would burnup in theatmosphere15.97m/s(vertical)25km/hr20 m/s(thesame)VectorQuantityScalarQuantity6.02units(vertical)150km/hrhorizontalcomponent7.81units9.43unitsSatelliteVelocity andAccelerationverticalcomponent12.03 m/s(horizontal)8.06unitsSpeed,Time, andDistance5units30km/hr45degrees175km/hr90degrees7.99 units(horizontal)250km/hrwould burnup in theatmosphere15.97m/s(vertical)25km/hr20 m/s(thesame)VectorQuantityScalarQuantity6.02units(vertical)150km/hrhorizontalcomponent7.81units9.43unitsSatelliteVelocity andAccelerationverticalcomponent12.03 m/s(horizontal)8.06unitsSpeed,Time, andDistance5units30km/hr45degrees175km/hr90degrees7.99 units(horizontal)250km/hr

Conceptual Physics: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. would burn up in the atmosphere
  2. 15.97 m/s (vertical)
  3. 25 km/hr
  4. 20 m/s (the same)
  5. Vector Quantity
  6. Scalar Quantity
  7. 6.02 units (vertical)
  8. 150 km/hr
  9. horizontal component
  10. 7.81 units
  11. 9.43 units
  12. Satellite
  13. Velocity and Acceleration
  14. vertical component
  15. 12.03 m/s (horizontal)
  16. 8.06 units
  17. Speed, Time, and Distance
  18. 5 units
  19. 30 km/hr
  20. 45 degrees
  21. 175 km/hr
  22. 90 degrees
  23. 7.99 units (horizontal)
  24. 250 km/hr