FLASHBACK GROTESQUE OLD LADY SWEET TREAT WHITE WOMAN FALL DECOR IN SCENE SCARY PSEUDO- BIBLICAL ANALOGY GENERAL SCHEMING RANDOMLY BREAKING OUT INTO SONG LANTERN GUY SAYS "THE BEAST" ARE THEY DEAD? WIRT NOTICES SOMETHING FISHY CLARINET TALKING HORSE AWKWARD ROMANCE MOMENT BEDTIME PUMPKIN ON HEAD SWEET CHARACTER IS ACTUALLY BAD SWEET OLD LADY HELPS PEOPLE WIRT MAD AT GREG DECEIVED CHILDREN NONHUMAN ANIMAL SPEAKS I JUST REALIZED WIRT IS ELIJAH WOOD ACTUAL INJURY FROG NAME CHANGE DISORIENTED OLD MAN BIRD ARGUES WITH WIRT FLASHBACK GROTESQUE OLD LADY SWEET TREAT WHITE WOMAN FALL DECOR IN SCENE SCARY PSEUDO- BIBLICAL ANALOGY GENERAL SCHEMING RANDOMLY BREAKING OUT INTO SONG LANTERN GUY SAYS "THE BEAST" ARE THEY DEAD? WIRT NOTICES SOMETHING FISHY CLARINET TALKING HORSE AWKWARD ROMANCE MOMENT BEDTIME PUMPKIN ON HEAD SWEET CHARACTER IS ACTUALLY BAD SWEET OLD LADY HELPS PEOPLE WIRT MAD AT GREG DECEIVED CHILDREN NONHUMAN ANIMAL SPEAKS I JUST REALIZED WIRT IS ELIJAH WOOD ACTUAL INJURY FROG NAME CHANGE DISORIENTED OLD MAN BIRD ARGUES WITH WIRT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
FLASHBACK
GROTESQUE OLD LADY
SWEET TREAT
WHITE WOMAN FALL DECOR IN SCENE
SCARY PSEUDO-BIBLICAL ANALOGY
GENERAL SCHEMING
RANDOMLY BREAKING OUT INTO SONG
LANTERN GUY SAYS "THE BEAST"
ARE THEY DEAD?
WIRT NOTICES SOMETHING FISHY
CLARINET
TALKING HORSE
AWKWARD ROMANCE MOMENT
BEDTIME
PUMPKIN ON HEAD
SWEET CHARACTER IS ACTUALLY BAD
SWEET OLD LADY HELPS PEOPLE
WIRT MAD AT GREG
DECEIVED CHILDREN
NONHUMAN ANIMAL SPEAKS
I JUST REALIZED WIRT IS ELIJAH WOOD
ACTUAL INJURY
FROG NAME CHANGE
DISORIENTED OLD MAN
BIRD ARGUES WITH WIRT