ELDERSPEAKEMPATHYOPTIMALPACINGORIENTATIONPHASECLOSEDQUESTIONWORKINGPHASEJUDGMENTALCOMMENTREFLECTIVECLARIFYINGDIRECTQUESTIONVALIDATINGPRIVACYELDERSPEAKSEMANTICSGIVINGADVICECHANGINGTHESUBJECTENVIRONMENTAUDITORYCHANNELFALSEASSURANCESBARFAILURETOLISTENOPEN-ENDEDBELITTLINGASSERTIVEBEHAVIORELDERSPEAKEMPATHYOPTIMALPACINGORIENTATIONPHASECLOSEDQUESTIONWORKINGPHASEJUDGMENTALCOMMENTREFLECTIVECLARIFYINGDIRECTQUESTIONVALIDATINGPRIVACYELDERSPEAKSEMANTICSGIVINGADVICECHANGINGTHESUBJECTENVIRONMENTAUDITORYCHANNELFALSEASSURANCESBARFAILURETOLISTENOPEN-ENDEDBELITTLINGASSERTIVEBEHAVIOR

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. ELDERSPEAK
  2. EMPATHY
  3. OPTIMAL PACING
  4. ORIENTATION PHASE
  5. CLOSED QUESTION
  6. WORKING PHASE
  7. JUDGMENTAL COMMENT
  8. REFLECTIVE
  9. CLARIFYING
  10. DIRECT QUESTION
  11. VALIDATING
  12. PRIVACY
  13. ELDERSPEAK
  14. SEMANTICS
  15. GIVING ADVICE
  16. CHANGING THE SUBJECT
  17. ENVIRONMENT
  18. AUDITORY CHANNEL
  19. FALSE ASSURANCE
  20. SBAR
  21. FAILURE TO LISTEN
  22. OPEN-ENDED
  23. BELITTLING
  24. ASSERTIVE BEHAVIOR