inferenceperspectivetoneinternalconflictforeshadowingmoodcharactersettingpoint ofviewmotifconflictresolutioncharactermotivationprotagonistclimaxexpositioninferenceperspectivetoneinternalconflictforeshadowingmoodcharactersettingpoint ofviewmotifconflictresolutioncharactermotivationprotagonistclimaxexposition

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
G
4
I
5
G
6
B
7
N
8
N
9
N
10
B
11
N
12
I
13
B
14
I
15
B
16
G
  1. I-inference
  2. G-perspective
  3. G-tone
  4. I-internal conflict
  5. G-foreshadowing
  6. B-mood
  7. N-character
  8. N-setting
  9. N-point of view
  10. B-motif
  11. N-conflict
  12. I-resolution
  13. B-character motivation
  14. I-protagonist
  15. B-climax
  16. G-exposition