VectorQuantityScalarQuantityverticalcomponent7.99 units(horizontal)6.02units(vertical)25km/hr8.06unitsVelocity andAcceleration175km/hrSpeed,Time, andDistance90degrees30km/hr5unitshorizontalcomponentwould burnup in theatmosphere45degrees150km/hr250km/hr9.43units12.03 m/s(horizontal)15.97m/s(vertical)20 m/s(thesame)7.81unitsSatelliteVectorQuantityScalarQuantityverticalcomponent7.99 units(horizontal)6.02units(vertical)25km/hr8.06unitsVelocity andAcceleration175km/hrSpeed,Time, andDistance90degrees30km/hr5unitshorizontalcomponentwould burnup in theatmosphere45degrees150km/hr250km/hr9.43units12.03 m/s(horizontal)15.97m/s(vertical)20 m/s(thesame)7.81unitsSatellite

Conceptual Physics: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vector Quantity
  2. Scalar Quantity
  3. vertical component
  4. 7.99 units (horizontal)
  5. 6.02 units (vertical)
  6. 25 km/hr
  7. 8.06 units
  8. Velocity and Acceleration
  9. 175 km/hr
  10. Speed, Time, and Distance
  11. 90 degrees
  12. 30 km/hr
  13. 5 units
  14. horizontal component
  15. would burn up in the atmosphere
  16. 45 degrees
  17. 150 km/hr
  18. 250 km/hr
  19. 9.43 units
  20. 12.03 m/s (horizontal)
  21. 15.97 m/s (vertical)
  22. 20 m/s (the same)
  23. 7.81 units
  24. Satellite