conflictresolutioncharacterinternalconflictprotagonistexpositionmotiftonecharactermotivationclimaxsettingforeshadowinginferenceperspectivemoodpoint ofviewconflictresolutioncharacterinternalconflictprotagonistexpositionmotiftonecharactermotivationclimaxsettingforeshadowinginferenceperspectivemoodpoint ofview

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
N
4
I
5
I
6
G
7
B
8
G
9
B
10
B
11
N
12
G
13
I
14
G
15
B
16
N
  1. N-conflict
  2. I-resolution
  3. N-character
  4. I-internal conflict
  5. I-protagonist
  6. G-exposition
  7. B-motif
  8. G-tone
  9. B-character motivation
  10. B-climax
  11. N-setting
  12. G-foreshadowing
  13. I-inference
  14. G-perspective
  15. B-mood
  16. N-point of view