FrameRateLossyCompressionSampleFileCompressionCompressionArtifactRGBDisplaySamplingRateVideoCodecsWireframesVectorVectorImages256RasterAspectratioRun-LengthEncodingLosslessCompressionRayTracingSamplingHeightRenderingMP4, AVI,MOV,WMVResolutionJPG,PNG,GIF, TiffBitDepthBitrate,WAV, MP3,WMA,MIDIRasterImagesRefreshrateHigherframerateColorDepthBitrateFrameRateLossyCompressionSampleFileCompressionCompressionArtifactRGBDisplaySamplingRateVideoCodecsWireframesVectorVectorImages256RasterAspectratioRun-LengthEncodingLosslessCompressionRayTracingSamplingHeightRenderingMP4, AVI,MOV,WMVResolutionJPG,PNG,GIF, TiffBitDepthBitrate,WAV, MP3,WMA,MIDIRasterImagesRefreshrateHigherframerateColorDepthBitrate

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Frame Rate
  2. Lossy Compression
  3. Sample
  4. File Compression
  5. Compression Artifact
  6. RGB Display
  7. Sampling Rate
  8. Video Codecs
  9. Wireframes
  10. Vector
  11. Vector Images
  12. 256
  13. Raster
  14. Aspect ratio
  15. Run-Length Encoding
  16. Lossless Compression
  17. Ray Tracing
  18. Sampling Height
  19. Rendering
  20. MP4, AVI, MOV, WMV
  21. Resolution
  22. JPG, PNG, GIF, Tiff
  23. Bit Depth
  24. Bitrate, WAV, MP3, WMA, MIDI
  25. Raster Images
  26. Refresh rate
  27. Higher frame rate
  28. Color Depth
  29. Bitrate