charactermotivationmotifconflictinternalconflictprotagonistpoint ofviewexpositionperspectivecharacterinferenceclimaxmoodresolutionsettingtoneforeshadowingcharactermotivationmotifconflictinternalconflictprotagonistpoint ofviewexpositionperspectivecharacterinferenceclimaxmoodresolutionsettingtoneforeshadowing

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
N
4
I
5
I
6
N
7
G
8
G
9
N
10
I
11
B
12
B
13
I
14
N
15
G
16
G
  1. B-character motivation
  2. B-motif
  3. N-conflict
  4. I-internal conflict
  5. I-protagonist
  6. N-point of view
  7. G-exposition
  8. G-perspective
  9. N-character
  10. I-inference
  11. B-climax
  12. B-mood
  13. I-resolution
  14. N-setting
  15. G-tone
  16. G-foreshadowing