scalehow youmark axeson agraphFree!speeddistancedividedby timebeakergraduatedcylinderaccuracyhow closeto a truevalue youarekmdistanceindependentvariablethescientistchangesthiskm/sspeedunitstimealimitedintervalconstantspeedclaiman answerto aquestionprecisionhow closemeasurementsare to oneanotherBountymostabsorbentdependentvariable isnotcontinuousincreasingspeedscalehow youmark axeson agraphFree!speeddistancedividedby timebeakergraduatedcylinderaccuracyhow closeto a truevalue youarekmdistanceindependentvariablethescientistchangesthiskm/sspeedunitstimealimitedintervalconstantspeedclaiman answerto aquestionprecisionhow closemeasurementsare to oneanotherBountymostabsorbentdependentvariable isnotcontinuousincreasingspeed

Science, Speed, and Motion - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. how you mark axes on a graph
    scale
  2. Free!
  3. distance divided by time
    speed
  4. beaker
  5. graduated cylinder
  6. how close to a true value you are
    accuracy
  7. distance
    km
  8. the scientist changes this
    independent variable
  9. speed units
    km/s
  10. a limited interval
    time
  11. constant speed
  12. an answer to a question
    claim
  13. how close measurements are to one another
    precision
  14. most absorbent
    Bounty
  15. dependent variable is not continuous
  16. increasing speed