SamplingHeightVideoCodecsSamplingRateHigherframerateVectorVectorImagesBitrate,WAV, MP3,WMA,MIDISampleLossyCompressionCompressionArtifactJPG,PNG,GIF, TiffFrameRateMP4, AVI,MOV,WMVWireframesBitrateRayTracingColorDepthRun-LengthEncodingRefreshrateResolutionLosslessCompressionFileCompressionRasterImagesRGBDisplayRenderingBitDepthAspectratio256RasterSamplingHeightVideoCodecsSamplingRateHigherframerateVectorVectorImagesBitrate,WAV, MP3,WMA,MIDISampleLossyCompressionCompressionArtifactJPG,PNG,GIF, TiffFrameRateMP4, AVI,MOV,WMVWireframesBitrateRayTracingColorDepthRun-LengthEncodingRefreshrateResolutionLosslessCompressionFileCompressionRasterImagesRGBDisplayRenderingBitDepthAspectratio256Raster

Testout 2.4 Media Formatting - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sampling Height
  2. Video Codecs
  3. Sampling Rate
  4. Higher frame rate
  5. Vector
  6. Vector Images
  7. Bitrate, WAV, MP3, WMA, MIDI
  8. Sample
  9. Lossy Compression
  10. Compression Artifact
  11. JPG, PNG, GIF, Tiff
  12. Frame Rate
  13. MP4, AVI, MOV, WMV
  14. Wireframes
  15. Bitrate
  16. Ray Tracing
  17. Color Depth
  18. Run-Length Encoding
  19. Refresh rate
  20. Resolution
  21. Lossless Compression
  22. File Compression
  23. Raster Images
  24. RGB Display
  25. Rendering
  26. Bit Depth
  27. Aspect ratio
  28. 256
  29. Raster