SWEET TREAT DECEIVED CHILDREN BEDTIME GROTESQUE OLD LADY WIRT MAD AT GREG FROG NAME CHANGE SCARY PSEUDO- BIBLICAL ANALOGY DISORIENTED OLD MAN WHITE WOMAN FALL DECOR IN SCENE RANDOMLY BREAKING OUT INTO SONG SWEET CHARACTER IS ACTUALLY BAD ARE THEY DEAD? AWKWARD ROMANCE MOMENT SWEET OLD LADY HELPS PEOPLE FLASHBACK GENERAL SCHEMING I JUST REALIZED WIRT IS ELIJAH WOOD NONHUMAN ANIMAL SPEAKS TALKING HORSE WIRT NOTICES SOMETHING FISHY PUMPKIN ON HEAD BIRD ARGUES WITH WIRT CLARINET ACTUAL INJURY LANTERN GUY SAYS "THE BEAST" SWEET TREAT DECEIVED CHILDREN BEDTIME GROTESQUE OLD LADY WIRT MAD AT GREG FROG NAME CHANGE SCARY PSEUDO- BIBLICAL ANALOGY DISORIENTED OLD MAN WHITE WOMAN FALL DECOR IN SCENE RANDOMLY BREAKING OUT INTO SONG SWEET CHARACTER IS ACTUALLY BAD ARE THEY DEAD? AWKWARD ROMANCE MOMENT SWEET OLD LADY HELPS PEOPLE FLASHBACK GENERAL SCHEMING I JUST REALIZED WIRT IS ELIJAH WOOD NONHUMAN ANIMAL SPEAKS TALKING HORSE WIRT NOTICES SOMETHING FISHY PUMPKIN ON HEAD BIRD ARGUES WITH WIRT CLARINET ACTUAL INJURY LANTERN GUY SAYS "THE BEAST"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SWEET TREAT
DECEIVED CHILDREN
BEDTIME
GROTESQUE OLD LADY
WIRT MAD AT GREG
FROG NAME CHANGE
SCARY PSEUDO-BIBLICAL ANALOGY
DISORIENTED OLD MAN
WHITE WOMAN FALL DECOR IN SCENE
RANDOMLY BREAKING OUT INTO SONG
SWEET CHARACTER IS ACTUALLY BAD
ARE THEY DEAD?
AWKWARD ROMANCE MOMENT
SWEET OLD LADY HELPS PEOPLE
FLASHBACK
GENERAL SCHEMING
I JUST REALIZED WIRT IS ELIJAH WOOD
NONHUMAN ANIMAL SPEAKS
TALKING HORSE
WIRT NOTICES SOMETHING FISHY
PUMPKIN ON HEAD
BIRD ARGUES WITH WIRT
CLARINET
ACTUAL INJURY
LANTERN GUY SAYS "THE BEAST"