NONHUMAN ANIMAL SPEAKS GENERAL SCHEMING WHITE WOMAN FALL DECOR IN SCENE BEDTIME BIRD ARGUES WITH WIRT TALKING HORSE GROTESQUE OLD LADY AWKWARD ROMANCE MOMENT DECEIVED CHILDREN SWEET OLD LADY HELPS PEOPLE SWEET TREAT SCARY PSEUDO- BIBLICAL ANALOGY DISORIENTED OLD MAN FLASHBACK LANTERN GUY SAYS "THE BEAST" SWEET CHARACTER IS ACTUALLY BAD WIRT MAD AT GREG FROG NAME CHANGE ACTUAL INJURY PUMPKIN ON HEAD WIRT NOTICES SOMETHING FISHY I JUST REALIZED WIRT IS ELIJAH WOOD RANDOMLY BREAKING OUT INTO SONG ARE THEY DEAD? CLARINET NONHUMAN ANIMAL SPEAKS GENERAL SCHEMING WHITE WOMAN FALL DECOR IN SCENE BEDTIME BIRD ARGUES WITH WIRT TALKING HORSE GROTESQUE OLD LADY AWKWARD ROMANCE MOMENT DECEIVED CHILDREN SWEET OLD LADY HELPS PEOPLE SWEET TREAT SCARY PSEUDO- BIBLICAL ANALOGY DISORIENTED OLD MAN FLASHBACK LANTERN GUY SAYS "THE BEAST" SWEET CHARACTER IS ACTUALLY BAD WIRT MAD AT GREG FROG NAME CHANGE ACTUAL INJURY PUMPKIN ON HEAD WIRT NOTICES SOMETHING FISHY I JUST REALIZED WIRT IS ELIJAH WOOD RANDOMLY BREAKING OUT INTO SONG ARE THEY DEAD? CLARINET
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
NONHUMAN ANIMAL SPEAKS
GENERAL SCHEMING
WHITE WOMAN FALL DECOR IN SCENE
BEDTIME
BIRD ARGUES WITH WIRT
TALKING HORSE
GROTESQUE OLD LADY
AWKWARD ROMANCE MOMENT
DECEIVED CHILDREN
SWEET OLD LADY HELPS PEOPLE
SWEET TREAT
SCARY PSEUDO-BIBLICAL ANALOGY
DISORIENTED OLD MAN
FLASHBACK
LANTERN GUY SAYS "THE BEAST"
SWEET CHARACTER IS ACTUALLY BAD
WIRT MAD AT GREG
FROG NAME CHANGE
ACTUAL INJURY
PUMPKIN ON HEAD
WIRT NOTICES SOMETHING FISHY
I JUST REALIZED WIRT IS ELIJAH WOOD
RANDOMLY BREAKING OUT INTO SONG
ARE THEY DEAD?
CLARINET