RayTracingBitDepthVectorImagesRaster256RenderingRGBDisplayJPG,PNG,GIF, TiffHigherframerateColorDepthLosslessCompressionRasterImagesBitrate,WAV, MP3,WMA,MIDIAspectratioResolutionFileCompressionWireframesSamplingHeightCompressionArtifactSampleRun-LengthEncodingVideoCodecsLossyCompressionFrameRateVectorMP4, AVI,MOV,WMVRefreshrateBitrateSamplingRateRayTracingBitDepthVectorImagesRaster256RenderingRGBDisplayJPG,PNG,GIF, TiffHigherframerateColorDepthLosslessCompressionRasterImagesBitrate,WAV, MP3,WMA,MIDIAspectratioResolutionFileCompressionWireframesSamplingHeightCompressionArtifactSampleRun-LengthEncodingVideoCodecsLossyCompressionFrameRateVectorMP4, AVI,MOV,WMVRefreshrateBitrateSamplingRate

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Ray Tracing
  2. Bit Depth
  3. Vector Images
  4. Raster
  5. 256
  6. Rendering
  7. RGB Display
  8. JPG, PNG, GIF, Tiff
  9. Higher frame rate
  10. Color Depth
  11. Lossless Compression
  12. Raster Images
  13. Bitrate, WAV, MP3, WMA, MIDI
  14. Aspect ratio
  15. Resolution
  16. File Compression
  17. Wireframes
  18. Sampling Height
  19. Compression Artifact
  20. Sample
  21. Run-Length Encoding
  22. Video Codecs
  23. Lossy Compression
  24. Frame Rate
  25. Vector
  26. MP4, AVI, MOV, WMV
  27. Refresh rate
  28. Bitrate
  29. Sampling Rate