ScalarQuantity20 m/s(thesame)90degrees30km/hr175km/hr45degrees5units150km/hrVelocity andAccelerationVectorQuantitySpeed,Time, andDistance9.43units15.97m/s(vertical)6.02units(vertical)250km/hrhorizontalcomponent25km/hr7.99 units(horizontal)Satelliteverticalcomponent12.03 m/s(horizontal)would burnup in theatmosphere7.81units8.06unitsScalarQuantity20 m/s(thesame)90degrees30km/hr175km/hr45degrees5units150km/hrVelocity andAccelerationVectorQuantitySpeed,Time, andDistance9.43units15.97m/s(vertical)6.02units(vertical)250km/hrhorizontalcomponent25km/hr7.99 units(horizontal)Satelliteverticalcomponent12.03 m/s(horizontal)would burnup in theatmosphere7.81units8.06units

Conceptual Physics: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scalar Quantity
  2. 20 m/s (the same)
  3. 90 degrees
  4. 30 km/hr
  5. 175 km/hr
  6. 45 degrees
  7. 5 units
  8. 150 km/hr
  9. Velocity and Acceleration
  10. Vector Quantity
  11. Speed, Time, and Distance
  12. 9.43 units
  13. 15.97 m/s (vertical)
  14. 6.02 units (vertical)
  15. 250 km/hr
  16. horizontal component
  17. 25 km/hr
  18. 7.99 units (horizontal)
  19. Satellite
  20. vertical component
  21. 12.03 m/s (horizontal)
  22. would burn up in the atmosphere
  23. 7.81 units
  24. 8.06 units