Higherframerate256RasterRun-LengthEncodingSamplingRateRenderingAspectratioRasterImagesBitDepthRayTracingFileCompressionResolutionMP4, AVI,MOV,WMVJPG,PNG,GIF, TiffRGBDisplayBitrate,WAV, MP3,WMA,MIDIFrameRateLosslessCompressionVideoCodecsVectorImagesCompressionArtifactColorDepthRefreshrateSampleBitrateWireframesSamplingHeightLossyCompressionVectorHigherframerate256RasterRun-LengthEncodingSamplingRateRenderingAspectratioRasterImagesBitDepthRayTracingFileCompressionResolutionMP4, AVI,MOV,WMVJPG,PNG,GIF, TiffRGBDisplayBitrate,WAV, MP3,WMA,MIDIFrameRateLosslessCompressionVideoCodecsVectorImagesCompressionArtifactColorDepthRefreshrateSampleBitrateWireframesSamplingHeightLossyCompressionVector

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Higher frame rate
  2. 256
  3. Raster
  4. Run-Length Encoding
  5. Sampling Rate
  6. Rendering
  7. Aspect ratio
  8. Raster Images
  9. Bit Depth
  10. Ray Tracing
  11. File Compression
  12. Resolution
  13. MP4, AVI, MOV, WMV
  14. JPG, PNG, GIF, Tiff
  15. RGB Display
  16. Bitrate, WAV, MP3, WMA, MIDI
  17. Frame Rate
  18. Lossless Compression
  19. Video Codecs
  20. Vector Images
  21. Compression Artifact
  22. Color Depth
  23. Refresh rate
  24. Sample
  25. Bitrate
  26. Wireframes
  27. Sampling Height
  28. Lossy Compression
  29. Vector