FlatCharacterSmell,Touch, Taste,Hearing, andSeeingLeonardMead"The Tell-TaleHeart"StaticCharacterDynamicCharacterInferenceS.T.E.A.LFallingActionClimaxImageryExpositionOldMan"ThePedestrain"PlotChartNarratorResolutionEdgarAllanPoeSetting,Characters,ConflictRoundCharacterRisingActionTechnologyElementsof aStoryRayBradburyFlatCharacterSmell,Touch, Taste,Hearing, andSeeingLeonardMead"The Tell-TaleHeart"StaticCharacterDynamicCharacterInferenceS.T.E.A.LFallingActionClimaxImageryExpositionOldMan"ThePedestrain"PlotChartNarratorResolutionEdgarAllanPoeSetting,Characters,ConflictRoundCharacterRisingActionTechnologyElementsof aStoryRayBradbury

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flat Character
  2. Smell, Touch, Taste, Hearing, and Seeing
  3. Leonard Mead
  4. "The Tell-Tale Heart"
  5. Static Character
  6. Dynamic Character
  7. Inference
  8. S.T.E.A.L
  9. Falling Action
  10. Climax
  11. Imagery
  12. Exposition
  13. Old Man
  14. "The Pedestrain"
  15. Plot Chart
  16. Narrator
  17. Resolution
  18. Edgar Allan Poe
  19. Setting, Characters, Conflict
  20. Round Character
  21. Rising Action
  22. Technology
  23. Elements of a Story
  24. Ray Bradbury