InferenceElementsof aStorySetting,Characters,ConflictLeonardMeadNarratorTechnologyRayBradburyRoundCharacterClimaxSmell,Touch, Taste,Hearing, andSeeingDynamicCharacterS.T.E.A.LEdgarAllanPoeImageryPlotChart"ThePedestrain"RisingActionFallingAction"The Tell-TaleHeart"ExpositionResolutionStaticCharacterOldManFlatCharacterInferenceElementsof aStorySetting,Characters,ConflictLeonardMeadNarratorTechnologyRayBradburyRoundCharacterClimaxSmell,Touch, Taste,Hearing, andSeeingDynamicCharacterS.T.E.A.LEdgarAllanPoeImageryPlotChart"ThePedestrain"RisingActionFallingAction"The Tell-TaleHeart"ExpositionResolutionStaticCharacterOldManFlatCharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Inference
  2. Elements of a Story
  3. Setting, Characters, Conflict
  4. Leonard Mead
  5. Narrator
  6. Technology
  7. Ray Bradbury
  8. Round Character
  9. Climax
  10. Smell, Touch, Taste, Hearing, and Seeing
  11. Dynamic Character
  12. S.T.E.A.L
  13. Edgar Allan Poe
  14. Imagery
  15. Plot Chart
  16. "The Pedestrain"
  17. Rising Action
  18. Falling Action
  19. "The Tell-Tale Heart"
  20. Exposition
  21. Resolution
  22. Static Character
  23. Old Man
  24. Flat Character