toneinternalconflictperspectiveresolutionmotifpoint ofviewprotagonistforeshadowingsettingexpositionmoodcharacterclimaxinferencecharactermotivationconflicttoneinternalconflictperspectiveresolutionmotifpoint ofviewprotagonistforeshadowingsettingexpositionmoodcharacterclimaxinferencecharactermotivationconflict

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
G
4
I
5
B
6
N
7
I
8
G
9
N
10
G
11
B
12
N
13
B
14
I
15
B
16
N
  1. G-tone
  2. I-internal conflict
  3. G-perspective
  4. I-resolution
  5. B-motif
  6. N-point of view
  7. I-protagonist
  8. G-foreshadowing
  9. N-setting
  10. G-exposition
  11. B-mood
  12. N-character
  13. B-climax
  14. I-inference
  15. B-character motivation
  16. N-conflict