(-4, 0)(-2, 2)NoSolutionOne is apositiveslope andthe other isnegative(-6, 2)(2, 10)Both have(0,-3) asy-intercept(-2,-2)(3,3)(4, 0)(2, 2)One islinear andone is aparabola(-3,0)(1,2)(5,10)Have thesameslope of 1(2,-16)(8,-10)(0,0)(3,5)Both havey-interceptof (0,2)Both have(0, -5) asthe y-intercept(-3,19)(5,27)Both areparabolas(5,-36)(9,-32(4, 4)(-1, -1)(4,-28)(18,-14)Both have(0, 3) asy-intercept(-5,50)(13,68)f(x)opensup andg(x) opensdownInfiniteSolutions(-4, 0)(-2, 2)NoSolutionOne is apositiveslope andthe other isnegative(-6, 2)(2, 10)Both have(0,-3) asy-intercept(-2,-2)(3,3)(4, 0)(2, 2)One islinear andone is aparabola(-3,0)(1,2)(5,10)Have thesameslope of 1(2,-16)(8,-10)(0,0)(3,5)Both havey-interceptof (0,2)Both have(0, -5) asthe y-intercept(-3,19)(5,27)Both areparabolas(5,-36)(9,-32(4, 4)(-1, -1)(4,-28)(18,-14)Both have(0, 3) asy-intercept(-5,50)(13,68)f(x)opensup andg(x) opensdownInfiniteSolutions

Systems of Equations BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. (-4, 0) (-2, 2)
  2. No Solution
  3. One is a positive slope and the other is negative
  4. (-6, 2) (2, 10)
  5. Both have (0,-3) as y-intercept
  6. (-2,-2) (3,3)
  7. (4, 0) (2, 2)
  8. One is linear and one is a parabola
  9. (-3,0)
  10. (1,2) (5,10)
  11. Have the same slope of 1
  12. (2,-16) (8,-10)
  13. (0,0) (3,5)
  14. Both have y-intercept of (0,2)
  15. Both have (0, -5) as the y-intercept
  16. (-3,19) (5,27)
  17. Both are parabolas
  18. (5,-36) (9,-32
  19. (4, 4) (-1, -1)
  20. (4,-28) (18,-14)
  21. Both have (0, 3) as y-intercept
  22. (-5,50) (13,68)
  23. f(x)opens up and g(x) opens down
  24. Infinite Solutions