AUDITORYCHANNELSEMANTICSREFLECTIVEELDERSPEAKVALIDATINGOPEN-ENDEDASSERTIVEBEHAVIORJUDGMENTALCOMMENTWORKINGPHASEBELITTLINGSBARFAILURETOLISTENCLOSEDQUESTIONCLARIFYINGFALSEASSURANCEORIENTATIONPHASEDIRECTQUESTIONPRIVACYGIVINGADVICEEMPATHYOPTIMALPACINGCHANGINGTHESUBJECTENVIRONMENTELDERSPEAKAUDITORYCHANNELSEMANTICSREFLECTIVEELDERSPEAKVALIDATINGOPEN-ENDEDASSERTIVEBEHAVIORJUDGMENTALCOMMENTWORKINGPHASEBELITTLINGSBARFAILURETOLISTENCLOSEDQUESTIONCLARIFYINGFALSEASSURANCEORIENTATIONPHASEDIRECTQUESTIONPRIVACYGIVINGADVICEEMPATHYOPTIMALPACINGCHANGINGTHESUBJECTENVIRONMENTELDERSPEAK

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AUDITORY CHANNEL
  2. SEMANTICS
  3. REFLECTIVE
  4. ELDERSPEAK
  5. VALIDATING
  6. OPEN-ENDED
  7. ASSERTIVE BEHAVIOR
  8. JUDGMENTAL COMMENT
  9. WORKING PHASE
  10. BELITTLING
  11. SBAR
  12. FAILURE TO LISTEN
  13. CLOSED QUESTION
  14. CLARIFYING
  15. FALSE ASSURANCE
  16. ORIENTATION PHASE
  17. DIRECT QUESTION
  18. PRIVACY
  19. GIVING ADVICE
  20. EMPATHY
  21. OPTIMAL PACING
  22. CHANGING THE SUBJECT
  23. ENVIRONMENT
  24. ELDERSPEAK