foreshadowingpoint ofviewmoodtoneperspectiveexpositionclimaxinternalconflictprotagonistinferencemotifconflictsettingcharactermotivationcharacterresolutionforeshadowingpoint ofviewmoodtoneperspectiveexpositionclimaxinternalconflictprotagonistinferencemotifconflictsettingcharactermotivationcharacterresolution

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
B
4
G
5
G
6
G
7
B
8
I
9
I
10
I
11
B
12
N
13
N
14
B
15
N
16
I
  1. G-foreshadowing
  2. N-point of view
  3. B-mood
  4. G-tone
  5. G-perspective
  6. G-exposition
  7. B-climax
  8. I-internal conflict
  9. I-protagonist
  10. I-inference
  11. B-motif
  12. N-conflict
  13. N-setting
  14. B-character motivation
  15. N-character
  16. I-resolution