BitrateWireframesFrameRateRayTracingResolutionSampleAspectratioSamplingHeightColorDepthBitDepthVectorRasterRGBDisplayLossyCompressionVideoCodecsRefreshrateFileCompressionRun-LengthEncodingRenderingRasterImagesLosslessCompressionVectorImagesCompressionArtifactMP4, AVI,MOV,WMVBitrate,WAV, MP3,WMA,MIDISamplingRateHigherframerateJPG,PNG,GIF, Tiff256BitrateWireframesFrameRateRayTracingResolutionSampleAspectratioSamplingHeightColorDepthBitDepthVectorRasterRGBDisplayLossyCompressionVideoCodecsRefreshrateFileCompressionRun-LengthEncodingRenderingRasterImagesLosslessCompressionVectorImagesCompressionArtifactMP4, AVI,MOV,WMVBitrate,WAV, MP3,WMA,MIDISamplingRateHigherframerateJPG,PNG,GIF, Tiff256

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bitrate
  2. Wireframes
  3. Frame Rate
  4. Ray Tracing
  5. Resolution
  6. Sample
  7. Aspect ratio
  8. Sampling Height
  9. Color Depth
  10. Bit Depth
  11. Vector
  12. Raster
  13. RGB Display
  14. Lossy Compression
  15. Video Codecs
  16. Refresh rate
  17. File Compression
  18. Run-Length Encoding
  19. Rendering
  20. Raster Images
  21. Lossless Compression
  22. Vector Images
  23. Compression Artifact
  24. MP4, AVI, MOV, WMV
  25. Bitrate, WAV, MP3, WMA, MIDI
  26. Sampling Rate
  27. Higher frame rate
  28. JPG, PNG, GIF, Tiff
  29. 256