resolutionsettingmoodinternalconflictconflictcharacterinferencetonepoint ofviewcharactermotivationexpositionprotagonistforeshadowingperspectiveclimaxmotifresolutionsettingmoodinternalconflictconflictcharacterinferencetonepoint ofviewcharactermotivationexpositionprotagonistforeshadowingperspectiveclimaxmotif

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
B
4
I
5
N
6
N
7
I
8
G
9
N
10
B
11
G
12
I
13
G
14
G
15
B
16
B
  1. I-resolution
  2. N-setting
  3. B-mood
  4. I-internal conflict
  5. N-conflict
  6. N-character
  7. I-inference
  8. G-tone
  9. N-point of view
  10. B-character motivation
  11. G-exposition
  12. I-protagonist
  13. G-foreshadowing
  14. G-perspective
  15. B-climax
  16. B-motif