protagonistforeshadowingmotifmoodcharactermotivationtonesettingexpositionpoint ofviewconflictinternalconflictinferenceresolutioncharacterclimaxperspectiveprotagonistforeshadowingmotifmoodcharactermotivationtonesettingexpositionpoint ofviewconflictinternalconflictinferenceresolutioncharacterclimaxperspective

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
B
4
B
5
B
6
G
7
N
8
G
9
N
10
N
11
I
12
I
13
I
14
N
15
B
16
G
  1. I-protagonist
  2. G-foreshadowing
  3. B-motif
  4. B-mood
  5. B-character motivation
  6. G-tone
  7. N-setting
  8. G-exposition
  9. N-point of view
  10. N-conflict
  11. I-internal conflict
  12. I-inference
  13. I-resolution
  14. N-character
  15. B-climax
  16. G-perspective