Stir empathy Revealing actions Build Mood Cause Predictions Raise the stakes Provide Context 1st Person Narrator Show motivation Dialogue Readers Knows More Symbolism Multiple POV Create setting Intro Characters Flashback/ forward Multiple Plot Lines Show resolution Inner Thinking Metaphor Set up problems Tone Build Suspense Description Support the theme Stir empathy Revealing actions Build Mood Cause Predictions Raise the stakes Provide Context 1st Person Narrator Show motivation Dialogue Readers Knows More Symbolism Multiple POV Create setting Intro Characters Flashback/ forward Multiple Plot Lines Show resolution Inner Thinking Metaphor Set up problems Tone Build Suspense Description Support the theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Stir empathy
Revealing actions
Build Mood
Cause Predictions
Raise the stakes
Provide Context
1st Person Narrator
Show motivation
Dialogue
Readers Knows More
Symbolism
Multiple POV
Create setting
Intro Characters
Flashback/
forward
Multiple Plot Lines
Show resolution
Inner Thinking
Metaphor
Set up problems
Tone
Build Suspense
Description
Support the theme