SamplingHeightFrameRateVideoCodecsLosslessCompressionRenderingSampleCompressionArtifactBitrateRGBDisplayAspectratioRasterJPG,PNG,GIF, TiffWireframesMP4, AVI,MOV,WMVRayTracingLossyCompressionSamplingRateVectorRun-LengthEncodingRefreshrateVectorImagesRasterImages256ColorDepthBitDepthFileCompressionBitrate,WAV, MP3,WMA,MIDIResolutionHigherframerateSamplingHeightFrameRateVideoCodecsLosslessCompressionRenderingSampleCompressionArtifactBitrateRGBDisplayAspectratioRasterJPG,PNG,GIF, TiffWireframesMP4, AVI,MOV,WMVRayTracingLossyCompressionSamplingRateVectorRun-LengthEncodingRefreshrateVectorImagesRasterImages256ColorDepthBitDepthFileCompressionBitrate,WAV, MP3,WMA,MIDIResolutionHigherframerate

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sampling Height
  2. Frame Rate
  3. Video Codecs
  4. Lossless Compression
  5. Rendering
  6. Sample
  7. Compression Artifact
  8. Bitrate
  9. RGB Display
  10. Aspect ratio
  11. Raster
  12. JPG, PNG, GIF, Tiff
  13. Wireframes
  14. MP4, AVI, MOV, WMV
  15. Ray Tracing
  16. Lossy Compression
  17. Sampling Rate
  18. Vector
  19. Run-Length Encoding
  20. Refresh rate
  21. Vector Images
  22. Raster Images
  23. 256
  24. Color Depth
  25. Bit Depth
  26. File Compression
  27. Bitrate, WAV, MP3, WMA, MIDI
  28. Resolution
  29. Higher frame rate