30km/hr8.06units25km/hrwould burnup in theatmosphereSpeed,Time, andDistance6.02units(vertical)ScalarQuantity12.03 m/s(horizontal)verticalcomponent9.43unitsVelocity andAcceleration90degreesVectorQuantity15.97m/s(vertical)45degrees175km/hrSatellite150km/hr20 m/s(thesame)5unitshorizontalcomponent7.99 units(horizontal)7.81units250km/hr30km/hr8.06units25km/hrwould burnup in theatmosphereSpeed,Time, andDistance6.02units(vertical)ScalarQuantity12.03 m/s(horizontal)verticalcomponent9.43unitsVelocity andAcceleration90degreesVectorQuantity15.97m/s(vertical)45degrees175km/hrSatellite150km/hr20 m/s(thesame)5unitshorizontalcomponent7.99 units(horizontal)7.81units250km/hr

Conceptual Physics: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 30 km/hr
  2. 8.06 units
  3. 25 km/hr
  4. would burn up in the atmosphere
  5. Speed, Time, and Distance
  6. 6.02 units (vertical)
  7. Scalar Quantity
  8. 12.03 m/s (horizontal)
  9. vertical component
  10. 9.43 units
  11. Velocity and Acceleration
  12. 90 degrees
  13. Vector Quantity
  14. 15.97 m/s (vertical)
  15. 45 degrees
  16. 175 km/hr
  17. Satellite
  18. 150 km/hr
  19. 20 m/s (the same)
  20. 5 units
  21. horizontal component
  22. 7.99 units (horizontal)
  23. 7.81 units
  24. 250 km/hr