Build Mood Symbolism Inner Thinking Raise the stakes Build Suspense Dialogue Metaphor Stir empathy Revealing actions Intro Characters Cause Predictions Tone Multiple POV Provide Context 1st Person Narrator Show motivation Support the theme Multiple Plot Lines Readers Knows More Show resolution Flashback/ forward Description Set up problems Create setting Build Mood Symbolism Inner Thinking Raise the stakes Build Suspense Dialogue Metaphor Stir empathy Revealing actions Intro Characters Cause Predictions Tone Multiple POV Provide Context 1st Person Narrator Show motivation Support the theme Multiple Plot Lines Readers Knows More Show resolution Flashback/ forward Description Set up problems Create setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Build Mood
Symbolism
Inner Thinking
Raise the stakes
Build Suspense
Dialogue
Metaphor
Stir empathy
Revealing actions
Intro Characters
Cause Predictions
Tone
Multiple POV
Provide Context
1st Person Narrator
Show motivation
Support the theme
Multiple Plot Lines
Readers Knows More
Show resolution
Flashback/
forward
Description
Set up problems
Create setting