VectorImagesWireframesLosslessCompressionSampleSamplingRateVideoCodecsRasterImagesRefreshrateBitrateRGBDisplaySamplingHeightFrameRateJPG,PNG,GIF, TiffResolutionBitDepthRenderingFileCompressionMP4, AVI,MOV,WMVRun-LengthEncoding256LossyCompressionBitrate,WAV, MP3,WMA,MIDIVectorHigherframerateCompressionArtifactRayTracingAspectratioColorDepthRasterVectorImagesWireframesLosslessCompressionSampleSamplingRateVideoCodecsRasterImagesRefreshrateBitrateRGBDisplaySamplingHeightFrameRateJPG,PNG,GIF, TiffResolutionBitDepthRenderingFileCompressionMP4, AVI,MOV,WMVRun-LengthEncoding256LossyCompressionBitrate,WAV, MP3,WMA,MIDIVectorHigherframerateCompressionArtifactRayTracingAspectratioColorDepthRaster

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vector Images
  2. Wireframes
  3. Lossless Compression
  4. Sample
  5. Sampling Rate
  6. Video Codecs
  7. Raster Images
  8. Refresh rate
  9. Bitrate
  10. RGB Display
  11. Sampling Height
  12. Frame Rate
  13. JPG, PNG, GIF, Tiff
  14. Resolution
  15. Bit Depth
  16. Rendering
  17. File Compression
  18. MP4, AVI, MOV, WMV
  19. Run-Length Encoding
  20. 256
  21. Lossy Compression
  22. Bitrate, WAV, MP3, WMA, MIDI
  23. Vector
  24. Higher frame rate
  25. Compression Artifact
  26. Ray Tracing
  27. Aspect ratio
  28. Color Depth
  29. Raster