Opal learnsabout themistake treeWinnDixiecatches amouseGloria givesWinn DixiepeanutbutterWinnDixiesmiliesOpal givesWinn Dixiea bathWinnDixie issafe.MissFrannytells Opala story.OpalmeetsSweetiePieTheDewberryboys chaseOpalOpalreads withGloriaDumpThe preacherteaches Opalthat kids makefriends indifferent ways.Otisplays hisguitarAmandais pinchfaced.Opal givesher friendsa LittmusLozengeOpalshares aLittmusLozengeLittmusLozengestakesbittersweetOpals learns10 thingsabout hermom.OpalmeetsGertrudeOpal and WinnDixie help thepreacher comeout of his shell.SweetiePieLOVESdogsGertrudeflies on WinnDixie's headOpal findsWinn Dixie inthe grocerystore.Thepreachersays aprayer atchurchWinnDixie runsfromthunderOpal learnsabout themistake treeWinnDixiecatches amouseGloria givesWinn DixiepeanutbutterWinnDixiesmiliesOpal givesWinn Dixiea bathWinnDixie issafe.MissFrannytells Opala story.OpalmeetsSweetiePieTheDewberryboys chaseOpalOpalreads withGloriaDumpThe preacherteaches Opalthat kids makefriends indifferent ways.Otisplays hisguitarAmandais pinchfaced.Opal givesher friendsa LittmusLozengeOpalshares aLittmusLozengeLittmusLozengestakesbittersweetOpals learns10 thingsabout hermom.OpalmeetsGertrudeOpal and WinnDixie help thepreacher comeout of his shell.SweetiePieLOVESdogsGertrudeflies on WinnDixie's headOpal findsWinn Dixie inthe grocerystore.Thepreachersays aprayer atchurchWinnDixie runsfromthunder

Because of Winn Dixie - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Opal learns about the mistake tree
  2. Winn Dixie catches a mouse
  3. Gloria gives Winn Dixie peanut butter
  4. Winn Dixie smilies
  5. Opal gives Winn Dixie a bath
  6. Winn Dixie is safe.
  7. Miss Franny tells Opal a story.
  8. Opal meets Sweetie Pie
  9. The Dewberry boys chase Opal
  10. Opal reads with Gloria Dump
  11. The preacher teaches Opal that kids make friends in different ways.
  12. Otis plays his guitar
  13. Amanda is pinch faced.
  14. Opal gives her friends a Littmus Lozenge
  15. Opal shares a Littmus Lozenge
  16. Littmus Lozenges takes bittersweet
  17. Opals learns 10 things about her mom.
  18. Opal meets Gertrude
  19. Opal and Winn Dixie help the preacher come out of his shell.
  20. Sweetie Pie LOVES dogs
  21. Gertrude flies on Winn Dixie's head
  22. Opal finds Winn Dixie in the grocery store.
  23. The preacher says a prayer at church
  24. Winn Dixie runs from thunder