IdentifyMood: Allusion Example: Foreshadowing Example: Personification Example: Simile Example: Metaphor Example: Personification Example: Allusion Example: Pun Example: Imagery Example: Onomatopoeia Example: DramaticIrony Example: Imagery Example: Tone: Example of SituationalIrony: Metaphor Example: Alliteration Example: Identify Idiom: Metaphor Example: Identify oneTheme: Hyperbole Example: Simile Example: Example of Symbolism: Example of VerbalIrony IdentifyMood: Allusion Example: Foreshadowing Example: Personification Example: Simile Example: Metaphor Example: Personification Example: Allusion Example: Pun Example: Imagery Example: Onomatopoeia Example: DramaticIrony Example: Imagery Example: Tone: Example of SituationalIrony: Metaphor Example: Alliteration Example: Identify Idiom: Metaphor Example: Identify oneTheme: Hyperbole Example: Simile Example: Example of Symbolism: Example of VerbalIrony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
IdentifyMood:
Allusion Example:
Foreshadowing Example:
Personification Example:
Simile
Example:
Metaphor Example:
Personification Example:
Allusion Example:
Pun Example:
Imagery Example:
Onomatopoeia Example:
DramaticIrony Example:
Imagery Example:
Tone:
Example of SituationalIrony:
Metaphor Example:
Alliteration Example:
Identify Idiom:
Metaphor Example:
Identify oneTheme:
Hyperbole Example:
Simile
Example:
Example of Symbolism:
Example of VerbalIrony