25km/hr175km/hrverticalcomponent250km/hr6.02units(vertical)15.97m/s(vertical)Velocity andAcceleration5units45degreeshorizontalcomponent7.99 units(horizontal)12.03 m/s(horizontal)7.81units8.06units150km/hr90degrees30km/hrVectorQuantity20 m/s(thesame)ScalarQuantitySatellitewould burnup in theatmosphere9.43unitsSpeed,Time, andDistance25km/hr175km/hrverticalcomponent250km/hr6.02units(vertical)15.97m/s(vertical)Velocity andAcceleration5units45degreeshorizontalcomponent7.99 units(horizontal)12.03 m/s(horizontal)7.81units8.06units150km/hr90degrees30km/hrVectorQuantity20 m/s(thesame)ScalarQuantitySatellitewould burnup in theatmosphere9.43unitsSpeed,Time, andDistance

Conceptual Physics: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 25 km/hr
  2. 175 km/hr
  3. vertical component
  4. 250 km/hr
  5. 6.02 units (vertical)
  6. 15.97 m/s (vertical)
  7. Velocity and Acceleration
  8. 5 units
  9. 45 degrees
  10. horizontal component
  11. 7.99 units (horizontal)
  12. 12.03 m/s (horizontal)
  13. 7.81 units
  14. 8.06 units
  15. 150 km/hr
  16. 90 degrees
  17. 30 km/hr
  18. Vector Quantity
  19. 20 m/s (the same)
  20. Scalar Quantity
  21. Satellite
  22. would burn up in the atmosphere
  23. 9.43 units
  24. Speed, Time, and Distance