protagonistclimaxcharactermotivationperspectiveforeshadowingpoint ofviewresolutioncharacterinternalconflictmotifconflictsettingtoneexpositionmoodinferenceprotagonistclimaxcharactermotivationperspectiveforeshadowingpoint ofviewresolutioncharacterinternalconflictmotifconflictsettingtoneexpositionmoodinference

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
B
4
G
5
G
6
N
7
I
8
N
9
I
10
B
11
N
12
N
13
G
14
G
15
B
16
I
  1. I-protagonist
  2. B-climax
  3. B-character motivation
  4. G-perspective
  5. G-foreshadowing
  6. N-point of view
  7. I-resolution
  8. N-character
  9. I-internal conflict
  10. B-motif
  11. N-conflict
  12. N-setting
  13. G-tone
  14. G-exposition
  15. B-mood
  16. I-inference