VectorImagesLosslessCompressionHigherframerateWireframesFrameRateVideoCodecsRasterCompressionArtifactRasterImagesLossyCompressionColorDepthBitrateBitDepthRun-LengthEncodingMP4, AVI,MOV,WMVJPG,PNG,GIF, Tiff256SampleAspectratioSamplingHeightRGBDisplayRenderingFileCompressionVectorResolutionRefreshrateRayTracingSamplingRateBitrate,WAV, MP3,WMA,MIDIVectorImagesLosslessCompressionHigherframerateWireframesFrameRateVideoCodecsRasterCompressionArtifactRasterImagesLossyCompressionColorDepthBitrateBitDepthRun-LengthEncodingMP4, AVI,MOV,WMVJPG,PNG,GIF, Tiff256SampleAspectratioSamplingHeightRGBDisplayRenderingFileCompressionVectorResolutionRefreshrateRayTracingSamplingRateBitrate,WAV, MP3,WMA,MIDI

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vector Images
  2. Lossless Compression
  3. Higher frame rate
  4. Wireframes
  5. Frame Rate
  6. Video Codecs
  7. Raster
  8. Compression Artifact
  9. Raster Images
  10. Lossy Compression
  11. Color Depth
  12. Bitrate
  13. Bit Depth
  14. Run-Length Encoding
  15. MP4, AVI, MOV, WMV
  16. JPG, PNG, GIF, Tiff
  17. 256
  18. Sample
  19. Aspect ratio
  20. Sampling Height
  21. RGB Display
  22. Rendering
  23. File Compression
  24. Vector
  25. Resolution
  26. Refresh rate
  27. Ray Tracing
  28. Sampling Rate
  29. Bitrate, WAV, MP3, WMA, MIDI