InferenceSetting,Characters,ConflictFallingAction"The Tell-TaleHeart"RisingActionEdgarAllanPoeDynamicCharacterElementsof aStoryLeonardMead"ThePedestrain"RoundCharacterClimaxPlotChartStaticCharacterFlatCharacterRayBradburyTechnologySmell,Touch, Taste,Hearing, andSeeingOldManImageryNarratorExpositionResolutionS.T.E.A.LInferenceSetting,Characters,ConflictFallingAction"The Tell-TaleHeart"RisingActionEdgarAllanPoeDynamicCharacterElementsof aStoryLeonardMead"ThePedestrain"RoundCharacterClimaxPlotChartStaticCharacterFlatCharacterRayBradburyTechnologySmell,Touch, Taste,Hearing, andSeeingOldManImageryNarratorExpositionResolutionS.T.E.A.L

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inference
  2. Setting, Characters, Conflict
  3. Falling Action
  4. "The Tell-Tale Heart"
  5. Rising Action
  6. Edgar Allan Poe
  7. Dynamic Character
  8. Elements of a Story
  9. Leonard Mead
  10. "The Pedestrain"
  11. Round Character
  12. Climax
  13. Plot Chart
  14. Static Character
  15. Flat Character
  16. Ray Bradbury
  17. Technology
  18. Smell, Touch, Taste, Hearing, and Seeing
  19. Old Man
  20. Imagery
  21. Narrator
  22. Exposition
  23. Resolution
  24. S.T.E.A.L