ResolutionS.T.E.A.LSmell,Touch, Taste,Hearing, andSeeingExpositionSetting,Characters,ConflictEdgarAllanPoeDynamicCharacterClimaxImagery"The Tell-TaleHeart"NarratorOldManPlotChartFlatCharacterRisingActionRayBradbury"ThePedestrain"LeonardMeadFallingActionTechnologyElementsof aStoryInferenceStaticCharacterRoundCharacterResolutionS.T.E.A.LSmell,Touch, Taste,Hearing, andSeeingExpositionSetting,Characters,ConflictEdgarAllanPoeDynamicCharacterClimaxImagery"The Tell-TaleHeart"NarratorOldManPlotChartFlatCharacterRisingActionRayBradbury"ThePedestrain"LeonardMeadFallingActionTechnologyElementsof aStoryInferenceStaticCharacterRoundCharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Resolution
  2. S.T.E.A.L
  3. Smell, Touch, Taste, Hearing, and Seeing
  4. Exposition
  5. Setting, Characters, Conflict
  6. Edgar Allan Poe
  7. Dynamic Character
  8. Climax
  9. Imagery
  10. "The Tell-Tale Heart"
  11. Narrator
  12. Old Man
  13. Plot Chart
  14. Flat Character
  15. Rising Action
  16. Ray Bradbury
  17. "The Pedestrain"
  18. Leonard Mead
  19. Falling Action
  20. Technology
  21. Elements of a Story
  22. Inference
  23. Static Character
  24. Round Character