point ofviewinternalconflictconflicttonecharacterforeshadowingsettingprotagonistperspectivemoodclimaxexpositioninferencecharactermotivationmotifresolutionpoint ofviewinternalconflictconflicttonecharacterforeshadowingsettingprotagonistperspectivemoodclimaxexpositioninferencecharactermotivationmotifresolution

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
N
4
G
5
N
6
G
7
N
8
I
9
G
10
B
11
B
12
G
13
I
14
B
15
B
16
I
  1. N-point of view
  2. I-internal conflict
  3. N-conflict
  4. G-tone
  5. N-character
  6. G-foreshadowing
  7. N-setting
  8. I-protagonist
  9. G-perspective
  10. B-mood
  11. B-climax
  12. G-exposition
  13. I-inference
  14. B-character motivation
  15. B-motif
  16. I-resolution