Dialogue Metaphor Stir empathy Build Mood Description Create setting Revealing actions Support the theme Multiple POV Set up problems Tone Show resolution Readers Knows More Inner Thinking Intro Characters Multiple Plot Lines Symbolism Build Suspense Provide Context Flashback/ forward 1st Person Narrator Cause Predictions Show motivation Raise the stakes Dialogue Metaphor Stir empathy Build Mood Description Create setting Revealing actions Support the theme Multiple POV Set up problems Tone Show resolution Readers Knows More Inner Thinking Intro Characters Multiple Plot Lines Symbolism Build Suspense Provide Context Flashback/ forward 1st Person Narrator Cause Predictions Show motivation Raise the stakes
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dialogue
Metaphor
Stir empathy
Build Mood
Description
Create setting
Revealing actions
Support the theme
Multiple POV
Set up problems
Tone
Show resolution
Readers Knows More
Inner Thinking
Intro Characters
Multiple Plot Lines
Symbolism
Build Suspense
Provide Context
Flashback/
forward
1st Person Narrator
Cause Predictions
Show motivation
Raise the stakes