175km/hrVectorQuantityverticalcomponent6.02units(vertical)8.06unitsSatellite150km/hr20 m/s(thesame)45degreeswould burnup in theatmospherehorizontalcomponent90degrees5units30km/hr9.43units250km/hr25km/hrScalarQuantity15.97m/s(vertical)12.03 m/s(horizontal)Speed,Time, andDistance7.81units7.99 units(horizontal)Velocity andAcceleration175km/hrVectorQuantityverticalcomponent6.02units(vertical)8.06unitsSatellite150km/hr20 m/s(thesame)45degreeswould burnup in theatmospherehorizontalcomponent90degrees5units30km/hr9.43units250km/hr25km/hrScalarQuantity15.97m/s(vertical)12.03 m/s(horizontal)Speed,Time, andDistance7.81units7.99 units(horizontal)Velocity andAcceleration

Conceptual Physics: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 175 km/hr
  2. Vector Quantity
  3. vertical component
  4. 6.02 units (vertical)
  5. 8.06 units
  6. Satellite
  7. 150 km/hr
  8. 20 m/s (the same)
  9. 45 degrees
  10. would burn up in the atmosphere
  11. horizontal component
  12. 90 degrees
  13. 5 units
  14. 30 km/hr
  15. 9.43 units
  16. 250 km/hr
  17. 25 km/hr
  18. Scalar Quantity
  19. 15.97 m/s (vertical)
  20. 12.03 m/s (horizontal)
  21. Speed, Time, and Distance
  22. 7.81 units
  23. 7.99 units (horizontal)
  24. Velocity and Acceleration