SamplingHeightSampleRun-LengthEncodingRenderingResolutionColorDepthRasterRasterImagesSamplingRateRayTracingVideoCodecsLossyCompressionVectorWireframesRefreshrateVectorImagesHigherframerateJPG,PNG,GIF, TiffMP4, AVI,MOV,WMVRGBDisplayLosslessCompressionFrameRateFileCompressionBitDepthAspectratioBitrate,WAV, MP3,WMA,MIDICompressionArtifactBitrate256SamplingHeightSampleRun-LengthEncodingRenderingResolutionColorDepthRasterRasterImagesSamplingRateRayTracingVideoCodecsLossyCompressionVectorWireframesRefreshrateVectorImagesHigherframerateJPG,PNG,GIF, TiffMP4, AVI,MOV,WMVRGBDisplayLosslessCompressionFrameRateFileCompressionBitDepthAspectratioBitrate,WAV, MP3,WMA,MIDICompressionArtifactBitrate256

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sampling Height
  2. Sample
  3. Run-Length Encoding
  4. Rendering
  5. Resolution
  6. Color Depth
  7. Raster
  8. Raster Images
  9. Sampling Rate
  10. Ray Tracing
  11. Video Codecs
  12. Lossy Compression
  13. Vector
  14. Wireframes
  15. Refresh rate
  16. Vector Images
  17. Higher frame rate
  18. JPG, PNG, GIF, Tiff
  19. MP4, AVI, MOV, WMV
  20. RGB Display
  21. Lossless Compression
  22. Frame Rate
  23. File Compression
  24. Bit Depth
  25. Aspect ratio
  26. Bitrate, WAV, MP3, WMA, MIDI
  27. Compression Artifact
  28. Bitrate
  29. 256