175km/hrVelocity andAcceleration12.03 m/s(horizontal)6.02units(vertical)90degrees150km/hrwould burnup in theatmosphere15.97m/s(vertical)ScalarQuantity9.43units20 m/s(thesame)7.99 units(horizontal)horizontalcomponent7.81unitsVectorQuantity30km/hr45degrees5unitsverticalcomponentSpeed,Time, andDistanceSatellite8.06units25km/hr250km/hr175km/hrVelocity andAcceleration12.03 m/s(horizontal)6.02units(vertical)90degrees150km/hrwould burnup in theatmosphere15.97m/s(vertical)ScalarQuantity9.43units20 m/s(thesame)7.99 units(horizontal)horizontalcomponent7.81unitsVectorQuantity30km/hr45degrees5unitsverticalcomponentSpeed,Time, andDistanceSatellite8.06units25km/hr250km/hr

Conceptual Physics: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 175 km/hr
  2. Velocity and Acceleration
  3. 12.03 m/s (horizontal)
  4. 6.02 units (vertical)
  5. 90 degrees
  6. 150 km/hr
  7. would burn up in the atmosphere
  8. 15.97 m/s (vertical)
  9. Scalar Quantity
  10. 9.43 units
  11. 20 m/s (the same)
  12. 7.99 units (horizontal)
  13. horizontal component
  14. 7.81 units
  15. Vector Quantity
  16. 30 km/hr
  17. 45 degrees
  18. 5 units
  19. vertical component
  20. Speed, Time, and Distance
  21. Satellite
  22. 8.06 units
  23. 25 km/hr
  24. 250 km/hr