20 m/s(thesame)horizontalcomponent150km/hrverticalcomponent15.97m/s(vertical)25km/hrScalarQuantity45degrees7.99 units(horizontal)6.02units(vertical)Velocity andAccelerationSpeed,Time, andDistance175km/hrVectorQuantity90degrees9.43units250km/hr12.03 m/s(horizontal)Satellite7.81unitswould burnup in theatmosphere8.06units30km/hr5units20 m/s(thesame)horizontalcomponent150km/hrverticalcomponent15.97m/s(vertical)25km/hrScalarQuantity45degrees7.99 units(horizontal)6.02units(vertical)Velocity andAccelerationSpeed,Time, andDistance175km/hrVectorQuantity90degrees9.43units250km/hr12.03 m/s(horizontal)Satellite7.81unitswould burnup in theatmosphere8.06units30km/hr5units

Conceptual Physics: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. 20 m/s (the same)
  2. horizontal component
  3. 150 km/hr
  4. vertical component
  5. 15.97 m/s (vertical)
  6. 25 km/hr
  7. Scalar Quantity
  8. 45 degrees
  9. 7.99 units (horizontal)
  10. 6.02 units (vertical)
  11. Velocity and Acceleration
  12. Speed, Time, and Distance
  13. 175 km/hr
  14. Vector Quantity
  15. 90 degrees
  16. 9.43 units
  17. 250 km/hr
  18. 12.03 m/s (horizontal)
  19. Satellite
  20. 7.81 units
  21. would burn up in the atmosphere
  22. 8.06 units
  23. 30 km/hr
  24. 5 units