATION PHASE
  16. REFLECTIVE
  17. OPTIMAL PACING
  18. AUDITORY CHANNEL
  19. FALSE ASSURANCE
  20. WORKING PHASE
  21. DIRECT QUESTION
  22. PRIVACY
  23. EMPATHY
  24. ASSERTIVE BEHAVIOR