Ana says"hmm, nowthat's a gooddraw, thatchanges things"Solfege useslife totals todecide whoto attackThreeplayers playthe samecard at somepointSomeoneusessomeoneelse's card togreat effectNon-combatoriented wincondition /board lockall-flying.decvs no-flying.decshowdownLiz playsa thirdboardwipeA manarock ismessedwithAna getshuge manavalue off of aplaySomeone'slands areall milledAnatutorsMint dealsthe firstcombatdamageLiz applies alogicalstrategy fordeterminingwho to attackThe gameends withthree playersleft, one inthe leadSolfegehas todiscard tohand sizeIt isAna'sbirthdayRandomlyhyperexpensivecard showsupMint'slibrary has< 50cards in itMint and Lizattack eachother for acouple turnsLiz has somecool tribaleffect that iskinda likebirthing podTencounterson apermanentEveryonegets to 20life, and thenfighting stopsfor a turnSome cardtype vibecheck isfailedSolfegeplays thesame turntwice in arowAna says"hmm, nowthat's a gooddraw, thatchanges things"Solfege useslife totals todecide whoto attackThreeplayers playthe samecard at somepointSomeoneusessomeoneelse's card togreat effectNon-combatoriented wincondition /board lockall-flying.decvs no-flying.decshowdownLiz playsa thirdboardwipeA manarock ismessedwithAna getshuge manavalue off of aplaySomeone'slands areall milledAnatutorsMint dealsthe firstcombatdamageLiz applies alogicalstrategy fordeterminingwho to attackThe gameends withthree playersleft, one inthe leadSolfegehas todiscard tohand sizeIt isAna'sbirthdayRandomlyhyperexpensivecard showsupMint'slibrary has< 50cards in itMint and Lizattack eachother for acouple turnsLiz has somecool tribaleffect that iskinda likebirthing podTencounterson apermanentEveryonegets to 20life, and thenfighting stopsfor a turnSome cardtype vibecheck isfailedSolfegeplays thesame turntwice in arow

Kamigawa Week Bingo Card - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ana says "hmm, now that's a good draw, that changes things"
  2. Solfege uses life totals to decide who to attack
  3. Three players play the same card at some point
  4. Someone uses someone else's card to great effect
  5. Non-combat oriented win condition / board lock
  6. all-flying.dec vs no-flying.dec showdown
  7. Liz plays a third board wipe
  8. A mana rock is messed with
  9. Ana gets huge mana value off of a play
  10. Someone's lands are all milled
  11. Ana tutors
  12. Mint deals the first combat damage
  13. Liz applies a logical strategy for determining who to attack
  14. The game ends with three players left, one in the lead
  15. Solfege has to discard to hand size
  16. It is Ana's birthday
  17. Randomly hyper expensive card shows up
  18. Mint's library has < 50 cards in it
  19. Mint and Liz attack each other for a couple turns
  20. Liz has some cool tribal effect that is kinda like birthing pod
  21. Ten counters on a permanent
  22. Everyone gets to 20 life, and then fighting stops for a turn
  23. Some card type vibe check is failed
  24. Solfege plays the same turn twice in a row