SamplingRateCompressionArtifactVectorImagesLossyCompressionResolutionHigherframerateLosslessCompressionMP4, AVI,MOV,WMVVectorFrameRateRGBDisplayColorDepthAspectratioRasterImagesRayTracingSamplingHeightRasterRenderingBitrateBitrate,WAV, MP3,WMA,MIDI256FileCompressionJPG,PNG,GIF, TiffVideoCodecsSampleRun-LengthEncodingBitDepthRefreshrateWireframesSamplingRateCompressionArtifactVectorImagesLossyCompressionResolutionHigherframerateLosslessCompressionMP4, AVI,MOV,WMVVectorFrameRateRGBDisplayColorDepthAspectratioRasterImagesRayTracingSamplingHeightRasterRenderingBitrateBitrate,WAV, MP3,WMA,MIDI256FileCompressionJPG,PNG,GIF, TiffVideoCodecsSampleRun-LengthEncodingBitDepthRefreshrateWireframes

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sampling Rate
  2. Compression Artifact
  3. Vector Images
  4. Lossy Compression
  5. Resolution
  6. Higher frame rate
  7. Lossless Compression
  8. MP4, AVI, MOV, WMV
  9. Vector
  10. Frame Rate
  11. RGB Display
  12. Color Depth
  13. Aspect ratio
  14. Raster Images
  15. Ray Tracing
  16. Sampling Height
  17. Raster
  18. Rendering
  19. Bitrate
  20. Bitrate, WAV, MP3, WMA, MIDI
  21. 256
  22. File Compression
  23. JPG, PNG, GIF, Tiff
  24. Video Codecs
  25. Sample
  26. Run-Length Encoding
  27. Bit Depth
  28. Refresh rate
  29. Wireframes