Tone Symbolism Dialogue Set up problems Intro Characters Multiple POV Support the theme Cause Predictions Multiple Plot Lines Provide Context Raise the stakes Show motivation Create setting Readers Knows More Inner Thinking Flashback/ forward Build Mood Stir empathy Description Show resolution Metaphor Revealing actions Build Suspense 1st Person Narrator Tone Symbolism Dialogue Set up problems Intro Characters Multiple POV Support the theme Cause Predictions Multiple Plot Lines Provide Context Raise the stakes Show motivation Create setting Readers Knows More Inner Thinking Flashback/ forward Build Mood Stir empathy Description Show resolution Metaphor Revealing actions Build Suspense 1st Person Narrator
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tone
Symbolism
Dialogue
Set up problems
Intro Characters
Multiple POV
Support the theme
Cause Predictions
Multiple Plot Lines
Provide Context
Raise the stakes
Show motivation
Create setting
Readers Knows More
Inner Thinking
Flashback/
forward
Build Mood
Stir empathy
Description
Show resolution
Metaphor
Revealing actions
Build Suspense
1st Person Narrator