horizontalcomponentVectorQuantity150km/hr30km/hrVelocity andAcceleration175km/hr15.97m/s(vertical)7.81units90degrees7.99 units(horizontal)verticalcomponent9.43units8.06units6.02units(vertical)Speed,Time, andDistance25km/hrwould burnup in theatmosphere45degrees250km/hr12.03 m/s(horizontal)ScalarQuantitySatellite20 m/s(thesame)5unitshorizontalcomponentVectorQuantity150km/hr30km/hrVelocity andAcceleration175km/hr15.97m/s(vertical)7.81units90degrees7.99 units(horizontal)verticalcomponent9.43units8.06units6.02units(vertical)Speed,Time, andDistance25km/hrwould burnup in theatmosphere45degrees250km/hr12.03 m/s(horizontal)ScalarQuantitySatellite20 m/s(thesame)5units

Conceptual Physics: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. horizontal component
  2. Vector Quantity
  3. 150 km/hr
  4. 30 km/hr
  5. Velocity and Acceleration
  6. 175 km/hr
  7. 15.97 m/s (vertical)
  8. 7.81 units
  9. 90 degrees
  10. 7.99 units (horizontal)
  11. vertical component
  12. 9.43 units
  13. 8.06 units
  14. 6.02 units (vertical)
  15. Speed, Time, and Distance
  16. 25 km/hr
  17. would burn up in the atmosphere
  18. 45 degrees
  19. 250 km/hr
  20. 12.03 m/s (horizontal)
  21. Scalar Quantity
  22. Satellite
  23. 20 m/s (the same)
  24. 5 units