"Why does this cost so much?" Having your fandom questioned. Life story guy. "Can I get a Refund/Exchange" Customer Poacher "Bulk discount?" Tries to name everything on the table. Booth Barnacle "Do you have (insert random obscure fandom)?" Being mansplained to. "How much is this?" (Price is clearly visible.) The crop duster. Wants to haggle. "Sunday sale?" One glance, walks away. "I (or someone else) can make this." Creeper Loves everything, buys nothing. "Can you break $100?" Customer damages something. Gives you $1 or more in change. Parents who pulls kids away. Takes a pic of your products without asking. Kid that touches everything. "Why does this cost so much?" Having your fandom questioned. Life story guy. "Can I get a Refund/Exchange" Customer Poacher "Bulk discount?" Tries to name everything on the table. Booth Barnacle "Do you have (insert random obscure fandom)?" Being mansplained to. "How much is this?" (Price is clearly visible.) The crop duster. Wants to haggle. "Sunday sale?" One glance, walks away. "I (or someone else) can make this." Creeper Loves everything, buys nothing. "Can you break $100?" Customer damages something. Gives you $1 or more in change. Parents who pulls kids away. Takes a pic of your products without asking. Kid that touches everything.
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Why does this cost so much?"
Having your fandom questioned.
Life story guy.
"Can I get a Refund/Exchange"
Customer Poacher
"Bulk discount?"
Tries to name everything on the table.
Booth Barnacle
"Do you have (insert random obscure fandom)?"
Being mansplained to.
"How much is this?" (Price is clearly visible.)
The crop duster.
Wants to haggle.
"Sunday sale?"
One glance, walks away.
"I (or someone else) can make this."
Creeper
Loves everything, buys nothing.
"Can you break $100?"
Customer damages something.
Gives you $1 or more in change.
Parents who pulls kids away.
Takes a pic of your products without asking.
Kid that touches everything.