Liz applies alogicalstrategy fordeterminingwho to attackSolfegeplays thesame turntwice in arowEveryonegets to 20life, and thenfighting stopsfor a turnall-flying.decvs no-flying.decshowdownAna says"hmm, nowthat's a gooddraw, thatchanges things"Ana getshuge manavalue off of aplaySomeone'slands areall milledMint'slibrary has< 50cards in itThreeplayers playthe samecard at somepointSolfege useslife totals todecide whoto attackSolfegehas todiscard tohand sizeLiz playsa thirdboardwipeTencounterson apermanentThe gameends withthree playersleft, one inthe leadIt isAna'sbirthdaySome cardtype vibecheck isfailedRandomlyhyperexpensivecard showsupMint dealsthe firstcombatdamageLiz has somecool tribaleffect that iskinda likebirthing podMint and Lizattack eachother for acouple turnsAnatutorsSomeoneusessomeoneelse's card togreat effectA manarock ismessedwithNon-combatoriented wincondition /board lockLiz applies alogicalstrategy fordeterminingwho to attackSolfegeplays thesame turntwice in arowEveryonegets to 20life, and thenfighting stopsfor a turnall-flying.decvs no-flying.decshowdownAna says"hmm, nowthat's a gooddraw, thatchanges things"Ana getshuge manavalue off of aplaySomeone'slands areall milledMint'slibrary has< 50cards in itThreeplayers playthe samecard at somepointSolfege useslife totals todecide whoto attackSolfegehas todiscard tohand sizeLiz playsa thirdboardwipeTencounterson apermanentThe gameends withthree playersleft, one inthe leadIt isAna'sbirthdaySome cardtype vibecheck isfailedRandomlyhyperexpensivecard showsupMint dealsthe firstcombatdamageLiz has somecool tribaleffect that iskinda likebirthing podMint and Lizattack eachother for acouple turnsAnatutorsSomeoneusessomeoneelse's card togreat effectA manarock ismessedwithNon-combatoriented wincondition /board lock

Kamigawa Week Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Liz applies a logical strategy for determining who to attack
  2. Solfege plays the same turn twice in a row
  3. Everyone gets to 20 life, and then fighting stops for a turn
  4. all-flying.dec vs no-flying.dec showdown
  5. Ana says "hmm, now that's a good draw, that changes things"
  6. Ana gets huge mana value off of a play
  7. Someone's lands are all milled
  8. Mint's library has < 50 cards in it
  9. Three players play the same card at some point
  10. Solfege uses life totals to decide who to attack
  11. Solfege has to discard to hand size
  12. Liz plays a third board wipe
  13. Ten counters on a permanent
  14. The game ends with three players left, one in the lead
  15. It is Ana's birthday
  16. Some card type vibe check is failed
  17. Randomly hyper expensive card shows up
  18. Mint deals the first combat damage
  19. Liz has some cool tribal effect that is kinda like birthing pod
  20. Mint and Liz attack each other for a couple turns
  21. Ana tutors
  22. Someone uses someone else's card to great effect
  23. A mana rock is messed with
  24. Non-combat oriented win condition / board lock