FallingAction"The Tell-TaleHeart"NarratorImageryDynamicCharacterTechnologyRayBradburyOldManRisingActionSmell,Touch, Taste,Hearing, andSeeingInferenceLeonardMeadPlotChartS.T.E.A.LClimaxRoundCharacterSetting,Characters,Conflict"ThePedestrain"ResolutionEdgarAllanPoeFlatCharacterExpositionElementsof aStoryStaticCharacterFallingAction"The Tell-TaleHeart"NarratorImageryDynamicCharacterTechnologyRayBradburyOldManRisingActionSmell,Touch, Taste,Hearing, andSeeingInferenceLeonardMeadPlotChartS.T.E.A.LClimaxRoundCharacterSetting,Characters,Conflict"ThePedestrain"ResolutionEdgarAllanPoeFlatCharacterExpositionElementsof aStoryStaticCharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Falling Action
  2. "The Tell-Tale Heart"
  3. Narrator
  4. Imagery
  5. Dynamic Character
  6. Technology
  7. Ray Bradbury
  8. Old Man
  9. Rising Action
  10. Smell, Touch, Taste, Hearing, and Seeing
  11. Inference
  12. Leonard Mead
  13. Plot Chart
  14. S.T.E.A.L
  15. Climax
  16. Round Character
  17. Setting, Characters, Conflict
  18. "The Pedestrain"
  19. Resolution
  20. Edgar Allan Poe
  21. Flat Character
  22. Exposition
  23. Elements of a Story
  24. Static Character