horizontalcomponentVelocity andAcceleration15.97m/s(vertical)6.02units(vertical)45degreesSpeed,Time, andDistance12.03 m/s(horizontal)would burnup in theatmosphere175km/hrVectorQuantity7.81units250km/hr20 m/s(thesame)7.99 units(horizontal)30km/hrverticalcomponentScalarQuantity150km/hrSatellite90degrees9.43units5units8.06units25km/hrhorizontalcomponentVelocity andAcceleration15.97m/s(vertical)6.02units(vertical)45degreesSpeed,Time, andDistance12.03 m/s(horizontal)would burnup in theatmosphere175km/hrVectorQuantity7.81units250km/hr20 m/s(thesame)7.99 units(horizontal)30km/hrverticalcomponentScalarQuantity150km/hrSatellite90degrees9.43units5units8.06units25km/hr

Conceptual Physics: Vectors - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. horizontal component
  2. Velocity and Acceleration
  3. 15.97 m/s (vertical)
  4. 6.02 units (vertical)
  5. 45 degrees
  6. Speed, Time, and Distance
  7. 12.03 m/s (horizontal)
  8. would burn up in the atmosphere
  9. 175 km/hr
  10. Vector Quantity
  11. 7.81 units
  12. 250 km/hr
  13. 20 m/s (the same)
  14. 7.99 units (horizontal)
  15. 30 km/hr
  16. vertical component
  17. Scalar Quantity
  18. 150 km/hr
  19. Satellite
  20. 90 degrees
  21. 9.43 units
  22. 5 units
  23. 8.06 units
  24. 25 km/hr