moodperspectivepoint ofviewinferenceinternalconflictcharactermotivationprotagonistmotifsettingforeshadowingresolutiontoneclimaxconflictexpositioncharactermoodperspectivepoint ofviewinferenceinternalconflictcharactermotivationprotagonistmotifsettingforeshadowingresolutiontoneclimaxconflictexpositioncharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
N
4
I
5
I
6
B
7
I
8
B
9
N
10
G
11
I
12
G
13
B
14
N
15
G
16
N
  1. B-mood
  2. G-perspective
  3. N-point of view
  4. I-inference
  5. I-internal conflict
  6. B-character motivation
  7. I-protagonist
  8. B-motif
  9. N-setting
  10. G-foreshadowing
  11. I-resolution
  12. G-tone
  13. B-climax
  14. N-conflict
  15. G-exposition
  16. N-character