CHANGINGTHESUBJECTWORKINGPHASESEMANTICSASSERTIVEBEHAVIORAUDITORYCHANNELSBARBELITTLINGFAILURETOLISTENOPTIMALPACINGCLARIFYINGGIVINGADVICEJUDGMENTALCOMMENTFALSEASSURANCEREFLECTIVEELDERSPEAKENVIRONMENTORIENTATIONPHASEPRIVACYVALIDATINGDIRECTQUESTIONCLOSEDQUESTIONEMPATHYOPEN-ENDEDELDERSPEAKCHANGINGTHESUBJECTWORKINGPHASESEMANTICSASSERTIVEBEHAVIORAUDITORYCHANNELSBARBELITTLINGFAILURETOLISTENOPTIMALPACINGCLARIFYINGGIVINGADVICEJUDGMENTALCOMMENTFALSEASSURANCEREFLECTIVEELDERSPEAKENVIRONMENTORIENTATIONPHASEPRIVACYVALIDATINGDIRECTQUESTIONCLOSEDQUESTIONEMPATHYOPEN-ENDEDELDERSPEAK

COMMUNICATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CHANGING THE SUBJECT
  2. WORKING PHASE
  3. SEMANTICS
  4. ASSERTIVE BEHAVIOR
  5. AUDITORY CHANNEL
  6. SBAR
  7. BELITTLING
  8. FAILURE TO LISTEN
  9. OPTIMAL PACING
  10. CLARIFYING
  11. GIVING ADVICE
  12. JUDGMENTAL COMMENT
  13. FALSE ASSURANCE
  14. REFLECTIVE
  15. ELDERSPEAK
  16. ENVIRONMENT
  17. ORIENTATION PHASE
  18. PRIVACY
  19. VALIDATING
  20. DIRECT QUESTION
  21. CLOSED QUESTION
  22. EMPATHY
  23. OPEN-ENDED
  24. ELDERSPEAK