BitDepthBitrateRasterSamplingRateBitrate,WAV, MP3,WMA,MIDIRayTracingResolutionJPG,PNG,GIF, TiffRGBDisplayLossyCompressionColorDepthSamplingHeightMP4, AVI,MOV,WMVHigherframerateVideoCodecsFrameRateFileCompressionRun-LengthEncodingCompressionArtifactRenderingLosslessCompressionAspectratioSampleVectorImagesWireframesVectorRasterImages256RefreshrateBitDepthBitrateRasterSamplingRateBitrate,WAV, MP3,WMA,MIDIRayTracingResolutionJPG,PNG,GIF, TiffRGBDisplayLossyCompressionColorDepthSamplingHeightMP4, AVI,MOV,WMVHigherframerateVideoCodecsFrameRateFileCompressionRun-LengthEncodingCompressionArtifactRenderingLosslessCompressionAspectratioSampleVectorImagesWireframesVectorRasterImages256Refreshrate

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bit Depth
  2. Bitrate
  3. Raster
  4. Sampling Rate
  5. Bitrate, WAV, MP3, WMA, MIDI
  6. Ray Tracing
  7. Resolution
  8. JPG, PNG, GIF, Tiff
  9. RGB Display
  10. Lossy Compression
  11. Color Depth
  12. Sampling Height
  13. MP4, AVI, MOV, WMV
  14. Higher frame rate
  15. Video Codecs
  16. Frame Rate
  17. File Compression
  18. Run-Length Encoding
  19. Compression Artifact
  20. Rendering
  21. Lossless Compression
  22. Aspect ratio
  23. Sample
  24. Vector Images
  25. Wireframes
  26. Vector
  27. Raster Images
  28. 256
  29. Refresh rate