256Run-LengthEncodingRefreshrateLosslessCompressionRGBDisplayJPG,PNG,GIF, TiffRasterImagesFileCompressionColorDepthFrameRateRasterBitrateSampleHigherframerateVectorLossyCompressionAspectratioResolutionSamplingHeightBitDepthWireframesMP4, AVI,MOV,WMVVideoCodecsVectorImagesRayTracingSamplingRateBitrate,WAV, MP3,WMA,MIDIRenderingCompressionArtifact256Run-LengthEncodingRefreshrateLosslessCompressionRGBDisplayJPG,PNG,GIF, TiffRasterImagesFileCompressionColorDepthFrameRateRasterBitrateSampleHigherframerateVectorLossyCompressionAspectratioResolutionSamplingHeightBitDepthWireframesMP4, AVI,MOV,WMVVideoCodecsVectorImagesRayTracingSamplingRateBitrate,WAV, MP3,WMA,MIDIRenderingCompressionArtifact

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 256
  2. Run-Length Encoding
  3. Refresh rate
  4. Lossless Compression
  5. RGB Display
  6. JPG, PNG, GIF, Tiff
  7. Raster Images
  8. File Compression
  9. Color Depth
  10. Frame Rate
  11. Raster
  12. Bitrate
  13. Sample
  14. Higher frame rate
  15. Vector
  16. Lossy Compression
  17. Aspect ratio
  18. Resolution
  19. Sampling Height
  20. Bit Depth
  21. Wireframes
  22. MP4, AVI, MOV, WMV
  23. Video Codecs
  24. Vector Images
  25. Ray Tracing
  26. Sampling Rate
  27. Bitrate, WAV, MP3, WMA, MIDI
  28. Rendering
  29. Compression Artifact