motifresolutionexpositiontoneclimaxconflictmoodcharacterforeshadowingsettingpoint ofviewprotagonistinferenceinternalconflictcharactermotivationperspectivemotifresolutionexpositiontoneclimaxconflictmoodcharacterforeshadowingsettingpoint ofviewprotagonistinferenceinternalconflictcharactermotivationperspective

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
I
3
G
4
G
5
B
6
N
7
B
8
N
9
G
10
N
11
N
12
I
13
I
14
I
15
B
16
G
  1. B-motif
  2. I-resolution
  3. G-exposition
  4. G-tone
  5. B-climax
  6. N-conflict
  7. B-mood
  8. N-character
  9. G-foreshadowing
  10. N-setting
  11. N-point of view
  12. I-protagonist
  13. I-inference
  14. I-internal conflict
  15. B-character motivation
  16. G-perspective