Provide Context Symbolism Tone 1st Person Narrator Create setting Multiple POV Raise the stakes Readers Knows More Description Cause Predictions Stir empathy Multiple Plot Lines Intro Characters Dialogue Set up problems Inner Thinking Build Mood Build Suspense Metaphor Show resolution Support the theme Flashback/ forward Revealing actions Show motivation Provide Context Symbolism Tone 1st Person Narrator Create setting Multiple POV Raise the stakes Readers Knows More Description Cause Predictions Stir empathy Multiple Plot Lines Intro Characters Dialogue Set up problems Inner Thinking Build Mood Build Suspense Metaphor Show resolution Support the theme Flashback/ forward Revealing actions Show motivation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Provide Context
Symbolism
Tone
1st Person Narrator
Create setting
Multiple POV
Raise the stakes
Readers Knows More
Description
Cause Predictions
Stir empathy
Multiple Plot Lines
Intro Characters
Dialogue
Set up problems
Inner Thinking
Build Mood
Build Suspense
Metaphor
Show resolution
Support the theme
Flashback/
forward
Revealing actions
Show motivation